Author | Suggestion regarding Conspirators Quests |
I think that MG Conspiracy quests should behave more like raids than survival tournaments. It gets annoying when a wave is down to just 1 or 2 units and you have to wait with your troops to get them in position for the next wave. In a raid, when a given wave is in that situation, the next wave triggers. Why not have the conspirators quests behave like this to save time? |
it is annoying, but you know exactly when the next wave comes.
I rather click a few times wait to finish the last one with my hero, than seeing the next wave appearing too soon when you are not ready. |
The survivial tournment style unlike raids actually gives us an advantage. Aside from knowing when the next wave comes, we can position our troops and have them wait for the next wave. On harder waves I would purposely not finish off the previous wave till my troops are ready and have waited. By waiting there's a higher chance of my troops moving first on the next wave.
But I think they should make the waves come in faster. The actual animation and the loading time is longer than normal. The loading time increase isn't all that noticeable but it is significant especially when the server is slow. |
Would be good if they could come all together in one move instead of 4. |