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Motivation for enchantments


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AuthorMotivation for enchantments
38 Intentional AFK is against rules u get fined by Kotrin for it. :)
36: Only what i can see is your bad math for damage done.

Uhm. Yeah, probably. I think I should have taken 40 att and 20 def as examples :)

But nevermind, you are my eternal antagonist, so doesnt matter :).

Wanna switch over to wiz fully, no? The power is termpting... :)
41

The problem is you cannot tell if someone is intentional AFK or not unless he speaks out.
I don't agree with arguments about how disbalancing would using of enchantments in GBs be. I did some math, feel free to check - https://www.lordswm.com/forum_messages.php?tid=1874169, and got to opinion, that the problem is that everyone is thinking just in offensive terms. Using defensive enchantmens can pretty much neutralize the attackive ones, concretely I am talking about just 15% more damage, when attacker/defender uses attackive/defensive enchantments, than in the case without enchantments. So no 40%, or even 80%. 15%, that doesn't ruin the battle.

As I see this topic is very closely connected with question, what part of this game do you enjoy the most? merc.quests, hunts, pvp, thieving ... For me it is clear, I play this game above all for pvp and the fact that there are players that enjoy more running with shrews for a hunt record is dissapointing me. But whatever, their own bussines. I mean, playing against real player is just more interesting than plaing against algorithm, isn't it?

One more fact about defensive enchantments: they don't fully reduce the attackive enchantments effect, because they reduce spells too. So they reduce both partially and my total evaluation of them is very positive.

P.S. You may find some little mistakes in my math in queries and help, but surely nothing significant enough to change conclusions in this post.
There are magic users, but dark magic ones are rather not much appart from low levels.

Thus, I don't find magic enchants for defense that great; most of the time, they won't be of much use, while attack enchants will (almost) always work at max efficiency.

One of the problems with enchants, to me, is that they become fast obsolete because of new arts; to be really usefull, one should begin to save while he still can't have access to the art he's willing to enchant (and it also requires to buy twice the same art in order to don't have to fight with it in full arts battles).

I already have problems to sell non enchanted magical arts, I guess it will be a hudge pain for enchanted ones, furthermore, prices to wich enchanted arts are usually sold seem MUCH less compared to what they really cost to enchant.
This topic is long since last update and considered obsolete for further discussions.
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