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Battle WAIT buttom



AuthorBattle WAIT buttom
Hello, first of all I don't even know where to look for it so I'm asking here. What are the numbers when we push wait & knockback (from ogres) and stun (from swords) and stun (from barb hero)?
I mean lets operate on 10 initiative. So If I push wait I'm skiping my current turn and initiative for next move raises by how much? Also If my monster get hut by what I described before initiative turns to what? Please show me the changes + would be nice if you give examples on 10 ini monster ;-)
compare initiative with a man running circles.
Each circle = 100 m
speed (initiative ) = 10 m/s
If you wait, your speed gets doubled for the next round, so you get your next turn twice as fast.
If you perform stun or knockback on an enemy, that enemy will get reset to the beginning of the lap
Ok thanks, what about stun from barb hero?
Yeah,what Sven91 said.

:P
I will ask once more, what about stun from barbarian hero? I know It works diffrent, but how?
Barb stun makes the stack go back 20%.

So if the man is at the 40, and gets stunned he's moved back to the 32.
But if he's at the 90 and gets stunned he's moved back to the 72 (the stun is stronger the closer the stack is to getting its turn)
6

That's not right, if the man is at the 40, and gets stunned he's moved back to the 20. And if he's at the 90 and gets stunned he's moved back to the 70.

Can't go below 0.
If you wait, your speed gets doubled for the next round, so you get your next turn twice as fast.

That isn't exactly right too, if a stack wait, it is pushed back by 50 on ATB, so it will be at 50 if he performed the wait at 100. The initiative parameter isn't affected.
your speed gets doubled for the next round
Im sure that happens during morale burst,not wait...
for evilskyterrorr:
Morale burst is the same as wait, where The initiative parameter isn't affected.
But the effect of morale is the same as that of double initaiative...
Extarct from this thread:
https://www.lordswm.com/forum_messages.php?tid=1874603

+5% because morale only gives you a turn 50% faster not 100%.

Thats not right. 1 morale gives your turn 100% faster not 50%. It shortens your time between turns by 50%(thats not the same), thus giving you turn twice as fast, thus raising your initiative for that short amount of time by 100%.

Think of a hypothetical creature that has 10 morale, every turn is a morale burst, ergo it will have twice as many turns as normal creature with same initiative. Twice as many turns means +100% initiative for 10 morale in my opinion.
[Post deleted by moderator EROCS // English only]
compare initiative with a man running circles.
Each circle = 100 m
speed (initiative ) = 10 m/s
If you wait, your speed gets doubled for the next round, so you get your next turn twice as fast.
If you perform stun or knockback on an enemy, that enemy will get reset to the beginning of the lap


A good example, but not totally true. There are 2 things to have in mind as Sven has wrote the lap (ATB) and the speed (initiative). If you wait or get morale you can compare this to cheating for the race example, because you start at 50m instead of 0m. So now you have to run only half the lap, but if some abilities like knock of Ogres or stun of swords hit you, you loose the distance you have run already and start again at 0m, but you run always with the same speed(initiative).
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