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New faction: Yuan-Ti, some monster modifications& upgrad



AuthorNew faction: Yuan-Ti, some monster modifications& upgrad
Ive got an idea for a new class called the Yuan-Ti. Its a serpentine humanoid. Here are the monsters. Has an array of poisons that weaken opponents as well as damage them. Please read thoroughly, feedback would be appreciated.

Tier1-Snake
Attack-3
Defense-2
HP-4
Damage-1-1
Speed-6
Initiative-9
Abilities-Poison.

Upgrade-cobra
Attack-5
Defense-2
HP-6
Damage-1-3
Speed-6
Initiative-10
Abilities-Debilitating Poison (poisons and slows opponents moving speed by 1. Last for duration of combat. Effects do stack, but speed cannot drop below 1.)

Tier2-Yuan-Ti
Attack-5
Defense-3
HP-12
Damage-2-3
Speed-5
Initiative-10
Abilities-Rage

Upgrade-Yuan-Ti Halfblood
Attack-7
Defense-4
HP-15
Damage-1-5
Speed-5
Initiative-10
Abilities-Rage, cold blooded (fire resistant.)

Yier3-Ignan Fire Thrower
Attack-6
Defense-7
HP-16
Damage-4-5
Shots-6
Speed-3
Initiative-10
Abilities-shooter, burning shot. (enemy suffers fire damage for 3 turns equal to number of archers.)

Upgrade-Ignan Lava Thrower
Attack-8
Defense-9
HP-18
Damage-4-6
Shots-7
Speed-4
Initiative-11
Abilities-shooter, Scalding Shot. (enemy suffers fire damage for 4 turns equal to number of archers.)

Tier4-Dracaenae
Attack-10
Defense-10
HP-40
Damage-7-14
Speed-4
Initiative-7
Abilities-Rage

Upgrade-Draman
Attack-12
Defense-10
HP-60
Damage-9-15
Mana-12
Speed-5
Initiative-8
Abilities-Rage, Caster

Tier5-Pit Scorpion
Attack-20
Defense-5
HP-35
Damage-15-15
Speed-6
Initiative-12
Abilities- Infecting Poison. ( poisons and lowers attack and defense by 1-5.)

Upgrade-Manticore
Attack-20
Defense-10
Hp-50
Damage-15-18
Shots-7
Speed-4
Initiative-10
Abilities- Shooter, Sapping Poison. (Poisons and reduces initiative of stack by 10% for X turns based on number of manticores. .5 turns per manticore.)

Tier6-Medussa
Attack-18
Defense-18
Hp-75
Damage-21-30
Speed-6
Initiative-10
Abilities-No retaliation, Paralyze. (knocks opponent back on atb scale by 1.)

Upgrade-Anathemas
Attack-25
Defense-22
HP-100
Damage-25-35
Speed-6
Initiative-11
Abilities-Large Creature, No retaliation, Petrify, (opponent cannot move or attack for 1 of their turns.) and glyph. (like the spell chastise, but requires no mana and can only be used on Yuan-Ti Units. Can only be cast on units adjacent to Anathemas.

Tier7-Basilisk
Attack-30
Defense-27
HP-125
Damage-30-35
Speed-4
Initiative-9
Abilities-Large Creature, Blinding poison (triggering ability, like stun or fear attack. When struck the opponent becomes blind. All of his attacks are rolled as if his target is incorporeal.)

Tier8-SSvaklor
Attack-35
Defense-35
HP-175
Damage-45-70
Speed-8
Initiative-15
Abilities-Flyer, Acidic dragon breath. ( like normal dragon breath, but does damage over time. 20damage per round per dragon for 3 rounds.)


I created a new tier seven creatures and pushed the previous tier seven back to tier 8. Here are the tier seven creatures i made for the other classes-

Knight-Berserker
Attack-40
Defense-1
HP-300
Damage-40-70
Speed-6
Initiative-12
Abilities-Rage, Bloodlust, and Frenzy ( after killing a unit gains his turn 30% faster.

Necromancer- Fallen Knight
Attack-25
Defense-35
Damage-25-40
Speed-5
Initiative-10
Abilities-Undead, Large shield, and wounding. (causes opponent to bleed profusely until they die. Damage over time until death basically.)

Wizard-Etin
Attack-30
defense-30
Damage-30-30
Speed-7
Initiative-7
Abilities-Large creature, Two heads. (unlimited retaliation.)

Elf-Centaur
Attack-25
Defense-25
Damage-25-35
Shots-10
Speed-7
Initiative-14
Abilities-Large creature, shooter, no ranged penalty, no melee penalty.

Barbarian-Troll
Attack-35
Defense-20
Health-250
Damage-30-50
Speed-4
Initiative-8
Abilities-Large creature and regeneration.

Demon-Balor
Attack-30
Defense-30
Health-150
Damage-35-40
Mana-15
Speed-5
Initiative-9
Abilities-Demonic, Large Creature, Caster, and
wow...i made probably four times as much as this but it cut it off...sorry guys ill have to make a few sequels.
the balor had the ability killing spree. After each enemy he killed his initiative went up .5
Also, it cut off my unit for dark elf, here it is...

Giant Spider
Attack-25
Defense-40
HP-175
Damage-20-30
Speed-6
Initiative-12
Abilities-Poison. Exoskeleton (reduces all physical damage by 15%)
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