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Author | New faction: Yuan-Ti, some monster modifications& upgrad |
Ive got an idea for a new class called the Yuan-Ti. Its a serpentine humanoid. Here are the monsters. Has an array of poisons that weaken opponents as well as damage them. Please read thoroughly, feedback would be appreciated.
Tier1-Snake
Attack-3
Defense-2
HP-4
Damage-1-1
Speed-6
Initiative-9
Abilities-Poison.
Upgrade-cobra
Attack-5
Defense-2
HP-6
Damage-1-3
Speed-6
Initiative-10
Abilities-Debilitating Poison (poisons and slows opponents moving speed by 1. Last for duration of combat. Effects do stack, but speed cannot drop below 1.)
Tier2-Yuan-Ti
Attack-5
Defense-3
HP-12
Damage-2-3
Speed-5
Initiative-10
Abilities-Rage
Upgrade-Yuan-Ti Halfblood
Attack-7
Defense-4
HP-15
Damage-1-5
Speed-5
Initiative-10
Abilities-Rage, cold blooded (fire resistant.)
Yier3-Ignan Fire Thrower
Attack-6
Defense-7
HP-16
Damage-4-5
Shots-6
Speed-3
Initiative-10
Abilities-shooter, burning shot. (enemy suffers fire damage for 3 turns equal to number of archers.)
Upgrade-Ignan Lava Thrower
Attack-8
Defense-9
HP-18
Damage-4-6
Shots-7
Speed-4
Initiative-11
Abilities-shooter, Scalding Shot. (enemy suffers fire damage for 4 turns equal to number of archers.)
Tier4-Dracaenae
Attack-10
Defense-10
HP-40
Damage-7-14
Speed-4
Initiative-7
Abilities-Rage
Upgrade-Draman
Attack-12
Defense-10
HP-60
Damage-9-15
Mana-12
Speed-5
Initiative-8
Abilities-Rage, Caster
Tier5-Pit Scorpion
Attack-20
Defense-5
HP-35
Damage-15-15
Speed-6
Initiative-12
Abilities- Infecting Poison. ( poisons and lowers attack and defense by 1-5.)
Upgrade-Manticore
Attack-20
Defense-10
Hp-50
Damage-15-18
Shots-7
Speed-4
Initiative-10
Abilities- Shooter, Sapping Poison. (Poisons and reduces initiative of stack by 10% for X turns based on number of manticores. .5 turns per manticore.)
Tier6-Medussa
Attack-18
Defense-18
Hp-75
Damage-21-30
Speed-6
Initiative-10
Abilities-No retaliation, Paralyze. (knocks opponent back on atb scale by 1.)
Upgrade-Anathemas
Attack-25
Defense-22
HP-100
Damage-25-35
Speed-6
Initiative-11
Abilities-Large Creature, No retaliation, Petrify, (opponent cannot move or attack for 1 of their turns.) and glyph. (like the spell chastise, but requires no mana and can only be used on Yuan-Ti Units. Can only be cast on units adjacent to Anathemas.
Tier7-Basilisk
Attack-30
Defense-27
HP-125
Damage-30-35
Speed-4
Initiative-9
Abilities-Large Creature, Blinding poison (triggering ability, like stun or fear attack. When struck the opponent becomes blind. All of his attacks are rolled as if his target is incorporeal.)
Tier8-SSvaklor
Attack-35
Defense-35
HP-175
Damage-45-70
Speed-8
Initiative-15
Abilities-Flyer, Acidic dragon breath. ( like normal dragon breath, but does damage over time. 20damage per round per dragon for 3 rounds.)
I created a new tier seven creatures and pushed the previous tier seven back to tier 8. Here are the tier seven creatures i made for the other classes-
Knight-Berserker
Attack-40
Defense-1
HP-300
Damage-40-70
Speed-6
Initiative-12
Abilities-Rage, Bloodlust, and Frenzy ( after killing a unit gains his turn 30% faster.
Necromancer- Fallen Knight
Attack-25
Defense-35
Damage-25-40
Speed-5
Initiative-10
Abilities-Undead, Large shield, and wounding. (causes opponent to bleed profusely until they die. Damage over time until death basically.)
Wizard-Etin
Attack-30
defense-30
Damage-30-30
Speed-7
Initiative-7
Abilities-Large creature, Two heads. (unlimited retaliation.)
Elf-Centaur
Attack-25
Defense-25
Damage-25-35
Shots-10
Speed-7
Initiative-14
Abilities-Large creature, shooter, no ranged penalty, no melee penalty.
Barbarian-Troll
Attack-35
Defense-20
Health-250
Damage-30-50
Speed-4
Initiative-8
Abilities-Large creature and regeneration.
Demon-Balor
Attack-30
Defense-30
Health-150
Damage-35-40
Mana-15
Speed-5
Initiative-9
Abilities-Demonic, Large Creature, Caster, and | wow...i made probably four times as much as this but it cut it off...sorry guys ill have to make a few sequels. | the balor had the ability killing spree. After each enemy he killed his initiative went up .5 | Also, it cut off my unit for dark elf, here it is...
Giant Spider
Attack-25
Defense-40
HP-175
Damage-20-30
Speed-6
Initiative-12
Abilities-Poison. Exoskeleton (reduces all physical damage by 15%) |
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