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New Faction: Doctor


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AuthorNew Faction: Doctor
Doctors..They are mainly not the attacking type but are rather the supportive type. However, that does not mean they cannot win in hunts. They also have some attack troops...
I would love comments. I hope this is OK, because this is my first time creating faction.

Tier 1
Apprentice

Attack 1
Defend: 4
Damage: 1-5
HP: 6
Speed: 4
Initiative: 5
MP: 0
Luck: -
Range: 0
Shots: -
Ability: Cool ( Raises the damage by 1 with a 10% chance evry turn)

Tier 2
Visitor
Attack: 3
Defend: 2
Damage: 3-5
HP: 10
Speed: 4
Initiative: 6
MP: 0
Luck: -
Range: 5
Shots: 10
Ability: Shooter (It shoots out fruits instead), Melee Penalty

Tier 3
Medicine Provider
Attack: 5
Defend: 6
Damage: 3-5
HP: 20
Speed: 5
Initiative: 7
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Give Medicine (Has a total of 5 medicine.Medicine gives 10 HP recovery to other troops)

Tier 4
Healed Wolf
Attack: 6
Defend: 5
Damage: 6-12
HP: 50
Speed: 6
Initiative: 10
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Large Creature, Rage, Birth ( Gives birth another Healed Wolf, stack is half of the current Healed Wolf)

Tier 5
Poison Giver
Attack: 15
Defend: 10
Damage: 10-20
HP: 60
Speed: 5
Initiative:8
MP: 10
Luck: -
Range: 6
Shots: 10
Ability: Poison Shot ( Shoots a poison arrow) Poison Strike (Hits enemies with an syringe with poison inside) Caster: Weakness, Confusion ( Each costs 5MP)

Tier 6
Bishops
Attack: 15
Defend: 20
Damage: 20-30
HP: 80
Speed: 5
Initiative: 6
MP: 50
Luck: -
Range: -
Shots: 0
Ability: Caster ( Raise Dead , Heal: Heals only alive troops Cost: 5MP, Weakness, Confusion, Bless , Cool)

Tier 7
Healed Dragon
Attack: 50
Defend: 40
Damage: 60-80
HP: 200
Speed: 10
Initiative: 10
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Dragon Breath(Is this the move that hits 2 squares?),Large Creature,Rage,Flyer

Is this OK?

Upgrades will come on the next day.
can you put the pictures of them too?
Pictures of these creatures? If so, I cannot do so lols..not that I do not want to do it,i just cannot do it.
+1, creative...
haha nice!!very creative but too much imagination,dude..
-1 i dont like it
think about alien fraction
hahah. cool :}

here is some upgrade suggestions:

Tier 2 Upgrade
Hospital attendant

Attack: 3
Defend: 3
Damage: 4-6
HP: 12
Speed: 4
Initiative: 7
MP: 0
Luck: -
Range: 6
Shots: 10
Ability: Shooter (Shoots out brooms), Melee penalty, Throw garbage (When an enemy stack passes a tile with garbage, it loses 1 speed and 1 ini)

Tier 3
Pharmacist

Attack: 5
Defend: 8
Damage: 3-7
HP: 24
Speed: 5
Initiative: 8
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Give steroids (Has a total of 5 packs. Steroids gives +4 Attack and the stack takes only half the Damage before it retaliates, and then the other half), Bravery

Tier 4
Nurse

Attack: 7
Defend: 6
Damage: 10-12
HP: 58
Speed: 7
Initiative: 12
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Seduce (Makes the targeted stack pass one turn with a certain probability), Rage, Birth (Gates a tier 1 or tier 2 units, depending on the racial level)
ahh thanks for making upgrades for me ^_^

I'm free XD
Hahaha, what a Crap Faction. Snail speed and initiative, will die before act when facing elf or de
OK then let the poison giver's initiative be 11, Bishop's initiative be 10 and Healed Dragon's initiative be 12.
OK..

Tier 1 Upgrade
Rookie
Attack: 4
Defend: 6
Damage: 4-5
HP: 15
Speed: 5
Initiative: 9
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Cool, Rage
i wish there was a alien fraction that can be reall y fun.:}
Tier 1 is really overpowered (4-5 damage, 15 hp, cool) unless you can recruit about 6 of them...

However I'd like to see more :)
every creature have mana :s
Not every creature has mana..but most of the creatures lols
sry for double post..but actually only 2 has mana O_O
their strenght lies in their special abilities ;}
True..
What about hero special abilities? And central talent in the talent wheel?

You must also make a proper talent wheel with special talents like every other faction has.
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