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Author2nd upgrade for tier three
Ok, this upgrade would be available to level 13s for 75,000 gold 10 sulfur 10sulfur, 10 gems a 10 crystals. Lets get started

Swordsmen-Guardians-Juggernaut
Attack-7
Defense-15
HP-35
Damage-3-6
Speed-4
Initiative-8
Abilities-Rage. Large Shield. Stun. Guardian. (can absorb all damage delt to a chosen stack.)
Tamed Minotaur-Minotaur Soldier-Minogon
Attack-8
Defense-5
HP-40
Damage-6-8
Speed-5
Initiative-9
Abilities-Mechanical. Double Strike. Charge. (charges at the creature, and knocks them back as far as the minogon charged.)
Elven Bowmen-Grandmaster Bowmen-Ranger of the High Woods
Attack-7
Defense-6
HP-16
Damage-7-7
Speed-5
Initiative-10
Shots-20
Abilities-Shooter. Double Shot. Knocking Shot. Entangling Shot (reduces targets speed by 1 for the rest of combat. Effects don't stack.)
Ghost-Apparitions-Wraith
Attack-6
Defense-6
HP-25
Damage-5-8
Speed-6
Initiative-10
Abilities-Flyer. Drain Mana. Ethereal (All attacks only have 50% chance to hit, and the unit can go onto a stack already occupied by another unit.)
Wolfhounds-Cerberi-Hellhounds
Attack-8
Defense-3
HP-20
Damage-5-7
Speed-8
Initiative-15
Abilities-Demonic. No retaliation. Immune to Fire. Fire Breath (just like Draconic Breath.)
Orc-Orc Chief-Orc Shaman
Attack-15
Defense-4
HP-20
Damage-5-8
Shots-10
Mana-10
Speed-5
Initiative-12
Abilities-Shooter. Caster Bloodlust. No melee penalty. Knocking Shot. Scent of Flesh ( does additional 15% more damage if the target is living.)
Golem-Modern Golem-Mithril Golem
Attack-6
Defense-10
HP-30
Damage-6-10
Speed-5
Initiative-9
Abilities-Mechanical. Immune to Delay. Unlimited Retaliation. Magic Immunity 90%.

Thanks for reading! i had older posts on first and second tier upgrades, as well as two other classes. Please read them as well.
Nice. Mithril Golems will be a pain to kill for enemy spellcasters :p
I like the Orc Shamans. :O
It'd be great against knights. x)

RotHW is a bit overpowered, with that -1 speed to any creature hit by it.
If you make a bunch of [1] RotHW stacks than Elves would kill their opponents...
But the thing is for RotHW, these troops are only available for lvl 13s and 14s, so they will have all troops (except level 13s wont have angels etc.) so they will only be able to split them into 2-3 stacks. Also, the affect doesn't stack, speed for each unit can only be decreased once.
Oh, and if any admins read this, please consider it rather than simply dismissing it. If some of my work appeared in lordswm, id be really happy. =)
It's awesome, but there are to much abilities and the minigon shouldn't be mechanical, it's a waste of it's bravery ability...
awesome evryt5hing great i loved it bor

and agree to 18wsws18
everything is great except your upgrade for necromancers is practically the EXACT same thing as apparitons with minor changes.. the only ability they gained lets them stand in an occupied square.. but how does that honestly help? certainly not as much as if you had your efk just in range of like 50 raiders and you take a shot and all the sudden your efk can reach the enemy but the raiders can't reach the efk.. I agree that RotHW is a bit overpowered, in comparison to the wraith.. in fact in comparison to the wraith all of them are overpowered :)
Cerberi become worst... xD
Actually hellhound and wraith were one of my favs =). With the hellhound you can now reach those archers without having to kill the units in front of it, which is a huge help. And for wraiths, when you're on top of another unit, they absorb 50% of the damage delt to you even if the attack misses. SO, your enemy when trying to kill your wraiths hurts himself in the process, and because of incorporeal you might not even get hit.
A lot of people have been complaining about entangling shot, so heres the new ability
Nature Arrow-A single arrow is fired at the enemy, dealing normals damage. However, on the next turn it forms a forest that is impassable on foot. However, the forests can be destroyed. Any unit still standing on the spot when the forest forms, takes damage equal to 20 per RotHW. Can only be used twice. Cannot target empty spaces.

Mighty Forest
Attack-0
Defense-30
Damage-0-0
HP-5000
Speed=0
Initiative-0
Abilities-Burn (takes 200% damage from fire attacks)
18wsws18- A minogon is a mechanical creature, so i can't change that. And if you noticed, it doesn't have the bravery ability anymore. I think the fact that its immune to poison and other things that only affect the living as well as charge is more than compensation for losing bravery.
(oh, and sorry for triple post XD.)
akes damage equal to 20 per RotHW

if u had 30 RotHW then that would deal 600 damage!! u must be in favor of elves
@10- ah... i was under the impression that the wraith only got hit 50% of the time, like normal ghosts... i didn't know you meant it only took 50% of the damage and the other troop took the other 50%... in that case it would be pretty good :) you would be able to stand on something slow like ogres and they either wouldn't be able to hit you or they'd hurt their ogres.. good idea :P now that necro's get a strong one i like it again lol :D
oh, TheMarsh one more thing....now you can stand on those enemies guarding bowmen and attack the bowmen, then getting rid of you will be a pain with etherealness. =)
i no this is off topic but i made one up for clerics upgrade. high priest stats is to hard for me to work out so that could be a possibility.

High priest
Yea... but don't forget that stack could just move and then something strong would hit the wraiths (welll.... it might hit the wraiths depending on the previous hits/misses) and then i'd be sad :( but yea good ideas keep em up :)
Ive found a few pics, in case you want to see what the monster would look like. If I can't find a decent pic, I'll describe the creatures appearance.

Juggernaut: http://media.photobucket.com/image/knight/rafeall/black_knight-1.jpg
looks like the picture, except the helmet would be the same color of the armor trim, and he would have this shield, except the shield would be black and would have a silver lion/griffin on it, and the gold trim would become silver as well.
http://images.buycostumes.com/mgen/merchandiser/21443.jpg

Minogon: http://www.bastionsofwar.com/images/portraits/po_minogon_m.jpg
The picture is small, so I'll go into a little detail. The Minogon looks exactly like the Minotaur Soldier, except the Minogon is make of copper. Elbows. knees, and other joints will be circular, and steam comes out of its snout.

RotHW: http://www.dfwd20.com/photopost/data/522/medium/Elven_Ranger_II.jpg
Looks like the picture, except he wields his bow and not his sword, and the arrow tips look like a leaf or clover.

Wraith: http://www.iwozhere.com/SRD/images/MM35_PG10.jpg
Picture perfect. Literally

Hellhound: Like wolf hound, but with a face similar to the one in the next pic and on fire.
http://img2.pict.com/50/83/d5/1915915/0/hellhound.jpg

Orc Shaman: http://www.freakygaming.com/gallery/game_art/warhammer_online:_age_of_reckoning/orc_shaman_02.j pg

The ranged attack comes out of the staff's eyes. It looks like two red beams, similar to magi's attack look.

Mithril Golem: http://nwn.bioware.com/underdark/images/creatureprof_mithrilgolem.jpg
Its...its..so beautiful. *sniff*

Thanks for reading everyone!!
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