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Sorry about lock :p tier 4 upgrade


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AuthorSorry about lock :p tier 4 upgrade
Sorry bout the lock on my earlier post...here it is again ( misclicked. Damn laptop.)

You guys may have read my previous posts on upgrading the first three tiers, and this is exactly like them.
Would be available at level 15 (25,000,000 only Antos and Kusika could level at the moment) for 100,000 gold and 20 gems 20 crystals 20 sulfur and 20 mercury.

Ogre-Ogre Magi-Troll
Attack-15
Defense-10
HP-90
Damage-6-15
Speed-5
Initiative-8
Abilities-Rage. Knockback. Regenerate. Berserk (adds all defense into attack ex. 30 att 30 def would become 60att 0 def after berserk. Lasts for rest of combat.)

Lizard Cavalry-Lizard Assaliants-Lizard Enforcers
Attack-12
Defense-10
HP-65
Damage-8-16
Speed-8
Initiative-12
Abilities-Large creature Lizard charge Assault Quick Retaliation (retaliates before attack. Doesn't retaliate no retaliation units.)

Magi-Lorekeepers-Archmagi
Attack-10
Defense-15
HP-40
Damage-10-10
Shots-8
Mana-40
Speed-5
Initiative-11
Abilities-Shooter. No ranged Penalty. Intellectual Vigour. Through Shot. Caster.
Spells
Fireball-expert each archmagi adds 1 spellpower (same for all spells)
Ice Ring
Dispersion
Bless
Magic Punch

Griffins-Royal Griffins-wyvern
Attack-14
Defense-13
HP-50
Damage-10-15
Speed-8
Initiative-16
Abilities-Flyer. Large Creature. Unlimited Retaliation. Battledive. Draconic Breath

Succubus-Mistress-Erinyes
Attack-10
Defense-10
HP-40
Damage-7-15
Shots-10
speed-4
Initiative-11
Abilities-Demonic. Shooter. Return Fire. Unlimited Retaliation (returns all fire.) Ricochet Shot. Burning Shot (same as poison, except fire damage.)

Druid-Anchorite-Oracle
Attack-15
Defense-10
HP-45
Damage-10-18
Shots-10
Mana-20
Speed-4
Initiative-10
Abilities-Shooter. Mana Convey. Caster. Premonition (reduces all incoming damage by 20%)

Vampire=Vampure Count-Shade
Attack-12
Defense-12
HP-40
Damage-8-13
Speed-7
Initiative-12
Mana-15
Abilities-Undead. No retaliation. Teleport. Drain Life. Caster. Poison.
Disruption Ray (same as archmagi for damage calculations)
Curse
Weaken
Raise Dead

Thanks everyone for reading!
This is the new thread for 2nd upgrade for tier 4 and level 15. Don't comment on old one!
3rd for lizard calvary wayyyyy tooo strong.retaliate before atk?O_O .oracle is also a little weak
Theres also recruit count to look at, and there are a good deal less liz in army. Also, this is level 15, by the time its his turn, they may all be dead from wyverns and other range/magers. Oracles have a few spells which i forgot to list. They're cast the same as Archmagi.
Lightning
Stneskin
Evasion
Dispersion
Bless
The damage oracles deals stack up, for example at level 13 you can have around 40 anchorites right? Multpliy that by 10-18 damage you've got 400-720 damage. If lizard are in range, that could be 10-11 dead with a good shot, and 20 dead with luck (and thats without favored enemy :p) Also, Liz doesn't have unlimited retal do they? use the classic plan of hittin them with 1 imp (or other tier 1/2 creature.) then crushing them =) It all depends on how you look at it. In my opinion, wyverns are the best. (very fast and can hit those archers with breath.)
looks good.. but wyverns sounds like more of a DE name... just saying :P
Ok then, we can call them Sweet Little Wyverns that Eat Zombies for Breakfast. Is that more knightly?
nice upgrades dude
i liked my liz i love them i wish empires does all these upragdes for freeeee
Rasen, if they gave you these upgrades for free, then everyone would have them. Then you couldn't crush the poor noobs :p
Uhm maybe you should make it available at level 16? ^_^ It'll be a headache for the level 15 without diamond upgrade to get both tier 6 upgrade and tier 4 upgrade upgrade.
oracle is nice..,low mana though.

Attack a creature before it hits?
that belongs to barbarians!
Frenzied Grifin - Insane Grifin

Attack-17
Defense-15
HP-45
Damage-12-17
Speed-9
Initiative-17
Abilities-Flyer. Large Creature. Unlimited Retaliation. Stuntdive

Stuntdive - Activate Skill - Dive 5 straight tiles row all of enemy creatures in that tiles received only 75% of damage dealt
Frenzied Griffin is neutral, Royal Griffin is upgrade
I don't like how they put an adjective on the monster ( like frenzied or royal) rather than changing it to a new creature. I did it with the lizard enforcers only because it seemed proper. (also, if the griffin is insane, how would you tame it? :p)
Vampire=Vampure Count-Shade
Attack-12
Defense-12
HP-40
Damage-8-13
Speed-7
Initiative-12
Mana-15
Abilities-Undead. No retaliation. Teleport. Drain Life. Caster. Poison.
Disruption Ray (same as archmagi for damage calculations)
Curse
Weaken
Raise Dead

well itsn't it too powerull???even for lvl 15 or 16!!magic + meele..way too powerfull man
So these are all upgrades of upgrades, right? Altgrades already exist for homm series, they are just alternative upgrades of the existing tiers. If these are upgrades of the upgrades then they should be powerful (at least more powerful then existing upgrades).
Frenzied Griffin is neutral, Royal Griffin is upgrade

I didn't say that I was making an upgrade for faction , but I am making for neutral...

Well Royal Grifin will be neutral too if in hunt...

Renegade Thugs - Ninja Thugs

Attack-30
Defense-20
HP-65
Damage-19-27
Speed-6
Initiative-11
Shot-8
Range-10

Abilites : Poisonning , Shooter , No Melee Penalty , Sonic Rage

Sonic Rage - Any allied stack perished will double the Initiative for 1 Turn and +3 Attack and -1 Defend.
Renegade Thugs - Ninja Thugs
How about renegade ninjas cause they r renegades
Guys, you're getting off the forum topic. Stop the renegade nonsense, or create a new thread for it.

#15 Shades aren't too powerful. They have the lowest health of all the melleers, and once they're in combat you're not going to waste a turn to cast a spell.
#16 Im not quite sure what you're stating,so I'll try to be as plain as possible. These are NOT alternative upgrades. You need to upgrade the 4th tier once before you can get this upgrade (ex. you need royal griffins to get wyverns.) As for saying they need to be powerful, are you saying they aren't? Any of these monsters can crush their before upgrade counterpart, and most tier 5s.
how about instead of men we get tier 1 monster at lvl 15 for example knight would get farmer monster or recruit monster if they have recruits
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