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Author | [New faction] Drakonians |
Background: In ages at LordsWM world dragon kind were unstoppable power whit which only other dragon kind could rival, but time changes - new young and brave races such like humans, elves and orcs, first ignored by dragons, now takes more and more territory from them, any dragon could kill hundreds of them, but thousands still to come, more over loss of one dragon is powerful blow to all dragon community, so even dragons power couldn't overtake this fast reproductive and vile threat, and they took of to Ridge of Hope to create now home further from young races, but even then vile young races managed to do horrible act - they attacked Ridge of Hope killing hundreds and hundreds of dragon kind at their home, young and old, males and females. Survived dragons were angered and depressed by this vilest act of all and swear to take vengeance on young races and they asked help of darkest magicians of world to help them, they give them most precious to any dragon - their treasure and their children. Experimenting in next years magicians at last created new rice wise and pride like dragons and numerous and rush like their other parents from younger races - mostly humans and orcs, this there drakonians - new servants of dragons, their weapon of vengens, and soon they wash away other races like huge wave...
Or dragons would like them to do so, but this young brood have needs of their own and growing population of them are already hard to control, alike their dragon parents they find attractive this wast lands, home of dragons, aggressive like their other parents they push dragons further from their territory building their own empire. Many dragons depressed by so called mistake took off, but there is other, who see war-like nature of drakonians, and they left in hope to see day then their brood will start war over younger races kingdom, destroying each other and taking revenge for their ancestors, and sooner or later this will be... | overview:
Starting parameter - knowlege
Starting spell - Magic arrow
Schools of magic - Chaos and Holy
Unique racial abilities - dragon heritage
creatures:
1 tier - kobolds -> kobold warriors
2 tier - flame masters -> fire-raiser
3 tier - crawler -> salamander
4 tier - flyer -> hurricane
5 tier - mystic -> elder
6 tier - crusher -> thrasher
7 tier - red dragon -> two-headed dragon
how should look creatures u can see here:
https://www.lordswm.com/photo_pl_photos.php?aid=6477
PS sorry for my english ;) | 1 tier kobolds -> kobold warriors
kobolds are small lizard-like humanoids, they are servants of dragon kind as long as they can remember. They aren't great warriors or brave at all, although they are agile. They good enough to do some biddings like take message, or take care of parasite problem (like rats or bugs), whit which dragons have hard time because they are to large, or just to amuse their masters. At times of war kobolds often used in front ranks as canon meat.
Then drakonians appeared they quickly united whit new creatures and now often work as one force, so if you see kobolds know that drakonians are somewhere near.
att 1
def 2
dmg 1-2
HP 4
spd 5
ini 11
Thous who are brave or survived few battles become kobold warriors, first that you can notice is their new armor and weapon looted from battlefield or given to them by masters from treasure piles (because masters don't have any use of that small stuff, of course), but thats not all, thir are more experienced, and can be real trouble to any enemy.
Their status among other kobalds is very high, and they often display themselves as master's favorite.
att 2
def 3
HP 6
spd 5
ini 11
abilities: assault | 2 tier flame masters -> fire-raiser
Flame masters represent aspect of fire of dragons, they are thous who gifted whit inner fire from their parents, although they are smallest and most weak of all drakonians their ability to create and master fire respected by all drakonians. Who wouldn't like to have living lighter always by his side?
From other drakonians they easily distinguish by weak red glow of body.
att 4
def 2
dmg 1-3
HP 9
spd 4
ini 10
shots 12
range 6
abilities: shooter, drakonkind
Thous who cultivate inner fire long enough become fire-raisers. Their control of fire becomes amazing, but also very unpredictable, and sometime happens that they harm their allies too. In great numbers, almost like other drakonians all together, and wild tempered like fire they master they are strong adversary at battlefield.
att 4
def 3
dmg 2-5
HP 13
spd 4
ini 10
shots 999
range 6
abilities: shooter, drakonkind, explosion, unlimited ammunition
*explosion: this creature trows fireballs at enemies, so hits not only target enemy, but also all who are around targeted enemy tile whit full straight, even if by enemy stands ally. | forgot to write kobold warriors damage, so at all it looks like that:
kobold warriors
att 2
def 3
dmg 1-3
HP 6
spd 5
ini 11
abilities: assault | 3 tier - crawler -> salamander
crawlers are sort of giant lizards living in wastelands by side of drakonians and kobolds, often crawlers even attack kobolds home cave then looking for food or new place to live. As they live side by side it's not really strange that this crawlers often are captured and used as mules and mounts by drakonian beast masters. They are long, but low, so then hunt they easily hide in high grass or behind stones.
att 4
def 4
dmg 3-4
HP 20
spd 5
ini 9
abilities: large creature
salamanders are really strange creatures whit dark red skin and large fin on back. But most strange is ability to breath fire, like some dragon, and move through flames and lava as it is just simple grass. They are hard to capture or make obey, but for their great dragon-like abilities it were honor to drakonians beast masters do so..
att 5
def 5
dmg 3-6
HP 25
spd 5
ini 9
abilities: large creature, draconic breath, immune to fire | the pic's kinda suck the stats are to good at low lvl's and this doesn't match to the homm theme | supereb!! | for darkmathijs:
I'm not a painter, so i can't draw what i wont to, but thanks to google i always can find something close to my needs, this pictures only shows how should look creatures, not how would look. More over this is not Homm, so this don't need to match it, and even if this would it match and is even more interesting then some other faction (like H5 dwarf faction).
About stats i don't know, only battle can judge them, but they are more then average. | 4 tier - flyer -> hurricane
Flyers present aspect of dragon flight, from birth they gifted whit strongest wings of their kind, but they don't stop on this, from youth they practices to fly and use special diet giving them light body and strong wings, then they grow up they become very fast and agile, and often work like scouts and gards watching everything and everyone from the sky.
att 7
def 4
dmg 7-8
HP 30
spd 7
ini 12
abilities: flyer, mayhem
Hurricanes are cold so because they are fast as wind, and deadly as storm. They are rulers of the sky and years of practice made their wings very powerful so now they spend almost all of their time at the sky staying on ground only for 1-2 hours per day, it is told that they even sleep on flight, slowly flying over clouds.
att 8
def 6
dmg 8-9
HP 30
spd 8
ini 16
abilities: flyer, mayhem, strike and return, battledive | forgot to mention flyer and hurricane ability "dragonkind"
-------------------------------------------
5 tier - defender -> elder
(As u can notice there is little change from first plan, after some time of finking which way would be better at last decided to make 5 tier degrade creature not magician but warrior, upgrade still will be magician)
Common drakonians, thous who are not so gifted as flame masters, flyers or crushers, most often become defenders, elite warriors of drakonian race in shiny armor wielding great weapon. They can't fly or breath fire in this heavy armor, and they have no need to, practicing in martial combat they will overcome enemy whit wise, tactic and skill
att 14
def 14
dmg 10-14
HP 54
spd 6
ini 10
shots 3
range 6
abilities: shooter, no melee penalty, range penalty, dragonkind
Most fink this drakonians are just not so gifted, but sooner or later all will notice true gift of this drakonians - aspect of dragon wisdom. In time they become as powerful as greatest of dragons at the art of magic. They also accumulate knowledge in large amounts and act as keepers of knowledge, historians, wisemen, sages, judges and priests of their race, so it's no real surprise that they are most respected and higly defended by other drakonians.
att 16
def 18
dmg 12-16
HP 56
spd 5
ini 10
shots 4
range 6
mana 24
abilities: shooter, no melee penalty, dragonkind, caster
spells: magic arrow, fireball, stoneskin (advanced) | They are tooooooo good | 6 tier - crusher -> thrasher
Crushers represent aspect of dragon brutal straight and toughness. They are large and heavy brutes whit spiked tail, hard as dragons skin, big hands whit big claws and big dragon-shaped head whit horns and terrible temper and often are called as dragonbeasts. Crushers can't fly as are to heave for their small wings, sometime they even have no wings at all, and they are poor dragon-breathers so always prefer crushing enemy whit their bare hands, and do this perfectly.
att 24
def 16
dmg 15-30
HP 100
spd 6
ini 9
abilities: large creature, rage, stun, dragonkind
Then brutal force is just not enough comes thrashers in their shiny heavy armor and biggest of all warhammers. This beasts of war don't really only on their own straight and use everything they can to improve damage they do, starting from weapons to martial arts.
att 26
def 20
dmg 21-30
HP 110
spd 6
ini 9
abilities: large creature, rage, stun, dragonkind, tremble
Tremble: this creature can hit ground so powerful that waves of damage will hit all enemies standing on tiles around him dealing 50% of normal damage. Ability must be activated, and creature can't move in same round then hi uses this ability. no retaliation is taken. | You are putting some good effort here!
I hope it don't go a waste:) | 7 tier - red dragon -> two-headed dragon
Red dragons are probably most aggressive of all dragons, not so tricky as black dragons and not so goody like green dragons they used to act openly and destroy any opposing force that they can reach in most brutal and fast way burning from the sky whit their breath to the ground anything and tearing apart whit their claws and teeth anyone. Red dragons there first of all dragons who joined drakonians, they like brutal ways of drakonians and will stay whit them as long as they together bring chaos to lands of mortals, getting fun, revenge and piles-and-piles of loot.
att 25
def 25
dmg 40-60
HP 200
spd 8
ini 9
abilities: Flyer, Large creature, Draconic breath, Immune to fire, Dragonkind
Two-headed dragons are very rare now, but there was time then two-headed, three-headed, even four-headed and twice as big as nowadays dragons there common and often view. That was time of the father of all dragons, and this dragons were elite and first-blood at court of father of all dragons. But now time have changed and two-headed dragons must battle for their existence and place under sun. Even then drakonians turn against rule of dragons and other dragons turn away (like green and black dragons) or become equal allies (like red dragons) two-headed dragons made best effort that they could to hold their control other drakonians, and maybe not so powerful as before, but still their influence over drakonian society is strong, and they are often coled leaders of dragon community and are worshiped by drakonians. Two-headed dragons strongly need drakonians as living shield and guaranty of their prosper and long life under protection from minions of would-be-enemies, and in times of need they even will appear in battle and risk their life to protect interest of all two-headed dragon race - their defenders - drakonians.
Two-headed dragons are most arrogant of all dragons, and consider self higher than any other dragon race, as are first-blood, last existing of firstborn sons of Father of all dragons.
att 28
def 25
dmg 45-65
HP 220
spd 8
ini 9
abilities: Flyer, Large creature, Draconic breath, Immune to fire, Dragonkind, Double attack, Strong blood
*strong blood - doubles effect of dragonkind | lol just waisting time | i like it maybe admin should put it its good 4 weaker player to use this faction
ps:i like it to so i suggest this,sorry 4 my english | Unique racial abilities - dragon heritage
Background: Then dragons worried that their children - drakonians - don't really listen to them dark magicians told about blood cult - your children can turn away from you, but only whit your power they will become really strong, build temples of yours and complete there ritual then drakonians under your influence will become twice as strong as others of this kind and easily overcome renegade drakonians even in smaller numbers. And ritual is simple, all u need is to place on altar ingredients that depends on powers which you wont to grand yours children, spill one drop of blood of strongest of you all on it, as you can see that as stronger is owner of blood as stronger will become warriors under influences of it, and sing the chant... But why we couldn't do it to laser races - asked on of dragons - to control them? Because only creatures of same blood can become bounded by this ritual, and drakonians have blood of your kind running in vanes.
To activate ability lord must build dragon altar at castle.
cost 2500 gold and 5 units of mercury, sulfur, crystals, gems each
lord must be at least 3 lvl.
At dragon altar lord can activate (one at the time) special aura from list
(activation is very similar to favored enemy choose by elven faction, and as elven ability can be changed any time and for free)
This aura will bust one of aspects of dragon to all of creatures whit dragonkind ability under rule of lord.
(so as u can see 1 and 3 tier creatures don't get any bonuses from auras, but 7 tier upgraded creature gets double bonus from it)
list of auras:
auras available from 0 racial skill level:
1) aura of cunning
To survive dragons, as big lizards, must react quickly as enemy will use any opportunity to hit them, and so whit ages they become very agile, as they know how important is fast reaction they often grand this aura to drakonians.
Under influence of this aura dragonkind reaction is much better and they will find best way to act and predict enemy move faster busting their initiative and defense
racial skill level -0-1-2-3-4-5-6-7-8-9-10-
initiative % bonus -2-3-4-5-6-7-8-9-10-11-12-
defense bonus -1-1-1-1-2-2-2-3-3-4-4-
(so drakonkind whit 10 defense and 10 initiative will become 14 defense and 11,2 initiative whit 10 racial ability level)
2) aura of regeneration
Other dragon ability which is similar to lizards is great health and fast regeneration, and dragons often use this aura to help drakonians to heal or cure disease or injury after hard battle and show how they care about their children, of course sometime they use this ability and at battlefield helping warriors to last longer.
Under influence of this aura injured drakonkind will heal some HP then comes their turn (without rising)
racial skill level -0-1-2-3-4-5-6-7-8-9-10-
HP % regenerated at normal -2-5-10-15-20-25-30-35-40-45-50-
at least 1 hp regenerates
There is also chance that one drakonkind creature from not perished stuck will rise (last creature of that stuck must be at full health or regenerate it to full at beginning of turn)
that chance is -1-2-3-4-5-6-7-8-9-10-11-
risen creature will have % of full health -2-4-8-12-16-20-24-28-32-36-40-
(so creature whit 5/100 HP and 10 racial ability level will regenerate 50 HP and become 55/100 HP, and if begins turn of stuck whit last creature 90/100 HP there someone died it will regen 10 HP (to become 100/100) and will have 11% chance to rise one more creature whit 40/100 HP
3) aura of magic resistance
Dragons are wide known and hunted of their ability to resist magic, even things created from dragon parts have some resistance and are used as amulets, so there is no big surprise that they often grand this aspect to drakonians.
Under influence of this aura drakonkind will resist magic better (as whit artifacts)
racial skill level -0-1-2-3-4-5-6-7-8-9-10-
resistance to magic -3-6-9-12-15-18-21-24-27-30-35-
(so drakonkind whit | 3) aura of magic resistance
(so drakonkind whit 10 racial skill level will get only 65% damage from any magical damage (if not improved or decreased by arts and other abilities)) | SO big waste of time:( Sorry.
1) No ONE from authorities care a sh** about what ppl do in this thread/topic/forum part.
2) Too overpowered comparing to old one. |
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