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New Guilds, Classes, and Hunts.


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AuthorNew Guilds, Classes, and Hunts.
You may have seen my works scattered about the forums, but I have decided to compile them all here, into a nice, easy to read package. All criticism (besides saying they only follow .ru, and HoMM, that annoys me :p) and other ideas are welcome here in this forum thread. Hobby Ho!
-Blade
P.S Don't comment until I give you the go ahead, I dont want any posts in the middle of all the work I'm posting =).
TIER 1 2ND UPGRADE

Recruit-militia
Attack-4
Defense-3
HP-8
Damage-2-3
Speed-5
Initiative-9
Abilities-Stun. Hold Position. (when creature defends he gains his turn back as quickly as if he had waited.)

Skeletal Bowmen-Skeletal Crossbowmen
Attack-3
Defense-3
HP-6
Damage-1-5
Shots-12
Speed-3
Initiative-8
Abilities-Undead. Shooter

Gremlin Engineer-Gremlin Scientist
Attack-3
Defense-3
HP-6
Damage-2-3
Shots-8
Speed-5
Initiative-12
Abilities-Shooter. Invent. (can build golems on the spot. Number and type of golem depends on the number of gremlin scientists.)

Sprites-Pixies
Attack-5
Defense-3
HP-6
Damage-2-4
Mana-20
Speed-8
Initiative-15
Abilities-Flyer. Caster. No retaliation. Broad Attack. Summon Forest Spirits. (summons Dryads to aid them.)

Dryad
Attack-10
Defense-10
HP-25
Damage-4-8
Shots-7
Speed-4
Initiative-8
Abilities-Shooter. Tree Hugger. (increases attack and defense of treefolk by 10%)

Hobgoblin-Kobold
Attack-7
Defense-5
HP-6
Damage-2-4
Speed-5
Initiative-11
Abilities-Acidic Blood. ( deals damage to attackers equal to 2 times the number of kobolds slain.)

Poisoners-Ruffians
Attack-6
Defense-5
HP-16
Damage-3-4
Speed-5
Initiative-12
Abilities-No melee penalty.

Spawns-Quasi
Attack-5
Defense-4
HP-8
Damage-3-4
Speed-6
Initiative-13
Abilities-Demonic. Mana Stealer. Flyer. Fire Cone.( does fire damage equal to 10 plus 3per quasi. Damages target and tile behind it. Can only be used twice.)
2ND TIER 2ND UPGRADE

Crossbowmen-Arbalists
Attack-10
Defense-6
HP-12
Damage-4-10
Shots-12
Speed-3
Initiative-8
Abilities-Shooter. True Shot (like aimed shot but the range for it is six rather than 3.)

Infected Zombie-Ghoul
Attack-5
Defense-5
HP-20
Damage-2-4
Speed-4
Initiative-9
Abilities-Undead. Ghoul Touch. (same as infecting strike, but reduces opponents morale to zero.)

Enchanted Gargoyles-Crystal Gargoyles
Attack-5
Defense-8
HP-20
Damage-2-3
Speed-7
Initiative-11
Abilities-Flyer. Elemental. Immune to Lightning. Immune to water. Immune to fire. Shatter. (when attacked in melee does damage to attacker, 3times the number of perished crystal gargoyles.)

Elite Forest Keeper-Forest Guardian
Attack-6
Defense-5
HP-16
Damage-4-6
Speed-7
Initiative-15
Abilities- Whirlwind. (like battledance, but does 100% damage to target, and 75% to adjacent enemies.)

Wolf Raiders-Worg Riders
Attack-10
Defense-5
HP-20
Damage-3-4
Speed-6
Initiative-12
Abilities-Large Creature. Triple Strike. Double Retaliation (when attacked retaliates twice. Does NOT retaliate against two monsters, as in if 1 imp attacked you and you killed it, you wouldn't retaliate against the 5 wolfhounds attacking next.)

Shrews-Assassins
Attack-8
Defense-3
HP-18
Damage-6-8
Speed-9
Initiative-17
Abilities-No retaliation. Strike and return. Sneak Attack. (does 10% extra damage to a unit if struck from behind.)

Incendiaries-Fiends
Attack-6
Defense-7
HP-18
Damage-3-4
Speed-5
Initiative-10
Abilities-Rage. Demonic. Corrupt. (can possess a hostile stack equal to or weaker than the fiends, at the cost of losing some fiends. The more powerful object possessed, the more fiends lost.)
2ND UPGRADE FOR TIER 3

Swordsmen-Guardians-Juggernaut
Attack-7
Defense-15
HP-35
Damage-3-6
Speed-4
Initiative-8
Abilities-Rage. Large Shield. Stun. Guardian. (can absorb all damage delt to a chosen stack.)

Tamed Minotaur-Minotaur Soldier-Minogon
Attack-8
Defense-5
HP-40
Damage-6-8
Speed-5
Initiative-9
Abilities-Mechanical. Double Strike. Charge. (Triggering Ability. Charges at the creature, and knocks them back as far as the minogon charged, also knocking them back on the ATB scale by .1)

Elven Bowmen-Grandmaster Bowmen-Ranger of the High Woods
Attack-7
Defense-6
HP-16
Damage-7-7
Speed-5
Initiative-10
Shots-20
Abilities-Shooter. Double Shot. Knocking Shot. Nature Arrow (Triggering Ability. Shoots an arrow that does normal damage, but the next turn turns into a forest, dealing 10 damage per RotHW in shooting stack to any unit still standing on that tile.)

Ghost-Apparitions-Wraith
Attack-6
Defense-6
HP-25
Damage-5-8
Speed-6
Initiative-10
Abilities-Flyer. Drain Mana. Ethereal (All attacks only have 50% chance to hit, and the unit can go onto a stack already occupied by another unit, and if the wraith is attacked 50% of damage is delt to the unit wraith is on.)

Wolfhounds-Cerberi-Hellhounds
Attack-8
Defense-3
HP-20
Damage-5-7
Speed-8
Initiative-15
Abilities-Demonic. No retaliation. Immune to Fire. Fire Breath (just like Draconic Breath.)

Orc-Orc Chief-Orc Shaman
Attack-15
Defense-4
HP-20
Damage-5-8
Shots-10
Mana-10
Speed-5
Initiative-12
Abilities-Shooter. Caster Bloodlust. No melee penalty. Knocking Shot. Scent of Flesh ( does additional 15% more damage if the target is living.)

Golem-Modern Golem-Mithril Golem
Attack-6
Defense-10
HP-30
Damage-6-10
Speed-5
Initiative-9
Abilities-Mechanical. Immune to Delay. Unlimited Retaliation. Magic Immunity 90%.
2ND UPGRADE FOR TIER 4

Ogre-Ogre Magi-Troll
Attack-15
Defense-10
HP-90
Damage-6-15
Speed-5
Initiative-8
Abilities-Rage. Knockback. Regenerate. Berserk (adds all defense into attack ex. 30 attack 30 defense would become 60att 0 def after berserk. Lasts for rest of combat.)

Lizard Cavalry-Lizard Assailants-Lizard Enforcers
Attack-12
Defense-10
HP-65
Damage-8-16
Speed-8
Initiative-12
Abilities-Large creature Lizard charge Assault Quick Retaliation (retaliates before attack. Doesn't retaliate no retaliation units.)

Magi-Lorekeepers-Archmagi
Attack-10
Defense-15
HP-40
Damage-10-10
Shots-8
Mana-40
Speed-5
Initiative-11
Abilities-Shooter. No ranged Penalty. Intellectual Vigour. Through Shot. Caster.
Spells
Fireball-expert each archmagi adds 1 spellpower (same for all spells)
Ice Ring
Dispersion
Bless
Magic Punch

Griffins-Royal Griffins-wyvern
Attack-14
Defense-13
HP-50
Damage-10-15
Speed-8
Initiative-16
Abilities-Flyer. Large Creature. Unlimited Retaliation. Draconic Breath

Succubus-Mistress-Erinyes
Attack-10
Defense-10
HP-40
Damage-7-15
Shots-10
speed-4
Initiative-11
Abilities-Demonic. Shooter. Return Fire. Unlimited Retaliation (returns all fire.) Ricochet Shot. Burning Shot (same as poison, except fire damage.)

Druid-Anchorite-Oracle
Attack-15
Defense-10
HP-50
Damage-10-18
Shots-10
Mana-20
Speed-5
Initiative-10
Abilities-Shooter. Mana Convey. Caster. Premonition (reduces all incoming damage by 20%)
Spells (cast on expert)
Stoneskin
Lightning
Evasion
Dispersion
Bless

Vampire-Vampire Count-Shade
Attack-12
Defense-12
HP-40
Damage-8-13
Speed-7
Initiative-13
Mana-15
Abilities-Undead. No retaliation. Teleport. Drain Life. Caster. Poison.
Disruption Ray (cast on expert.)
Curse
Weaken
Raise Dead
EPIC HUNTS

Namean Lion-Epic Monster. If killed you will get Namean Pelt. (See epic hunter armor index at end.)
Attack-80
Defense-80
HP-15000
Damage-115-200
Speed-8
Initiative-18
Abilities-Large creature. Fear howl (same as fear attack, but in 2x2 area in front of it.) Brittle Fur (10% damage reduction.)

Medusa-Epic Monster. When killed drops Aegis. Part of epic hunter set.
Attack-80
Defense-80
HP-25000
Damage-100-200
Speed-6
Initiative-9
Abilities-Petrify-Always knocks opponent back on atb scale by 1. Retribution (turns all your units to stone for two turns, if she doesn't get an attack in every 5 turns.)

Cambe-Epic Monster. Drops Cambe's scimitar. Epic Hunter set.
Attack-130
Defense-40
HP-20000
Damage-1-300
Speed-7
Initiative-11
Abilities-Large Creature. Flyer. Deadly Acid. (20 poison damage a turn until stack is completely dead.)

Hecatoncheires-Epic Monster. Drops Hecatoncheires Hand. Part of Epic Hunter Set.
Attack-80
Defense-80
HP-15000
Damage-1-2
Shots-4000
Speed-3
Initiative-12
Abilities-Shooter. No melee penalty. One hundred handed attack (no melee penalty, same as ladon's attack, hits 100 times.)

Demilich-Epic Monster. Drops Lich Skull, Part of epic set.
Attack-50
Defense-150
HP-15000
Damage-200-200
Mana-5000
Shots-10
Speed-1
Initiative-13
Abilities-Shooter. Caster. Through Shot, Richochet Shot
Casts fireball and Disruption Ray on expert. with 15sp

Leviathan-Epic Monster. Drops Leviathan's Scale-mail, part of Epic Hunter set.
Attack-90
Defense-90
HP-20000
Damage-100-200
Speed-0
Initiative-13
Abilities-Collosous (takes up the whole troop set up area) Perceptive Retaliation (can retaliate no retaliation units.) Retribution (Hits all your units for 150% damage if you don't attack him within 4 turns.)

Talus-Epic Monster. Drops Ichor Amulet. Part of epic hunter set.
Attack-100
Defense-80
HP-15000
Damage-150-150
Speed-7
Initiative-16
Abilities-Large Creature. Mechanical. Achilles Heel (most attacks will only do 50% damage, but every once in a while an attack will hit 1000%. Its at about 1:30 ratio.)

Hermes-Godly Monster. drops Hermes' Sandals. Part of Epic Hunter Set. (note: Hermes can't die, he just teleports away when health hits 1, and leaves his shoes behind.)
Attack-500
Defense-500
HP-1000
Damage-400-700
Speed-8
Initiative-12
Abilities-Flyer. Immortal (can't die.) Godly Aura (not affected by magic attacks.)

Valkyrie - Drop Destiny Ring. Part of Epic Hunter Set.
Attack-150
Defense-50
HP-22000
Damage-100-200
Speed-10
Initiative-15
Mana-80
Abilities- Caster , Flyer , Knockback , Destiny Summoner

Caster - Magic Arrow 200 Damage , Delay 40%

Destiny Summoner - [Trigger Ability] Have a chances to summon a phantom of Valkyrie for 1 turn every time get attacked by 1000 Damage and above.
EPIC HUNT REWARDS

Destiny Ring-+2 luck +2 morale. Morale boosts last for 2 turns rather than one. (you know how morale boosts your initiative by 50%, when wearing this you would have +50% initiative for 2 turns after getting morale.

Namean Pelt (cloak)-+8 def. 15% resistance to range attacks.

Aegis (shield)-+10 defense. All creatures now possess fear attack.

Cambe's Scimitar (sword)-+10 Attack. +5% initiative All units have poison.

Hecatoncheires Gloves-+5 defense. Rangers now have double strike with both equipped. If ranger already has double strike, its increased to triple.

Lich Skull-+5def +2luck. Doubles strength of raise dead.

Leviathan Scale-mail-+15 Defense. 10% ranged resistance (stackable)

Ichor Amulet-+3 morale +1 luck +10% initiative. Creatures now possess all the traits of mechanical creatures (immunities etc.) without loss of morale.

Hermes' Sandals-+5 defense. +1 speed of all creatures. All creatures are now fliers.

All items have 1000 durability.

Full set- double damage to neutrals. +10% initiative. +2 min/max damage. +1 speed of troops. (5-8 items 60-90% damage increase.)
LEVEL REQUIREMENTS

2nd tier 1 upgrade: requires level 8

2nd tier 2 upgrade: requires level 10

2nd tier 3 upgrade: requires level 13

2nd tier 4 upgrade: requires level 15 ( only the top 5 players could currently be level 15.)

Epic Hunts: level 14 and 9 hunter.
NOMAD FACTION

Background: From the searing deserts of the north, the nomads are a tough rugged people. They've learned to survive in harsh conditions for hundreds of years, and every day life is lived like a combat drill. Now, after developing enough strength and accumulating enough food and water for a campaign, they begin marching south...
Start with +1 defense, have access to chaos spells.

Racial Ability-Resilience
After decades of living in the harsh environment of the desert, the Nomads have grown the natural ability of being able to shrug off a bit of damage, due to the everyday lifestyle they live in
Absorb damage 6%+1%/lvl (at level 9 Nomads can absorb 15% damage. For example, an attack that would deal 100 would now deal 85 damage.)

Tier 1-Jackal
Attack-3
Defense-1
HP-6
Damage-2-2
Speed-5
Initiative-10
Abilities-none

Tier 1 upgrade-Coyote
Attack-4
Defense-3
HP-10
Damage-2-3
Speed-6
Initiative-10
Abilities-scavenger (can eat dead units on the ground, restoring health equal to 1/10 of the dead units hp.)

Tier 2-Camel
Attack-1
Defense-5
HP-20
Damage-1-1
Speed-4
Initiative-7
Abilities-Large Creature. Transport (like roc)

Tier 2 Upgrade-Ox
Attack-2
Defense-6
HP-30
Damage-1-2
Speed-4
Initiative-8
Abilities-Large Creature. Haul (transport, but can drag another stack of units behind it. Can move two stack at once.)

Tier 3-Vulture
Attack-5
Defense-4
HP-15
Damage-3-3
Speed-7
Initiative-8
Abilities-Flyer. Scavenger.

Tier 3 Upgrade-Galah
Attack-6
Defense-6
HP-20
Damage-4-5
Speed-8
Initiative-9
Abilities-Flyer. Scavenger. Strike and Return.

Tier 4-Dart Thrower
Attack-10
Defense-5
HP-25
Damage-6-13
Shots-15
Speed-3
Initiative-13
Abilities-Shooter.

Tier 4 upgrade-Knife Thrower
Attack-12
Defense-8
HP-35
Damage-7-15
Speed-3
Initiative-13
Abilities-Shooter. No range penalty.

Tier-5-Mummy
Attack-13
Defense-13
HP-75
Damage-10-20
Speed-5
Initiative-8
Abilities-Undead. Infecting Strike.

Tier 5 Upgrade-Pharaoh
Attack-20
Defense-20
HP-105
Damage-12-25
Speed-6
Initiative-9
Abilities-Undead.Infestation of Maggots (same as infecting strike, except it deals the affect of infecting strike every turn for the rest of combat. Stats cannot drop below 0.)

Tier 6-Sphinx
Attack-22
Defense-22
HP-100
Damage-15-25
Shots-10
Mana-30
Speed-2
Initiative-12
Abilities-Large Creature. Shooter. Caster. Through Shot.
Spells (all on expert cast)
Fireball
Lightning
Mind Control-possesses a stack of units equal to or less than sphinx. for example, one sphinx could possess 10 elite forest keepers. While a unit is under mind control, sphinx cannot attack or move.Lasts 0.25 turns per sphinx costs 20 mana.

Tier 7-Dust Devil
Attack-25
Defense-20
HP-80
Damage-40-50
Speed-6
Initiative-11
Abilities-Large Creature. Flyer. Obscuring Storm (no range attacks can enter within the sand storm, which is a 2x2 area.)
RANGER CLASS

Background-Rangers. Rangers are so greatly feared because so little is know of them. They spend their lives wondering through the woods, and acting as a crude server of justice in the animal world. With their control over animals its no wonder they make up virtually all of their forces.
Rangers start with
+1 attack
Rangers have a favored enemy, just like elves. Here are the troops

Tier 1-Chicken
Attack-1
Defense-1
HP-2
Damage-1-1
Speed-4
Initiative-9
Abilities-food (can be devoured by carnivorous allies to restore 1hp per chicken)

Tier 1 upgrade-Rooster
Attack-2
Defense-2
HP-4
Damage-1-2
Speed-4
Initiative-10
Abilities-food (can be devoured by carnivorous allies to restore 2hp per rooster.)

Tier 2Domestic-Dog
Attack-3
Defense-1
HP-10
Damage-2-2
Speed-6
Initiative-10
Abilities-Carnivorous (can eat food)

Tier 2 upgrade-Forest wolf
attack-4
Defense-3
HP-12
Damage-2-2
Speed-6
Initiative-11
Abilities-Carnivorous, pack attack

Tier 3-Boar
attack-8
Defense-1
HP-20
Damage-3-4
Speed-6
Initiative-11
Abilities-Rage. Charge (same as lizard charge)

Tier 3 upgrade-Dire Boar
Attack-10
Defense-2
HP-25
Damage-5-5
Speed-7
Initiative-11
Abilities-Rage. Charge.

Tier 4-Brown Bear
Attack-8
Defense-8
HP-40
Damage-6-12
Speed-7
Initiative-7
Abilities-Carnivorous. Large Creature. Bloody Claws (after damaging one stack, the bear gets that units blood on its paws. Then, if it attacks a different type of unit, it damages them as if they were poisoned.)

Tier 4 upgrade-Black Bear
Attack-10
Defense-12
HP-50
Damage-7-15
Speed-7
Initiative-8
Abilities-Carnivorous. Large Creature. Bloody Claws. Devour (when it kills enemy stacks, eats the dead units, restoring health equal to 1/3 of damage delt. Doesn't work against undead or mechanical. They taste bad.)

Tier 5-Giant Spider
Attack-10
Defense-15
Damage-10-15
HP-55
Speed-5
Initiative-12
Abilities-Large Creature. Poison. Exoskeleton (reduces all melee damage by 15%)

Tier 5 Upgrade-Queen Spider
Attack-15
Defense-21
Damage-15-18
HP-70
Speed-6
Initiative-14
Abilities-Large Creature. Poison. Exoskeleton. Web (just like treefolk root ability.)

Tier 6-Phormean
Attack-30
Defense-15
HP-120
Shots-20
Speed-4
Initiative-10
Abilities-Large Creature. Shooter. Exploding shot (like volley, except 2x2, and does 100% damage. Always used a.k.a. not an activated ability)

Tier 7-Forest Spirit
Attack-30
Defense-27
HP-150
Damage-40-60
Speed-5
Initiative-11
Abilities-Flyer. Incorporeal.
BLACKGUARD CLASS

Leader of all that is unholy, the Blackguard is the optimism of pure evil. While still living, it is believed these "anti-paladins" possess no soul. Blackguards may call upon their dark gods, gaining the ability to cast holy and darkness spells. Though Blackguards may be powerful, not many creatures hearts are evil enough to fight for his (her) sinister causes.
Class ability: Evil Aura- All blackguard units give off an aura, decreasing attack and defense of enemy units adjacent to them by 1*class level.

Starting Hero Skills
Attack-1
Defense-0
Spell Power-0
Knowledge-1
Initiative- -1

Tier 1 Unit
Shadow Mastiff
Attack-3
Defense-1
Damage-1-3
HP-8
Speed-6
Initiative-10
Abilities-Rage.

Tier 1 upgrade
Worg
Attack-5
Defense-2
Damage-2-3
HP-10
Speed-6
Initiative-11
Abilities-Rage. clamp.

Tier 2 Unit
Harpy
Attack-3
Defense-2
Damage-2-3
HP-12
Speed-7
Initiative-8
Abilities-Flyer.

Tier 2 Upgrade
Siren
Attack-5
Defense-5
Damage-3-3
HP-15
Speed-7
Initiative-9
Abilities-Flyer. Enticing Song.

Tier 3 Unit
Drider
Attack-5
Defense-3
Damage-3-7
HP-16
Speed-4
Initiative-12
Shots-8
Abilities- Shooter. Large Creature.

Tier 3 Upgrade
Drider Alpha
Attack-7
Defense-3
Damage-4-7
HP-18
Speed-4
Initiative-12
Shots-10
Abilities- Shooter. Large Creature. Weighted Arrows.

Tier 4 Creature
Umber Hulk
Attack-10
Defense-5
Damage-7-15
HP-45
Speed-4
Initiative-7
Abilities-Rage. Throw.

Tier 4 Upgrade
Ravenous Umber Hulk
Attack-15
Defense-4
Damage-10-15
HP-50
Speed-5
Initiative-8
Abilities-Rage. Devour.

Tier 5 Unit
Eyeball
Attack-12
Defense-12
Damage-11-13
HP-40
Speed-4
Initiative-12
Mana-15
Shots-10
Abilities-Shooter. Caster. Flyer.

Tier 5 Upgrade
Beholder
Attack-15
Defense-15
Damage-10-20
HP-55
Speed-5
Initiative-12
Mana-15
Shots-10
Abilities-Shooter. Caster. Flyer. Petrifying Gaze.

Tier 6 Unit
Vrock
Attack-25
Defense-20
Damage-20-25
HP-115
Speed-6
Initiative-11
Abilities-Displacement.

Tier 7 Unit
Shadow Fiend
Attack-35
Defense-20
Damage-40-50
HP-175
Speed-6
Initiative-10
Abilities- Incorporeal.


Ability Description
Clamp- When a unit with this ability attacks, it latches onto that unit and travels with it when it moves, also slowing its speed by 30%. (advantage-Can prevent enemies from running. Disadvantage-Enemy can drag you into range of shooters and tanks.)

Enticing Song- Activated Ability. When this ability is used, it lures the creature on which it was cast to the caster.

Weighted Arrows- Range is decreased by 1, but creatures in range receive an extra 20% damage.

Throw- Triggering Ability. The unit grabs the enemy and throws him backwards three squares, destroying all accumulated initiative. This attack does 50% normal damage, and 25% damage to any units hit by the throw, including allies.

Devour- The unit with this ability eats the units it kills, and regains 33% of that units health. Devoured units cannot be resurrected.

Petrifying Gaze- Triggering Ability. The Unit struck by this is turned into stone until he is either attacked, or misses three of his turns. Attacks from heroes do count.

Displacement- The unit with this ability can move onto other units, pushing them out of the way in the process. If they have nowhere to move, this ability doesn't work. Doesn't work on large creatures.
NEW LEVEL 4 SPELLS (available at level 15.)

*nothing
**basic
***advanced
****expert

Shadow Cage
Darkness level 4
Mana cost-15
Imprisons the targeted stack within a prison made of pure shadow. For the target to resume moving, it must destroy the prison (other allied units may help) Shadow Cage also deals damage while you're in it.
*150hp/10 sp 15dmg/turn/3 sp
**250hp/20 sp 20dmg/turn/5 sp
***500hp/40 sp 50dmg/turn/7 sp
****1000hp/75 sp 100dmg/turn/10 sp

Haste
Holy level-4
Mana cost-10
The targeted unit suddenly becomes lightning quick, covering open ground unnaturally fast.
*+1 speed 1 turn/.2 turns sp
**+2 speed 2 turns/.3 turns sp
***+2 speed 4 turns/.4 turns sp
****+3 speed 5 turns/.5 turns sp

Earthquake
Chaos level-4
Mana cost-20
the whole field writhes and twists, sending all units sprawling. You'll find your troops moved around, and a bit shaken up.
*moves unit up to a maximum of 2 tiles deals 10/5 sp
**max 3 tiles deals 30/10 sp
*** max 4 tiles deals 50/15 sp
****max 4 tiles deals 100/20 sp

Vinewhip
Nature level-4
Mana-12
A vine snaps out and catches the enemy in the stomach hard. They fly backwards from the force of the impact, and don't land too gently either.
*knocks back 1 tile 20 damage/5sp
**knocks back 2 tiles 30 damage/10 sp
*** knocks back 3 tiles 50 damage/10 sp
****knocks back 4 tiles 100 damage/15 sp
MONSTER PICTURES AND/OR DESCRIPTION

2ND UPGRADE FOR TIER 1

Militia: Wearing a coif, chain mail, steel boots, and a leather jerkin, the militia is a lot cooler looking than the recruit. It also has a new weapon it wields with two hands and rests it over its shoulder. Here's the weapon.
http://www.wise.k12.va.us/cms/studentswebsites/CHill/halberd1.jpg

Skeletal Crossbowmen: Simple. A skeleton with a crossbow rather than a bow. His helm now has horns.

Gremlin Scientist: Is wearing a white lab cloak and safety goggles. Has the same weapon as gremlin engineers.

Pixie: http://www.pixiescents.com/i//pixie.jpg
Same as picture, but has a pink flower in her hair.

Dryad: http://brandon9520.tripod.com/sitebuildercontent/sitebuilderpictures/.pond/dryad.jpg.w300h370.j pg

Kobold: http://laughlinpatrick.com/kobold.jpg
The picture is perfect.

Ruffian: Same armor as poisoners, except it is black. The crossbow is slightly larger, and curves at the edge. He has a new sword, which looks like this.
http://www.andreas.blicher.info/images/Curved_Dagger.jpg

Quasit (not Quasi. that was a typo.): http://www.wizards.com/dnd/images/ss_gallery/49136.jpg
It would be red with black horns

2ND UPGRADE FOR TIER 2


Arbalists:Hard to find a picture of a guy with an arbalist. An arbalist would be a man, who looks like a crossbowmen in armor, but lying down holding the gun in a sniper style like in the following picture (there's no scope or anything)
http://static.howstuffworks.com/gif/sniper5.jpg
Arbalists are like a crossbow, but much larger.

Ghoul: http://images4.wikia.nocookie.net/nwn/images/5/5d/Undead_ghoul.jpg
Ghouls have no weapon.

Crystal Gargoyle: Looks like a gargoyle, except its made of quartz (quarts looks like a diamond, but not as transparent if you didn't know.)

Assassin: Armor resembles Shrew's armor, except its black and red, rather than black (or navy?) and green. They don't have shrew's long hair, but rather a dark hood with glowing red eyes in them. Their daggers have the hilt of the 4th dagger and the blade of the 3rd dagger, going from left to right (in the following link)
http://www.battlestarprops.com/wp-content/uploads/2009/06/daggers.jpg

Fiends: http://dark.pozadia.org/images/wallpapers/daemon-wallpapers-46-688557.jpeg
As in the picture, they will stand on two legs and wield a fire sword.

Forest Guardian: Looks like efk, except the tattoos are green, and are in the shapes of leaves and trees. The boots and loincloth are green, and the boots have spiky leaves leading up the calf. He wields two swords looking like this,
http://www.maskworld.com/pix/new/large/ha-0008.jpg
Except, the blade would be silver and the carvings would be dark green.
MONSTER PICTURES AND/OR DESCRIPTION (continued)

2ND UPGRADE FOR TIER 3

Juggernaut: http://media.photobucket.com/image/knight/rafeall/black_knight-1.jpg
looks like the picture, except the helmet would be the same color of the armor trim, and he would have this shield, except the shield would be black and would have a silver lion/griffin on it, and the gold trim would become silver as well.
http://images.buycostumes.com/mgen/merchandiser/21443.jpg

Minogon: http://www.bastionsofwar.com/images/portraits/po_minogon_m.jpg
The picture is small, so I'll go into a little detail. The Minogon looks exactly like the Minotaur Soldier, except the Minogon is make of copper. Elbows. knees, and other joints will be circular, and steam comes out of its snout.

RotHW: http://www.dfwd20.com/photopost/data/522/medium/Elven_Ranger_II.jpg
Looks like the picture, except he wields his bow and not his sword, and the arrow tips look like a leaf or clover.

Wraith: http://www.iwozhere.com/SRD/images/MM35_PG10.jpg
Picture perfect. Literally

Hellhound: Like wolf hound, but with a face similar to the one in the next pic and on fire.
http://img2.pict.com/50/83/d5/1915915/0/hellhound.jpg

Orc Shaman: http://www.freakygaming.com/gallery/game_art/warhammer_online:_age_of_reckoning/orc_shaman_02.j pg

The ranged attack comes out of the staff's eyes. It looks like two red beams, similar to magi's attack look.

Mithril Golem: http://nwn.bioware.com/underdark/images/creatureprof_mithrilgolem.jpg


2ND UPGRADE FOR TIER 4

Troll: http://www.legendgames.co.uk/acatalog/MountainTroll.jpg
Except, the trolls club would be two handed, and he would rest it over his shoulder.

Lizard Enforcers: Lizard would resemble a vampiric lizards. The riders would be cloaked in black, but their garments underneath would be blood red rather than blue. The blade would remain the same, except the blade would be red, and right between the blade and shaft their would be a ruby.

Archmagi: http://www.mmorpgfocus.com/Stories/Skion/mage.jpg

Erinyes: http://img696.imageshack.us/img696/5262/erinyes.jpg

Wyvern: http://vnmedia.ign.com/nwvault.ign.com/NWN2/creatures/MM35_PG259a.jpg

Oracle: A woman cloaked in elaborate white garments wielding a white staff similar to Saruman's from Lord of the Rings (but the staff itself is white, and the gem on top is a pearl.)

Shade: http://fc00.deviantart.net/fs21/f/2007/297/5/f/Dark_Wizard_Revis_by_capprotti.jpg Get rid of the bracelet and the funny green glow, make the robes black and the trim red; and bingo!
NOMAD PICTURES

Jackal: http://www.naturesimage.co.uk/pics/jackel-lying.jpg
Coyote: http://www.floridiannature.com/coyote3.jpg
Camel: http://truthpraiseandhelp.files.wordpress.com/2010/01/camel2.jpg
Ox: http://www.astroshow.com/Alaska07/280MuskOx.jpg
Vulture: http://kids.christiansunite.com/images/animals/vulture.jpg
Galah: http://kookaburra.typepad.com/photos/snaps/galah.jpg
For dart and knife throwers, it would be a man wearing white robes, with either a dart or knife in his hand
Mummy: http://i81.photobucket.com/albums/j215/aussie500/Tomb%204/Mummy2.jpg
Pharaohs look like mummies, but their heads look sorta like this...
http://3.bp.blogspot.com/_x7xEbaBRmPw/Sf3rNsXJW9I/AAAAAAAAEIQ/OXnKKe1R-uI/s400/Pharaoh-Tutankha mun-7.jpg
Sphinx: http://www.vesivus.com/eBay/dndminis/DD_Sphinx.jpg
I couldn't find a pic for dust devils. It would be like a huge sandstorm, with glowing red eyes coming out of it.

BLACKGUARD PICTURES

Shadow Mastiff: http://www.iwozhere.com/SRD/images/MM35_PG222b.jpgin game.
Worg: http://www.iwozhere.com/SRD/images/MM35_PG257.jpg
Harpy: http://www.thecrux.cc/Submitted_Images/harpy.jpg
Siren: http://3.bp.blogspot.com/_vao_f8Cmejo/SPKPnH6-2UI/AAAAAAAAABM/b8-6AT47kMU/s400/siren.jpg
Drider/Drider Alpha: http://www.elfwood.com/art/l/o/lolia/drider.jpg (only difference is Alpha wears a helm and has larger bow and arrows)
Umber Hulk: http://www.umberhulk.com/graphics/umberhulk-3rd-edition.jpg (Ravenous Umber Hulk are a pretty purple, and have longer tusk thingies.)
Eyeball: http://www.malocs.com/wetCanvas/FlyingEye_SMALL.jpg
Beholder: http://www.planetbaldursgate.com/mridalmn/nwn/beholder.gif
Vrock: http://www.coolminiornot.com/store/shopimages/products/normal/TV01_1.jpg
Shadow Fiend: http://img108.imageshack.us/img108/9881/nevermore3jp2.jpg
RANGER PICTURES

Chicken: http://www.historyforkids.org/learn/economy/pictures/chicken.jpg
Rooster: http://jennygardiner.net/blog/wp-content/uploads/2009/03/rooster.jpg
Domestic Dog: http://open.salon.com/files/dog1262219272.bmp
Wolf: http://howlingforjustice.files.wordpress.com/2009/10/wolf11.jpg
Boar: http://www.animalpictures1.com/data/media/39/boar-14.jpg
Dire Boar: http://www.adamsartsantiques.com/images/products/aaa-1133525883.jpeg
Brown Bear: http://www.dongettyphoto.com/alaska/images/New/Brown-Bear-5.jpg
Black Bear: http://reachhigherground.files.wordpress.com/2009/08/black-bear-0012.jpg
Giant Spider: http://img149.imageshack.us/i/spidercrabbx1.jpg/
Queen Spider: http://www.spyderwood.com/images/Spiders/JSC%25209911%2520Black%2520Widow%2520belly%25202.jpg
Phormean: http://www.iwozhere.com/SRD/images/MM35_PG108.jpg
Couldn't find picture for forest spirit. It would be like a large green ghost, but it would still have hair and human or elvish features.
TIER 1 2ND UPGRADE FOR BLACKGUARD, RANGER, AND NOMAD

Coyote-hyena
Attack-5
Defense-5
Damage-3-3
HP-12
Speed-6
Initiative-12
Abilities-Scavenger. Rage

Rooster-Cockatrice
Attack-4
Defense-3
Damage-2-3
HP-6
Speed-6
Initiative-11
Abilities-Flyer. Food. (4hp each) Poisonous.

Worg-Fenrir
Attack-7
Defense-3
Damage-2-5
HP-12
Speed-6
Initiative-12
Abilities-Rage. Bloodlust.

TIER 2 2ND UPGRADE FOR BLACKGUARD, RANGER, AND NOMAD

Ox-Peryton
Attack-5
Defense-5
Damage-2-2
HP-30
Speed-5
Initiative-8
Abilities- Flyer. Transporter.

Wolf-Arctic Wolf
Attack-5
Defense-5
Damage-2-3
HP-14
Speed-6
Initiative-12
Abilities-Carnivorous. Pack Attack. Immune to Water.

Siren-djinn (a dark genie.)
Attack-6
Defense-6
Damage-3-4
HP-18
Speed-8
Initiative-10
Abilities-Flyer. Random Caster Darkness (cast on beginner.)

TIER 3 2ND UPGRADE FOR BLACKGUARD, RANGER, AND NOMAD.

Galah-Eagle
Attack-7
Defense-7
Damage-3-7
HP-22
Speed-9
Initiative-9
Abilities-Flyer. Scavenger. Strike and Return. Eagle Eye. (can retaliate no-retaliate units.)

Dire Boar-Erymanthian Boar
Attack-12
Defense-5
Damage-6-6
HP-30
Speed-8
Initiative-11
Abilities-Rage. Charge. Plow (can charge forward 4 spaces, dealing 75% damage to anyone in the way.)

Drider Alpha-Bebilith
Attack-10
Defense-3
Damage-5-7
HP-25
Shots-10
Speed-6
Initiative-11
Abilities-Shooter. Large Creature. No Melee Penalty. Sticky Shot. (the bebilith's shots are strands of silk, a.k.a. its web that are shot at the enemy having the same effect as stunning blow.)

TIER 4 2ND UPGRADE FOR BLACKGUARD, RANGER, AND NOMAD

Knife Thrower-Blade Thrower
Attack-13
Defense-10
Damage-10-15
HP-40
Speed-2
Initiative-13
Abilities-Shooter. No range penalty. No Melee Penalty.

Black Bear-Grizzly Bear
Attack-12
Defense-12
Damage-9-16
HP-60
Speed-7
Initiative-10
Abilities-Carnivorous. Large Creature. Bloody Claws. Devour.

Ravenous Umber Hulk-Rotting Umber Hulk
Attack-16
Defense-6
Damage-12-16
HP-55
Speed-5
Initiative-8
Abilities-Undead. Rage. Drain Life.
ALTGRADES FOR TIER 1

Here some ideas for possible alternative upgrades for tier one units.

Skelton-Skeletal Warrior
Attack-3
Defense-2
Damage-1-2
HP-8
Speed-5
Initiative-10
Abilities-Undead. Rage.

Skeletal Warrior-Skeletal Knight
Attack-5
Defense-6
Damage-2-3
HP-10
Speed-5
Initiative-10
Abilities-Undead. Rage. Stun.

Farmer-Peasant
Attack-1
Defense-1
Damage-1-2
HP-4
Speed-5
Initiative-9
Abilities-None.
Peasants are even easier to train than recruits, increasing recruit count even further.

Peasants-Citizen
Attack-2
Defense-2
Damage-2-2
HP-6
Speed-5
Initiative-10
Abilities-Stun.
Citizens require no training, allowing for maximum troops.

Goblin-Goblin Priest
Attack-4
Defense-1
Damage-2-2
HP-4
Mana-10
Shots-10
Speed-4
Initiative-10
Abilities-Shooter. Caster.
Weakness on basic.

Goblin Priest-Goblin Shaman
Attack-7
Defense-3
Damage-2-4
HP-6
Mana-15
Shots-15
Speed-4
Initiative-11
Abilities-Shooter. Caster.
Weakness on advanced
Curse on basic
Delay on basic

Gremlin-Brownie
Attack-2
Defense-3
Damage-1-3
HP-5
Speed-4
Initiative-11
Abilities-Repair.

Brownie-Boggart
Attack-6
Defense-2
Damage-3-3
HP-5
Speed-5
Initiative-11
Abilities-Rage. Repair.

Imp-Popobawa
Attack-4
Defense-3
Damage-3-4
HP-8
Speed-6
Initiative-11
Abilities-Demonic. Rage. Flyer.

Popobawa-Soucouyant
Attack-5
Defense-4
Damage-1-5
HP-8
Speed-7
Initiative-11
Abilities-Demonic. Flyer. Rage. Drain Life.

bandit-raider
Attack-5
Defense-5
Damage-3-5
HP-15
Speed-6
Initiative-13
Abilities-Stun.

Raider-Marauder
Attack-6
Defense-6
Damage-4-6
HP-20
Speed-6
Initiative-13
Abilities-Stun. Double Strike.

Fairy-Leprechaun
Attack-3
Defense-2
Damage-2-2
HP-8
Speed-7
Initiative-13
Abilities-No retaliation. Strike and return.

Leprechaun-Clurichaun
Attack-4
Defense-3
Damage-3-3
HP-9
Speed-8
Initiative-13
Abilities-No retaliation. Strike and return.
Shrews-Blood sisters
Infected zombies-Rot zombies
Enchanted Gargoyles-Elemental Gargoyles
Incendiaries-Horned Grunt
EliteForest keepers-Wind dancers
NEW HUNT MONSTERS

Archangel
Attack-33
Defense-33
Damage-55-55
HP-225
Speed-7
Initiative-13
Abilities-Flyer. Large Creature. Immune to Darkness (darkness spells.) Holy Avenger (150% damage to undead.)

Ourg (very large mean ogre)
Attack-40
Defense-25
Damage-50-89
HP-250
Speed-6
Initiative-10
Abilities-Large Creature. Rage. Knockback. Spray (by sweeping his club, hits the three units in front of him.)

Rakashas ( a tiger-like humanoid. Runs on all four, but strikes when on two feet.)
Attack-12
Defense-10
Damage-10-11
HP-55
Speed-7
Initiative-12
Abilities-Immune to magic. Mayhem.

Bullette ( a grey creature, who's body slightly resembles a bullet.)
Attack-25
Defense-1
Damage-20-30
HP-100
Speed-7
Initiative-7
Abilities-Charge. Devour.

Revenant ( a powerful demonic ghost that grows stronger with each stack of creatures that dies.)
Attack-25+3 for every dead stack (allied or not)
Defense-25+3 for every dead stack
Damage-35-40 +3 min/max for every dead stack
HP-160 +30 and top stack fully healed for each dead stack
Speed-6+2 for each dead stack
Initiative-12+2 for each dead stack
Abilities-Incorporeal. Unlimited Retaliation. Devour Soul (the ability to grow stronger after each dead stack.)

Dracolich (a large, undead dragon.)
Attack-35
Defense-35
Damage-50-70
HP-200
Speed-8
Initiative-12
Abilities-Undead. Flyer. Shadow Breath. (deals damage to a 2x2 area in front of him, does 125% damage to living creatures, as well as casts weakness on them on basic.)
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