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Author | Smiths' guild |
What is it?:) | It's a guild that allowes you to repair artifacts when they reach 0 durability and are therefore unable to be used.
The only exception is when the artifacts require 0/1 durability, in which that it becomes (almost) useless. | Smiths’ guild
To enter this guild, you should get the combat level 6 and build a Blacksmith in your castle. Enter it and open the "repair" section and you will be able to repair worn out artifacts.
Any artifact with durability 0/X can be repaired. Repairing efficiency depends on the guild level and varies from 10% to 90%. For instance, the guild novice will repair artifacts with 10% efficiency, which means, that a worn out artifact of 0/30 will have 3/29 durability after repairing, while an experienced blacksmith with 60% efficiency would turn it to 18/29 durability.
Repair cost with any efficiency makes 40% of the estimated artifact cost (according to the prices of the shop), while worn out artifacts buyout rate is 65%, making you pay only 35% to completely restore a shop artifact. The guild warns that smithing is an art, and usually leads to money loss. Rare or enchanted artifacts repairing certainly make an exception, though, since you cannot buy them in the shop.
1) Repair time and cost do not change with the smiths’ guild leveling. The only thing that increases is the efficiency, hence the artifact's new durability;
2) Repair time and guild points gained only depend on the estimated value of the artifact and are in direct proportion to it. Thus, the more expensive the object is, the longer time it will take to repair it and the more guild points it will grant;
3) Repairing two artifacts at a time is not possible, moreover, you can only do one type of works in your blacksmith (the blacksmith has several sections).
The amount of guild points necessary for "smithing up" can be learned from the experience tables. |
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