Author | which better? |
I wanna play nec faction , which skill should i pick?
expert dark magic or basic defence->vitality ? |
vitality is really good for sk bowmen |
but i dun have much skbm ... |
Vitality. |
just work up the Faction skill. u will get alot of them . |
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Vitality is only good with high faction level. It make sence taking it when you reach level 5-6.
Assuming you play a might build, adv def or basic def and avoidance will probably serve you better. For hunts/quests, basic nature (with magic guild 3) + basic erudition is very good. |
is it max vamp ,ghost,zombie? |
Check the skill wheel yourself and have fun.
https://www.lordswm.com/skillwheel_demo.php?f=2
Considering your current attributes in Magic,
I can think of this fun build of talents for 35 points at lv10.
14 points on Basic Darkness+dominion of mind or curse
16 points on Basic sorcery+ Mana recovery
5 points on spirit link |
for Zehir:
tnx! I will try it :) |
If for dominion of pain, you should definately use advanced darkness; poison for 4 turns is a must.
With dominion, I don't see much the use of sorcery; you already act as if you had 20 ini when using mass spells... I'd go instead with basic erudition; you could go for +2 SP, or maybe +1KN and +1 SP. Though, I've found out that the 40 mana you already have is enough; you can do 2 mass poison and will still have 12 mana left for delaying and such.
Furthermore, with 5 left talents points, you can still get spirit link for a little bit more mana.
As for any faction, adaptating talents to the situation is essential of course, but you should be aware of it by now :) |
tnx:)
Is Summon phantom useful? it needs basic nature |
Is Summon phantom useful? it needs basic nature
very useful when doing hunting |
what about expert nature or expert dark ? |
choose either one.
magic necro or might necro
might necro use vitality.
magic use at least advanced dark, erudition, and mass spells. your skill point setup depends on what spells you want to cast |