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Back to topics list| Author | Ninja Faction 2.7 | 
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 | Changelog: 
 - Fixed the formula for Racial Ability
 - Replaced the names of the abilities of some units
 - Replaced the names of some units
 
 And soon, Alt Upgrades.
 
 
 
 
 Class: Ninja
 
 Story:
 
 People who work, often in groups, to their community secretly. Using black clothes, armor, using weapons, using his great agility to perform missions such as murder and escort. But not all nations can live in harmony. This ninja faction is a combination of attack and agility.
 
 
 Creatures:
 
 Level 1 – Kama Warrior > Bojutsu Master
 Level 1 – Shadow Assassin > Shadow Executor
 Level 3 – Shuriken Thrower > Weapon Thrower
 Level 5 – Mystic Dragon > Enigmatic Dragon
 Level 8 – Snake Assassin > Black Anaconda
 Level 11 – Shinobi
 Level 14 – Shenhasai
 
 
 Castle: PALACE
 
 Buildings:
 
 Kama School > Bojutsu School
 Shadow academy > Shadow Brotherhood
 Tengu Statue
 Weapon Dojo > Weapon Field
 Marketplace
 Warehouse > Underground Depot
 Mystic cave > Mysterious Dungeon
 Magic Guild Level 1
 Blacksmith
 Fort
 Snake Guild > Snake Tower
 Magic Guild Level 2
 Magic Guild Level 3
 Master’s House
 Citadel
 Altar of the Masters
 Cache
 
 
 Racial ability
 
 Agility
 This ability allows to Ninja to dodge enemy attacks, having a percentage of it. The attack applies both to melee attacks or range attacks, but cannot dodge magic attacks.
 Dodge rate: 5% + 3% * (Defense [Hero] + Ninja faction Skill)
 
 Creatures
 
 
 Tier 1
 
 Kama Warrior
 
 Attack: 3
 Defense: 2
 Damage: 1-3
 HP: 8
 Speed: 6
 Iniciative: 9
 Shots: -
 No abilities
 
 Tier 1 Upgrade
 
 Bojutsu Master
 
 Attack: 5
 Defense: 2
 Damage: 4-7
 HP: 15
 Speed: 7
 Iniciative: 10
 Shots: -
 Abilities: Double Strike.
 
 
 Tier 2
 
 Shadow Assassin
 
 Attack: 3
 Defense: 2
 Damage: 3-4
 HP: 10
 Speed: 6
 Iniciative: 8
 Shots: -
 Mana: 12
 Abilities: Strike and return. Shadow decoy.
 
 Tier 2 Upgrade
 
 Shadow Executor
 
 Attack: 4
 Defense: 3
 Damage: 4-5
 HP: 15
 Speed: 8
 Iniciative: 8
 Shots: -
 Mana: 15
 Abilities: Rage. Cancel fire. Psycho chain.
 
 
 Tier 3
 
 Shuriken Thrower
 
 Attack: 4
 Defense: 2
 Damage: 4-6
 HP: 11
 Speed: 5
 Iniciative: 9
 Shots: 8
 Mana: 10
 Abilities: Boost. Shooter.
 
 Tier 3 Upgrade
 
 Weapon Thrower
 
 Attack: 5
 Defense: 5
 Damage: 2-7
 HP: 28
 Speed: 8
 Iniciative: 9
 Shots: 12
 Abilities: Multithrow. Shooter.
 
 
 Tier 4
 
 Mystic dragon
 
 Attack: 8
 Defense: 6
 Damage: 4-11
 HP: 48
 Speed: 5
 Iniciative: 6
 Shots: 3
 Abilities: Large creature. Mystic Breath. Flyer.
 
 Tier 4 Upgrade
 
 Enigmatic Dragon
 
 Attack: 11
 Defense: 6
 Damage: 6-8
 HP: 56
 Speed: 5
 Iniciative: 6
 Shots: -
 Abilities: Large creature. Flyer. Enigmatic dance. Random Attack.
 
 
 Tier 5
 
 Snake Assassin
 
 Attack: 14
 Defense: 10
 Damage: 12-14
 HP: 62
 Speed: 7
 Iniciative: 9
 Shots: -
 Mana: 25
 Abilities: Snake Attack. Poison. No retaliation.
 
 Tier 5 Upgrade
 
 Black Anaconda
 
 Attack: 17
 Defense: 16
 Damage: 12-14
 HP: 85
 Speed: 7
 Iniciative: 9.5
 Shots: -
 Mana: 40
 Abilities: Anaconda Attack. Poison. No retaliation.
 
 
 Tier 6
 
 Shinobi
 
 Attack: 22
 Defense: 19
 Damage: 16-20
 HP: 100
 Speed: 8
 Iniciative: 11
 Shots: -
 Mana: 20
 Abilities: Rage. Unlimited retaliation.
 
 
 Tier 7
 
 Shenhasai
 
 Attack: 29
 Defense: 23
 Damage: 20-35
 HP: 158
 Speed: 8
 Iniciative: 11.5
 Shots: -
 Mana: 30
 Abilities: Protect. Ninja beam. Large creature.
 
 
 
 
 Abilities
 
 Shadow decoy – He creates a like phantom that has the same level and hold only 1 turn.
 
 Psycho chain – It makes a chain with the Mana that affects 5 enemies at your choice.
 
 Boost – He just boost an attack to deal 50% more damage in the next turn.
 
 Multithrow – He does 4 random shots but damage reduces by half (it doesn’t affect your friendly creatures) (it doesn’t affect the same creature)
 
 Mystic Breath – Does a breath damaging everybody in a cone-shape in front of him.
 
 Dragon Dance – The dragon dance increasing his Attack, Defense and lower its s
 |  | Dragon Dance – The dragon dance increasing his Attack, Defense and lower its speed and holds 3 turns. 
 Random Attack – He make a flame attack dealing 40% more Damage on a random stack. That’s why he is an enigmatic dragon, you don’t know where he gonna to Attack.
 
 Snake Attack – A snake attack in your front row tiles, and make poison of it.
 *Anaconda Attack – Larger Attack.
 
 Protect – If a unit adjacent ally is attacked, the Shenhasai receives 50% of points of damage taken by transforming it into only 30% of damage.
 Example: A warrior gets 100 Kama damage. Shenhasai receives 50 damage and turns 50 damage to 30 damage to itself.
 
 Ninja Beam – A large beam that affects his 3 front tiles and does more damage to the first units in front of it.
 |  | I like the idea, but arent the tier 1 + tier 2 units overpowered for their tiers? I mean like one has 12 mana and 3-4 damage the other (tier 1) deals 1-3! |  | the bojutsu master is WAY TOO OVERPOWERED.  it has the capabilities of a mino soldier - damage 4-7, AND double strike. 
 also, aren't ninjas quick and speedy?  these creatures have low initiative, and around level 5-7 would be very slow compared to other factions.
 |  | Also, the dodge rate: i believe with it you can become invincible against knights and barbs, who have no damaging magic.  take faction skill 7 and hero's defense 25, dodge rate becomes 101%, that is dodge every attack.  then how do you do damage?? |  | also, aren't ninjas quick and speedy? these creatures have low initiative, and around level 5-7 would be very slow compared to other factions. 
 The ninja must keep hoping, to the point that the enemy to make your first move.
 
 i believe with it you can become invincible against knights and barbs, who have no damaging magic. take faction skill 7 and hero's defense 25, dodge rate becomes 101%, that is dodge every attack.
 
 Man, you miscalculated.
 5% + 3% * (7 + 25)
 5% + 3% * 32
 5$ + 33.73
 **35.96**
 
 the bojutsu master is WAY TOO OVERPOWERED. it has the capabilities of a mino soldier - damage 4-7, AND double strike.
 
 Man,you're not looking at the faction as a whole, you looked only for the damage and ability.If you look the other upgrades, you'll see it has the lowest defense, and is the ONLY throughout the faction that has no mana.
 
 but arent the tier 1 + tier 2 units overpowered for their tiers?
 
 I have not yet determined the number of stacks.
 |  | Locked! 
 Next week v 3.0
 |  | closed by doominator (2010-08-18 01:39:07) | 
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