NOTE before you read: I remaked it from https://www.lordswm.com/forum_messages.php?tid=1883877. Tier 1= Aqua Shooters
Attack- 3
Defense- 2
Damage- 1 to 2
Hit Points- 5
Speed- 4
Initiative- 8
Shots- 5
Range- 6
Abilities- Shooter
Tier 1 Upgrade- Elite Aqua bowmen
Attack- 4
Defense- 3
Damage- 2 to 2
Hit Points- 6
Speed- 4
Initiative- 9
Shots- 6
Range- 6
Abilities- Shooter, no melee penalty, rage
Tier 2= Eagle Fighters
Attack- 4
Defense- 2
Damage- 3 to 5
Hit Points- 14
Speed- 7
Initiative- 12
Abilities- Flyer, Rage, Unlimited Retaliation
Tier 2 Upgrade= Eagle Warriors
Attack- 5
Defense- 3
Damage- 4 to 6
Hit Points- 20
Speed- 8
Initiative- 13
Abilities- Flyer, Rage, Unlimited Retaliation
Tier 3= Axe Commanders
Attack- 6
Defense- 3
Damage- 5 to 7
Hit Points- 21
Speed- 5
Initiative- 8
Abilities- No Retaliation, Bravery
Tier 3 Upgrade= Axe Superiors
Attack- 8
Defense- 5
Damage- 5 to 7
Hit Points- 25
Speed- 5
Initiative- 8
Abilites- No Retaliation, Bravery, Ignore Defense 25%
Tier 4= Sorcerers
Attack- 9
Defense- 6
Damage- 6 to 9
Hit Points- 25
Speed- 4
Initiative- 10
Shots- 5
Range- 6
Mana- 12
Abilities- Shooter, unlimited cast, Caster,
Magic: Magic Arrow 24 damage (4 mana), Rapid +25% initiative (4 mana)
Tier 4 Upgrade= Elite Sorcerers
Attack- 13
Defense- 8
Damage- 8 to 12
Hit Points- 35
Speed- 4
Initiative- 11
Shots- 5
Range- 6
Mana- 20
Abilities- Shooter, unlimited cast,Caster, No Melee Penalty,
Magic: Magic Arrow 24 damage (4 mana), Rapid +30% initiative (4 mana),
Tier 5= Silver Pegasus
Attack- 12
Defense- 14
Damage- 9 to 15
Hit Points- 50
Speed- 7
Initiative- 14
Abilities- Flyer, Large Creature, Aura of Dispersion*
Tier 5 Upgrade= Golden Pegasus
Attack- 16
Defense- 19
Damage- 9 to 16
Hit Points- 62
Speed- 8
Initiative- 15
Abilities- Flyer, Large Creature, Aura of Dispersion*, Walking Assault*
Tier 6= Holy Spirit
Attack- 24
Defense- 22
Damage- 24 to 28
Hit Points- 75
Speed- 6
Initiative- 11
Abilities- Flyer, Large Creature, Random Caster: Holy
Tier 6 Upgrade= Light Spirit
Attack- 30
Defense- 24
Damage- 25 to 30
Hit Points- 95
Speed- 6
Initiative- 11
Abilities- Flyer, Large Creature, Random Caster: Holy
Tier 7 Upgrade= Metal Warriors
Attack- 24
Defense- 30
Damage- 45 to 60
Hit Points- 180
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical
Tier 7 Upgrade= Metal Champions
Attack- 35
Defense- 35
Damage- 50 to 65
Hit Points- 195
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical,
Glossary-
Sacrificing- This ability allows dyzants to sacrifice a stack of creature and increase the stack of any other creature in hero's army. The number of creatures that can be sacrificed into other creatures is equal to =(hero's faction skill level*5)
Example- If someone has 10 Eagle Fighters and 5 Aqua Shooters and faction skill level 1 then the hero is able to sacrifice 5 Aqua Shooters to gain 2 more eagle fighters (2 aqua shooters= 1 eagle fighter)
Revenge Fire- This talent allows dyzants to cast revenge fire on any of hero's own stacks. Casting of Revenge Fire costs 10 mana and can be casted on only one stack and only once in a combat. Its use is explained below with an example
Example- Suppose X and Y are creatures of hero's army and Z is a creature of enemy's army and the hero casts revenge fire on creature X. When creature Y would be attacked by enemy creature Z, creature X would go to the tile adjacent to the enemy creature Z and deal 50% of its normal damage to it and then return to the tile on which it was before the attack.
Aura of Dispersion- This creature automatically removes positive effects from all enemy creatures and negative effects from all friendly creatures which stand adjacent to it.
Walking Assault- This creature deals 20% of its n |