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Authorjust TOOO slack thing for barbs
lv.5 thrusting might- ow so goood even attack with your mama power dam. 20-26 for most of people

lv.6 defense lv1& vital omg so good with hobgob you can rucuit like 50 and it's same as 100 gobs omg your mama power!!!!!!!

lv.7 offense lv.1, thurusting might& wighty wepaons
holy F*!!!! your mama deals 350% dam!!!! with combat shcool holy shette!!
[Player banned by moderator Pang until 2010-08-04 06:29:42 // word masking]
Ehh..? Have you skipped the Elementary School?

On lv5, yes, you get Thrusting Might. Remember that barbs have their stunning blow, so that talent may be useless.

lv6, Defense+vitality = 18 Points. You can get only 15... Battle Fury is possible, but Demons can achieve that too, Elf gets adv. luck and Mages get Mana Recovery.

On lv7, Offense+Thrusting Might+Weight Weapons = 21 Points.. You have only 20.
You can get defense+vitality, but that's just more defensive option instead of BF.
[Post deleted by moderator DragonFlayer // inapropriate comment...]
[Player banned by moderator DragonFlayer until 2010-08-04 04:59:35 // inapropriate comment...]
Your talents should be:
lv.5 thrusting might

lv.6 basic offence, battle fury
ofc depends on your playing ways.

normally lv5 is either thrusting might(20-30 normally) or basic luck.
6 is basic offense and battle fury.
7 is your choice; many different ways.
Thrusting might is very marginal until you get combat school 2. Your leader does an extra 20 or so damage to only one enemy before then. There are many powers that add 10% damage. If your entire army is doing less than 200 damage a turn, that is when thrusting might is good. I can't see an army doing less than that until near the end of the combat.
This topic is long since last update and considered obsolete for further discussions.

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