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AuthorNew Faction: Romans
I know this has already been used, but I will make it better. =) The tiers go down, in order as 1-7. Only the stats required for that unit are given:


Auxiliary

Attack: 3
Defense: 2
Damage: 1-2
Intiative: 5
Morale: 1
Speed: 5
Hitpoints: 4


Aux. Bowman

Attack: 5
Defense: 3
Damage: 3-4
Intiative: 7
Morale: 1
Speed: 4
Shots: 7
Range: 5
HP: 6


Legionary

Attack: 8
Defense: 5
Damage: 4-6
Intiative: 9
Morale: 1
Speed: 6
HP: 15

Special Ability: Spear Throw (Unit can throw Javelin for normal attack from at most 2 squares away in any direction; used once per battle; draws sword, which does damage more in the min. direction than max)


Centerion

Attack: 6
Defense: 7
Damage: 5-8
Intiative: 5
Morale: 1
Speed: 4
HP: 45

Special Abilities: Bravery.


Aux. Cavalry

Attack: 12
Defense: 8
Damage: 9-11
Intiative: 13
Morale: 1
Speed: 6
HP: 60

Special Abilities: Large Creature. Pack attack.


Onager

Attack: 15
Defense: 15
Damage: 13-20
Intiative: 5
Morale: 0
Speed: 3
Shots: 4
Range: 6
HP: 80

Special Abilities: Large creature. Blunt defense (only receives 50% of damage from arrows).


Tribune

Attack: 23
Defense: 28
Damage: 45-60
Intiative: 15
Morale: 2
Speed: 8
HP: 195

Special Abilities: Bravery. Large creature. Teleport.

Buildings:

Training Camp. Create upwards of 10 Auxs.
Archery Post. Create upwards of 9 Aux bows.
Extra tents. Adds aditional count of upwards 5 auxs.
Legionary School. Upwards 13 legionaries
Marketplace.
Warehouse.
Command post. Upwards 5 centirions.
Magic School lvl 1. Same spells as knight.
Fort. Adds aditional recruit count 25%.
Stables. Upwards of 4 aux. cavalry.
Magic School lvl 2. Same spells as knight.
Siege Workshop. Upwards 3 Onagers.
Citedal. Adds aditional recruit count 50%.
Emporer's house. Upwards 1 Tribune.
Pretty good =) Now heres the tricky part... what are the unit upgrades? Oh, and what's the racial ability? (Like barbarians magic resistance, demon gating, etc.)
And also what about talants available and any new artifacts that would be useful to this faction

E.g.

Main talent could be Testudo Formation (this is the shield formation commonly used by the romans)

It would completely elliminate ranged damage taken (n * 0.03)% of the time (n is their level). And would always reduce ranged damage by 5%
Yeah I didn't have time to do more. Here are the upgraded units and the upgrade buildings. I will only do the buildings that are specific to the Roman faction, not buildings like Underground Depot or something. And to Andre3000, then that is the racial ability.

Elite Auxiliary

Attack: 5
Defense: 3
Damage: 2-2
Initiative: 6.3
Morale: 1
Hit points: 6
Speed: 5

Special Abilities: Bravery. Stun (but very little chance of it)


Balaistae

Attack: 7
Defense: 5
Damage: 3-6
Initiative: 9
Morale: 1
Hit points: 9
Speed: 5

Special Abilities: Blunt defense (only takes 90% dmg from range shot).


Legendary =)

Attack: 10
Defense: 7
Damage: 6-8
Intiative: 11
Morale: 1
Speed: 6
HP: 23

Special Abilities: Spear throw. Defense (when defend is used, it adds +2 extra defense).


Leader Centurion

Attack: 8
Defense: 10
Damage: 9-14
Initiative: 8
Morale: 1
Speed: 6
HP: 55

Special Abilities: Bravery. Leadership (all creatures in squares touching this unit get +1 morale)


Heavy Aux. Cavalry

Attack: 16
Defense: 12
Damage: 13-18
Intiative: 12
Morale: 1
Speed: 7
HP: 76

Special Abilities: Large Creature. Pack attack. Same ability as Liz. Assailants when it attacks unit next to it after friendly unit hits that same unit.


Trebuchet

Attack: 20
Defense: 20
Damage: 16-25
Intiiative: 4
Morale: 0
Speed: 3
Shots: 6
Range: 7
HP: 90

Special Abilities: Large creature. Blunt defense (only receives 45% of damage from arrows).


Emperor

Attack: 38
Defense: 35
Damage: 45-60
Intiative: 15
Morale: 2
Speed: 8
HP: 200

Special Abilities: Bravery. Large creature. Teleport. Leadership. Pack attack (if you even want to split).

Upgrade buildings:

Elite training camp. Creates Elite Auxs.
Upgraded archery post: Creates Baliastae.
Legendary School. Creates legendaries.
Leader post. Creates leader centurions.
Royal stables. Creates heavy aux. cavalry.
Siege engine workshop. Creates Trebuchets.
Emperor's palace. Creates Emperors.

New artifacts:

Javelin

+3 attack
+5 initiative

Adds two spears to Legionaries in battles, instead of just one.


Roman shield

+1 attack
+4 defense

Adds +1 defense to all friendly creatures in battle, extra to your own.
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