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AuthorNew Magic Guild Level 4
Hiya all,

I have a few questions regarding the new spells.

1. Antimagic
Casts magic shield on the target. When cast, antimagic partially or entirely removes all beneficial and negative spell effects. Efficiency depends on Lord's spell power and total HP of the target.
The efficiency is calculated as:
100%*E/[HP]
Duration spell**.


let's say my stack of Xbows is Blessed and Rapid by my Clerics, and then some Genies poisoned it. When I cast this spell, it removes not only the poison, but the Bless and Rapid as well (??)

Who would want to cast it then? Might as well just use Dispersion, no?


2. Teleportation
Ports the target stack to a desired tile within certain distance.
The distance depends on Lord's spell power and total HP of the target.
The maximum range distance is:
10*R/[HP]


I tried doing the sums but I kept getting 'funny' numbers.

- So the 'distance' refers to the number of tiles?

- What do I need to teleport say, 1 stack of Guard, over 9 tiles (straight line)?


3. Berserker.
Frenzies target stack. The target becomes hostile to any stacks around it and attacks the nearest stack dealing increased damage. The damage increase value depends on Spell power: I=1+0.03*[Spell power]. The spell lasts one turn.
This spell does not affect Undead, Elemental and Mechanical creatures.
Berserker can only be cast on stacks whose total HP doesn't exceed [H].


- 'any stack' means it'll attack friendly/allies as well?

- The answer to the formula is in %, HP or multiplication?


Thanks.
cause antimagic also has the magic shield effect ;)
Magic Guild Level 4 doesnt work yet, so no need to care about:(
Magic Guild Level 4 doesnt work yet, so no need to care about:(

?? You mean an update that's not in effect yet? Hmm..

Does Arctic know about it or has anyone informed him?
Berserker- yes your units will kill another your units
Can Berserker be cast on opponent's troops?
Can Berserker be cast on opponent's troops?

ofcourse, otherwise what would be the point?
Magic Guild Level 4 doesnt work yet, so no need to care about:(

Can someone who has bought the castle upgrade confirm this? Or is it just DE's (vidlak666 faction) Magic Guild that don't work?
New magics dont work yet,I informed Artktic...will be fixed in a few hours ^^
Can someone who has bought the castle upgrade confirm this? Or is it just DE's (vidlak666 faction) Magic Guild that don't work?

it doesn't work for me yet, a poor wizard
New magics dont work yet,I informed Artktic...will be fixed in a few hours ^^

About 8 hours since. Is it working now? Can I buy the castle upgrade? :)
https://www.lordswm.com/warlog.php?warid=492913650

It work for me? Hmm...
yes, it works now. My mirror hero told me that in my test drive of CG:

https://www.lordswm.com/warlog.php?warid=492916113&lt=-1
Thanks binghuo.

Ok, now that it's working, can someone answer the questions I have in post #1?

Thanks. :)
Hello, hello!

What is "walls and towers" in Earthquake spell?
For now in the battlefield there aren't any wall or tower....
Ad.2
I think distance is like creature's speed

Guardian have 26 hp, so maybe: 10*9/[26]=~3,46 so you need at last 4 spell power, it looks like it will be very hard to teleport high hp stacks anywhere :(

Ad.3
Sure u can cast it both on yours and your opponent stacks - on yours you will have damage increase: I=1+0.03*[Spell power] - 3% per one spell power.

and my q: what means H here Berserker can only be cast on stacks whose total HP doesn't exceed [H].
ok H stands for:
Advanced H = 50+25*Spell power
Expert H = 60+30*Spell power
This topic is long since last update and considered obsolete for further discussions.

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