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   Forums-->Ideas and suggestions-->

Capture the flag style combat



AuthorCapture the flag style combat
Hi all,

perhaps it was discussed before but havent found it with forum search. I got inspired by Arctics post that he needs the ideas and feedback from the players.

2 ideas:

How about a new combat type like 4 everone vs all on a large battlefield with a certain point to conquer.
Well... could be one point that perhaps doubles all attributes, or *1.5 (so perhaps the one which conquered can survive vs 2 enemies at ones) or only gives more XP the longer you hold it.

I could imagine it would be fun and a quite different tactic is needed for winning. Should i conquer the point, when should i try to conquer it, can i defend it etc

or

a group battle (2vs2 or 3vs3) with more points on field. Nothing complicated but perhaps 1 point that enhances magic, another one for melee and another for range combat located somewhere on the battle.

Here i have in mind more specialised teams. Like if i want to win this i need a magic user on my side, or in this other special case the help of a range fighter would be great. Could also be more or less random, with random teams and random location of points.


I dont say this idea is totally fleshed out and it would take some thinking to adjust the fields in a balanced way.

Just wanted to hear your opinions but as i see it, its an easy way to make different tactical combats without too much change and could be a quite big step for variety of combats.
+1 for capture the flag
Let's see:
How about a new combat type like 4 everone vs all on a large battlefield with a certain point to conquer.
Well... could be one point that perhaps doubles all attributes, or *1.5 (so perhaps the one which conquered can survive vs 2 enemies at ones)

That's a great idea! Enchanted gargs, go there. Now, stay!
gives more XP the longer you hold it.
Do that, and everyone will give that point a WIDE berth. Perhaps to the extent of staying 8 tiles away from it for fear of an earthquake spell.
tl;dr version:
+1 to increased stats, -1 to increased xp, +10 to increased fsp :P

a group battle (2vs2 or 3vs3) with more points on field. Nothing complicated but perhaps 1 point that enhances magic, another one for melee and another for range combat located somewhere on the battle.

Here i have in mind more specialised teams. Like if i want to win this i need a magic user on my side, or in this other special case the help of a range fighter would be great. Could also be more or less random, with random teams and random location of points.

Random, eh? Well let me give you my opinion.
If the magic and range enchancer spot is near any player, that player's magic/range user will immediately jump to that spot and that team will dominate that game. If it is in the middle, no one will one to go there as that renders the fragile magic/range user avaliable for attackers to smash.
If the melee spot is near the middle, it becomes a race of which unit have the highest speed and initiative to reach that point. Then, that unit will stay there for the rest of the match till killed, where it then becomes a race of which melee unit turn comes next, aka the one which has more initiative. If it is near the sides of the battlefield, it will be largely ignored, except for enchanted gargs who will take full advantage of it.
tl;dr version: -1. To everything in the second idea.
hmm..if a player that with Royal Griffin and got it and then fly to sky..how on earth we get from it?rmb Royal Griffin has high initiative ..so its hard to chase it..if the player keep use dive and fly to the sky..uhm go try catch it=)

it could become hide and seek game..not capture flag
+1 for capture the flag

+1 true there may be a game against the royal griffins
Ctf...one word:shrews!
how about an initiative change after the flag is taken?
could be implemented by giving the flag holder a new ability:

Flag Holder:
If the initiative of this stack is greater than 10, it will be halved
Otherwise, double the initiative of this stack.

Shrew would have hard time running away (although there's still the speed) after getting hold of the flag
Royal Griffin wouldn't be able to dive as often

You choose, getting the flag easily and struggle to get it back, or struggle to get it and dash home =D
capture the flag +1
+1
capture flag for 5 turns to win or kill all opponents
good for sword
diving makes you lose the flag,
shrews, you can't return when hitting
flying units, you can't fly over other units with it
only normal moving
+1 Capture the flag I think like at .ru .. :) Will be a nice game to do .. :)
uh I guess I'll give it a +1 for capture the flag too.
-1 if want play capture flag i play something else than turn based RPG game...
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