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   Forums-->Ideas and suggestions-->

Need more choices on nature talent



AuthorNeed more choices on nature talent
We have more nature spells now.
may there be talents to increase the power of spell - fire wall,spell - earthquake instead of only the Dominion of life.
One of the questions to cast spell - summon elementals is we don't know what will show up after cast this spell.
So I suggestion to add the menu like elf's favoured enemy,then we can choose one,always the same in battle,or shift it in castle before battle.or add it in talnet like master of summon(increase the power of summon elementals or next 5th level spell - summon phoenix and have chance to set what elementals you will summon in battle)
+1
There should be more than one talent for nature magic.
in HOMM V there are talents to enhance firewall or earthquake or summon elementals by 4 SP. I think it is now time to introduce them here.

Also in HOMM V there is a talent which could make you summon fire elementals all the time with 40% extra amount, it could also be applied here, I think.
YEahh summon elementals, increase the power of magic punch .. :)
And there was talents with small effects such as Fog Weil or something which reduced range damage of enemies and so on. And also, one special skill for Hero called ''Banish''. It was like a spell which dealt 2x damage to Summoned and Gated units.
No need to make an "IMBA" necro's. :)
I dont think its great idea
+1
No need to make an "IMBA" necro's

This isnt only meant for necro faction,wizz and elf faction would also get them.

When you look at the nature talent section of the wheel,you just notice it is "outdated" and unadvanced comparing to the newest updates IMO!!
in HOMM V there are talents to enhance firewall or earthquake or summon elementals by 4 SP. I think it is now time to introduce them here.

Also in HOMM V there is a talent which could make you summon fire elementals all the time with 40% extra amount, it could also be applied here, I think.


good, so you talk on HoMM setting to ask for better talent?

how about we look on holy spells and dark spells? so, is that mean our mass holy and dark spells should be enhanced with bonus +5 spell power when use it? :)
-1 to this idea. Nature Talent has all it needs, Phantoms, Elementals and Wasp Swarm are fairly straight-forward. MP and Raise get the one talent to boost them.
+1
PS:this idea is mainly for lvl 14+,so i dont understand why lower lvls spit on it.
its non sence,when u summon water elementals,when there is just 1 stack of lodestone golems
+1
With the new spells it is a good idea to rethink the talent wheel.
With the new spells it is a good idea to rethink the talent wheel.
+1
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