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AuthorDurablity loss according to Days(Time) instead of No. battle
i think it should happen atleast once in a week when art durablity loss should be -1 / day instead of battles played.

It could be on every sunday.

All comments accepted.

Tnx :)
-1. It'll cover up inventory like anything and take too much time to finish off. The current system is gr8 enough I guess
-1.
definitely -1 from me. Ridiculous idea.
+1
-1
Rolf

Ridiculous idea ever

So my enchanted art lost a durability without doing any battle?ahahaaa

get over it dude..enroll more to get gold..
-1
my enchanted art lost a durability without doing any battle
-1

people online do many battles, while veterans who are inactive lose enchanted art durability?
-1
i think its the worst idea i ever saw
Or when you logged in only would it cut the durability?
-1
such a waste idea
-1
ridiculous idea
-1 we don't need a system like this 1 durabilty loss per battle is a great system and no problem in it :)
+1 absoulty +1
maybe lets say every sunday of the week we dont lose durability for hunts or something like that...but only sunday and a limited amount of battles without losing dura
-1
veterans who are inactive lose enchanted art durability?
Do I think its a _GOOD_ idea? No.

But do I think its awful/stupid/ridiculous/waste/worst? No.

The idea itself has some merit. There could be a formula for durability instead of -1 each battle. I mean worn or not, things will wear after a while. You could have like -1 each week but only -.75 per battle, or have durability reduced based on number of creatures (or hitpoints, or that unrevealed strength parameter) slain. I'm not saying we should implement this, its simply a different, more realistic durability mechanic.
By I don't think it's good I meant I thought it was interesting, but not necessarily good for the game.
Rolf

Ridiculous idea ever

So my enchanted art lost a durability without doing any battle?ahahaaa

get over it dude..enroll more to get gold..


-1 LOL
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