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   Forums-->Ideas and suggestions-->

Changing Time Allowed in anbushes


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AuthorChanging Time Allowed in anbushes
Reduce the settlement time to 100 seconds
And the time turn to 30 seconds

That way their would be less complains about someone delaying and people not focusing on the game would lose automaticly or much more faster. Keeping people at their computer is a must for the game, it is actually pretty boring waiting for ambushes, and now ambushers. Fix this, reducing time will just make quicker fight.

I dont mind taking less time to analyze the game and play faster. This game is like chess, you need to calculate your moves in advance, but I dont think you need more then 30 seconds to think of your move, and during the time the game loads the next turn + the time your opponent take to play, you should have already calculate your next step.

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Advice : For those of you who ambushes and tell me : Oh it didnt loaded : I say, keep on the Group Battle page, it refreshes every 5 seconds, so you have no way to say it didnt load.
+1 for turn time of 30 seconds
-1 for settlement time of 100 seconds.


95% of your ambushes are agains caravans (no settlement time) and you will easily understand that most of the thieves don't want a boooooooooring 15 minutes wait on group battle page for every ambush they make, just in case of a very improbable ambush against a human player.

you create your ambush, then you go away (look at forums, or look at other internet sites, or leave computer...), and you come back every 2-3 minutes to see if your ambush has started.

and it's the same for travellers: you are ambushed less than 5% of times, you will never stay and watch stupidly the small red point moving on the map in case of a very improbable ambush.
you press travell button, then you do something else, and you come back a few minutes later.

with actual timer (250 if i remember, correct me if i'm wrong), i usually have between 100 and 30 seconds left when i lear that my battle has started.
ans sometimes when i press the sword, the battle don't start, because the ambushed player is not ready too.

with a timer of 100 seconds, we would have a lot of AFK setup VS AFK setup battles :/
+1 for turn time of 30 seconds
-1 for settlement time of 100 seconds.
+1 for 30 second turn

-1 for 100 seconds to set troops.
An ambushed player may go a few minutes before realizing he's been ambushed.
This would mean she would not have a chance to settle her troops.
Usually a thief already has an advantage, this would just make it worse.
Well maybe its because I have two screens, but Im never away from my computer for more then 1 minute, even when I travel. Nor do I get connection drops. Oh well, It must be me.
+1 for both

Ambushes against players take much too long. Im never away from my computer for more then 1 minute, even when I travel. And if you do, then so be it, but accept to fight with a handicap, just as it would happen if it were another PvP fight. Not to mention that first turn is 3 times much longer than the rest, leaving enough time to not miss any turn. Would you be the ambusher or the ambushed one, you know the risk of being afk.
What's more, as the ambusher, it comes fast (+/- 1 min) most of the time in most traveled aeras.
I forgot: it would avoid waiting X mins to a full arted afk, that then comes back and crushes you in a few moves. There's nothing more boring than waiting for a fight lost in advance. It would avoid to ambush players that travel and then leave PC for good.

100 min + 90 from first move = 190, ie more than 3 mins, it's more than enough to prepare yourself.

100 min + 90 from first move = 190, ie more than 3 mins, it's more than enough to prepare yourself.


you don't have 190 seconds, but only 100.
for exemple, if you realise you are ambushed 130 seconds after the battle start, you are on your 1st turn with 60 seconds left.
OK, you didn't lose your first move...but you have AFK set-up and battle is a sure loss.
So its really difficult for players to move around if u do that.. So I would say -1 from my side settlement time..

Its a -1 for turn timer since many ppl have slower connections that trouble them.. We do not all have the facility of connections without connection drops :(
And this game is built for all people not for high speed connections alone

@Dan-
And most of us dont eat our computers for Breakfast :P
2x -1

if you have some internet problems, or your mate is afk, the long time gives you a chance that you/he can come back in time.

else i think its a good idea.
for exemple, if you realise you are ambushed 130 seconds after the battle start then, it doesn't really matter... If you're in full arts, you'll still win to most ambushers (min AP), if you've got a single troop, you'll get refunded and would have lost anyway, and if you're in min AP... Ok, you've got a bad start but:
- it's your fault
- that's still not lost, all your troops are here... And, if you loose, in the worst case, you'll loose 70 gold... Big deal!

Say that a player creates a GB with start in 10 min max, 2v2... If that player thinks "People won't join immediatly, I can do something else in the mean time", and goes back 5 min later, and that the fight has already begun, and he didn't get the "opportunity" to settle, would he complain? No. Would the others complain for waiting 3 or 4 min? Yes!

Why should it be different in ambushes, and why should we have to wait for up to 4 mins for someone to settle his troops?
for escutcheon:

When I go for breakfast, I dont ambush, I dont travel and I dont go into a GB. If you can't do that, then its your own fault if you miss settlement.

Its the player's fault to not be at his/her computer for the start of the fight.
So settlement should be reduce : 100 seconds is enough
Turn time can be reduce to : 60 seconds, since theres people with slow connection.

But the changes need to be made, not only in the game core, but in the players' heads. You ambush, stay at your computer. You wanna do something else, then don't ambush.
Why should it be different in ambushes, and why should we have to wait for up to 4 mins for someone to settle his troops?
Because the ambusher wants to ambush and must be ready and if he is not ready than too bad.
However, the traveler that got ambushed did not volunteer to get ambushed. Perhaps he/she just clicked travel and went to get a cup of coffee. It would be unfair to the traveler to shorten the time.
for Flour:

Again, you travel, stay at the computer. Easy as a pie.
why would you like a rule to force people waste their time everytime they ambush or travel?
what's the meaning of having each player watch several minutes per day his screen for nothing, just to be ready in case of an unexpected PvP battle?

if i have to choose, i rather wait 5 minutes on battlefield for my oppenent 1 time per week than wasting time watching the small red point moving everytime i travel, or standing at group battle page everytime i ambush...
Again, you travel, stay at the computer. Easy as a pie.
Nope.
The purpose of traveling is not to get caught but to get to another location.
It is VERY different from entering yourself for a battle.
LoL, then everytime someone miss settlement, should be punish for delaying the game intentionally cause they arent at their computer. Its intentional since it is HIS fault.
LoL, then everytime someone miss settlement, should be punish for delaying the game intentionally cause they arent at their computer. Its intentional since it is HIS fault.
1. Again, this may be true for the thief because the thief entered himself into battle.
Not true for the traveler though because the traveler did not ask to be ambushed.

2. We can look at a more extreme example. What if say MCs will take over factories as was mentioned before. And another MC would be able to ambush workers at a factory. Would you want to require people to stay online while enrolled into a factory? Or perhaps guard their wares posted on the market? Traveling is for traveling and getting ambushed once in a while is a side effect, not the purpose.

3. Moreover, for some time I've thought that PVP ambushes should be removed all together. It's true that once in a while a PVP ambush leads to a challenging and entertaining fight. However, most of the time it is lopsided and is not a fair fight. I would propose to remove the PVP from thieving. And this is the best part, no more pvp would mean we could enter instant ambushes against caravans. Kind of like we do with hunts. And may be just as with hunts, 2 thieves would wait a little bit and get a joined ambush against 2 caravans.
why removed?

because u cant ambush but others can ambush u ? lol!

it will never happen

stay at computer dude
why removed?
Because the only fair fights caused by ambushing are when both parties have full arts and are present at the computer. This happens may be 20% of the time, may be even less. 80% of PvP ambushes are lopsided.

I understand that some people have no life besides playing games but many do. I often travel while I am cooking or getting ready to pick up kids. I think people often travel when they only have a few minutes to play between RL tasks.
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