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   Forums-->Ideas and suggestions-->

Thieves guild & diamond system


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AuthorThieves guild & diamond system
I never bothered about that and still hit faction skill level 7 easily while playing rather casually and I will hit 8 at CL 11 most likely.

Besides what you answered has nothing to do with my question. What you are contemplatig is getting a certain ratio of FSP/Exp ratio coupled with certain guild levels.

That has nothing to do with my question.

My question was, does thieving interfere in such a way that you cannot do hunts and merc quest sufficiently anymore which was mainly aimed at the TIME component.

I could care less about any FSP/CL/GL ratios you get them sufficiently just playing them.
Why you think it's terribly important to hit a certain guild level before CL 10 is beyond me. Especially since even getting to max level does not hinder your progress in guilds in any way and I'd actually prefer getting to max level asap instead of getting certain guilds as high as possible.

Afaik most of my friends/clan mates from The Dynasty never really bothered about it, started with TG at level 6 or so pre patch and just did their share of mercs, hunts, PvP and thiefs and got sufficient level there.

In other words, you prefer to level CL as slowly as possible while trying to level GL as fast as possible.
I do not know what fun there is in that since the real beauty of the game raises far more by gaining access to new troops and spells/special abilities because those add more tactical depths imho.
The main argument that you're putting forward is that the thieves' guild plays a big role in competitive play. Like, a level 10 player against another level 10 player in either direct combat or competition for records or stats. If you're going to face off with another player of your level, you better hope that your guild and faction stats are better than theirs, thus the need to reach certain guild and faction levels before levelling up.

What I tried to say in my previous post is that thieving is just one of the ways to improve your hero to prepare for such competitions and that it's not the best way to do it. I never said anything about the time and fun factor.
2. Do only mercenary quests and hopefully reach MG 4 before CLV 10.
3. Do only ambushes and hopefully reach TG 4 before CLV 10.


MG4 is all of 2 primary skill points
TG4 is 4% init


Not particularly close.
"2. Do only mercenary quests and hopefully reach MG 4 before CLV 10.
3. Do only ambushes and hopefully reach TG 4 before CLV 10.


MG4 is all of 2 primary skill points
TG4 is 4% init


Not particularly close. "

Inititave is one of the most important stats in the game. Besides your asumption is faulty since it assumes that you can ge either MG 4 or TG 4 but you can actually get both.

"The main argument that you're putting forward is that the thieves' guild plays a big role in competitive play. Like, a level 10 player against another level 10 player in either direct combat or competition for records or stats. If you're going to face off with another player of your level, you better hope that your guild and faction stats are better than theirs, thus the need to reach certain guild and faction levels before levelling up.

What I tried to say in my previous post is that thieving is just one of the ways to improve your hero to prepare for such competitions and that it's not the best way to do it. I never said anything about the time and fun factor."

I've had my share of losses against other players simply because their shooters blew my magi away before they could do anything and I am actually talking about Wizard vs Wizard.
And why were their shooters able to shoot before mine?
Because they had higher initiative thanks to MG.

So in the end, I am still right. You can get sufficient MG AND other guild levels.
You are trying to prove that doing one or the other excludes you from gaining points in the other guild.
Which is a wrong asumption.
Lol Grusharabursa,
you have pointed out another adv of TG in lvl 6-11.
Hunts and MG give a fixed amt of exp and fsp while duels, ambushes give about fixed fsp and exp gained increases as CL . So by doing PvP and saving up of hunts for higher lvl, you can have high fsp compared to players who play PvP and PvE balanced and maybe even against players who play only PvE. Like hunting 2000 goblins give twice exp and less exp compared to winning a duel in lvl5-6.
Thats why I am searching for duels..
Since duels are very very rare, thieves can set ambushes which give similar or better fsp/exp ratio compared to duels. So do ambushes now mate. Donators in lvl6-7 can make the best use of this if they are not participating in tourneys.

Also high exp gained in ambushes was another reason for suggesting TGI be given to theives at TG lvl4 .
Inititave is one of the most important stats in the game. Besides your asumption is faulty since it assumes that you can ge either MG 4 or TG 4 but you can actually get both.

I think I know what my next project will be. Very well, I'll try to get TG 4 and MG 4 before I reach CL 10. I wish you're right on this one!

I've had my share of losses against other players simply because their shooters blew my magi away before they could do anything and I am actually talking about Wizard vs Wizard.

Are you sure it's only because they have thief guild levels while you do not? Link to combat, please.

Since duels are very very rare, thieves can set ambushes which give similar or better fsp/exp ratio compared to duels. So do ambushes now mate. Donators in lvl6-7 can make the best use of this if they are not participating in tourneys.

I don't know about that. My last ambush gave me 2507 XP for 0.68 FSP...

https://www.lordswm.com/warlog.php?warid=496933232

Also, by setting up ambush, you have to set aside at least 30 minutes of your real time. You have to wait until something (or someone) steps into your trap. With hunts and merc quests, I can just Alt-Tab for a few seconds every hour to see if there's anything worthwhile to kill or not. And let's not forget that you will lose more than half of your ambushes...

So by doing PvP and saving up of hunts for higher lvl, you can have high fsp compared to players who play PvP and PvE balanced and maybe even against players who play only PvE.

Saving your hunts is not a good idea before CL 9. Don't forget that there is a minimum AP requirement for battle. You'd want to get the weak hunt and quests as soon as possible until you reach the highest AP requirement at CL 9. Let me illustrate my point.

This is me killing 39 vermins:
04-23-11 09:19: Grusharaburas[9] vs Vermins (39)
https://www.lordswm.com/warlog.php?warid=497130662

This is my multi killing 39 vermins:
03-24-11 00:26: Remilia[5] vs Vermins (39)
https://www.lordswm.com/warlog.php?warid=496576427

My multi did it with steel blade and defender shield. I did it with steel blade, defender shield, luck amulet, and that chainmail headgear thingie. Guess who made the most profit? FSP is not the only thing to consider here. You also have to think economy...
I don't know about that. My last ambush gave me 2507 XP for 0.68 FSP...

Yup almost the same as min AP duel.

Saving your hunts is not a good idea before CL 9. Don't forget that there is a minimum AP requirement for battle
Thats not the thing. See 2 possibilities. Player A only does hunts and MG. Player B does hunts, MG and duels.
1st possibility-
A does only hunts, in lvl5 he does 1 hunt eg.39 vermins and in lvl9, he has reached hunt limit where he cannot do any more without more ammunition. So he does a duel, gains 3K exp and .85 fsp.
B does same except he saves 39 vermin hunt and plays a duel 1200 exp and .85 fsp. He does 39 vermin in lvl9 , .5 fsp for 200 exp.
Both does same no of battles in same ammunition, gains same fsp but B gets lesser exp and so higher fsp ratio.
2nd possibility-
A does only hunt, in lvl 5 he does 1 hunt eg.39 vermins and in lvl9, he doesn't reach hunt limit, but he has only hunts with high number of troops and does a 1500 goblins hunt which gives 1500 exp and .5 fsp .
B does same except he saves 39 vermin hunt and plays a duel 1200 exp and .85 fsp. He does 39 vermin in lvl9 , .5 fsp for 200 exp.
Both does same no of battles in same ammunition,but A gains less fsp but more exp than B.Ofcourse B's HG points will be slightly less, but he can do easy hunts whenever he wants and get HG points as he will have lots of easly hunts. In higher lvls, you wouldn't lvl up by doing hunts and MG alone. You will be stuck with hard hunts and quests. So you will have to do some PvP, tourney etc.

With TG, from lvl6, you can do ambushes instead of duels/gb, which give same fsp ratio and TG points as well. So a thief too can have same atatus points as a PvE doer while having an extra 2% ini in the medium run and maybe 3% if he takes longer run.
Vishnus, you missed the point. My multi earned gold by killing 39 vermins at level 5. My main character lost gold by waiting until level 9 to kill those same stack of vermins. Gold, man, gold. If I continue what my multi is doing, she'll be able to buy enough diamonds to get a thief invite before she reaches level 8... I think. You really should be looking for ways to use the rules instead of getting it changed. I'll give this to you, though, the change to get a thief invite at TG 5 is kinda harsh, in my opinion...
My main character lost gold by waiting until level 9 to kill those same stack of vermins. Gold, man, gold
Mate, see what I said. You said you lost gold bcause when doing in lvl5, you need lesser AP. But in higher lvl, you wouldn't lvl up by doing hunts nd MG alone. So you have to do PvP. Yeah I agree we get gold from hunting while not so in doing PvP.But thats the expense of getting more exp. And saving hunts become very very useful and much more profitable in terms of gold when you change faction and is forced to do hard hunts/MG/PvP with high AP. Anyway this is going off topic. Lets not discuss about whether TG is a good guild or not. For those who like to play any competitive field like breaking hunt records, tourneys etc, TG gives them an advantage. Lets just discuss about ideas in post #1 .
Any suggestion/comments:)?
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