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   Forums-->Ideas and suggestions-->

Thieves guild & diamond system


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AuthorThieves guild & diamond system
1 win in 3 battles

winning rate should be something about 45% in long term otherwise there's something wrong
Every time you win an ambush, its difficulty increases by 5% and every time you lose, difficulty decreases by 2% right? Thats why I put 3:1
1.Thief invitation should be given at lvl4 instead of 5( lvl3 if possible and if no TG recomendation) . Many theives are now finding hard to reach TG lvl 5 and many stop thieving before reaching lvl5 . It takes very long for thieves to reach lvl5 discouraging many. It also discourages donators to buy TG as they have very little hope to reach TG lvl5 and get a TGI.

wrong,TGI is given from lvl 6.lvls lower than that are not even appropriate to accomplish MG quests so how they would do TG?don't say they would get easier caravans.Thieving requires some experience of playing players of lvl 4 with quite that experience,not possible for everyone.
TL: -1

2.Price of TG entrance with diamond should be reduced to 60 or 50 diamonds . I feel the current price of 80 diamonds is very high. Many donators have complained about this. With 80 euros, one can buy a very good graphics card and play offline games for a long time. TG is not worth 80 diamonds.

that's a quite very OK.+1

3.Introducing TG recommendations at TG lvl 2-3 . It is similar to TGI except that a player need 5 recommendations to enter TG. This is to avoid reduction in TGIs as many Thieves wouldn't reach lvl4/5 and get a TGI and sell it to another thief and at the same time avoid flood of TGIs and leasing. So from 5 thieves, there can be 6 new thieves.


That's a very bad idea.I want to lvl up my thieving or not it' my own decision why do i need permission of another players to do combat? -1

4. Allowing diamond selling . A donator can sell diamonds to another player though special transfer same as transfering elements except that the acceptor has to pay a fixed price of 10,000( 12,500 also but must be less than 15,000) . The seller will get 4000 or 5000 gold(admins decision) and rest goes to empire as tax. The diamond repository would still exist as a buyer may not be able to get all diamonds he need from donators and can buy the rest from repository. This will encourage more donations and wouldn't make them very rich while buyers still need good amount of gold to buy them.

there is a valid reason why diamond selling is not possible you must be smart enough to understand that -1
there is a valid reason why diamond selling is not possible you must be smart enough to understand that -1
Can you tell plz me why?
wrong,TGI is given from lvl 6.lvls lower than that are not even appropriate to accomplish MG quests so how they would do TG?don't say they would get easier caravans.Thieving requires some experience of playing players of lvl 4 with quite that experience,not possible for everyone.
TL: -1

You mis under stood it mate. The level I am referring is THIEF GUILD LEVEL NOT COMBAT LEVEL. Now only when a thief achieves TGlvl5, he gets an inivitation which he can sell.
That's a very bad idea.I want to lvl up my thieving or not it' my own decision why do i need permission of another players to do combat? -1
You wouldn't need anyones permission to ambush if you have entered TGI mate. What I meant is introducing a small version of TGI called TG recommendations, 5 of which when used will allow a non thief to enter thief guild.
You wouldn't need anyones permission to ambush if you have entered TGI mate. What I meant is introducing a small version of TGI called TG recommendations, 5 of which when used will allow a non thief to enter thief guild.

for free? that's a bad one.

Can you tell plz me why?
can't believe you are asking that.only and only the character which donated for diamonds has the right to get the benefits.If any player wishes to buy it with game gold then he must buy it from diamond repository.And how you think all the diamonds couldn't be obtained from on player how would it be done?If the same amount of gold would be needed then what's the point of making diamonds transferable?most probably,it may need to sort of scamming the player gets 4000-5000 gold. which is double the prize you get by exchanging it to diamonds.easy way to earn money why not make your multi buy the diamonds?
guess what I found? this would explain why diamonds aren't transferable better.

3.6. Trading any in-game property or service for real money, as well as trading not game-related property or service in the game is forbidden. Real money includes not only cash, but also transfers in all kinds of currency, including the money of different paying systems, like webmoney, E-gold and so forth.
3.6.1. Donating on other players' behalf for them to get diamonds in exchange for their in-game gold is illegal and will be prosecuted as violation of 3.6.
for free? that's a bad one.
Lol who said it is free. Is TGI free? If so then TGR(recommendation) will be also free. It will have a price about 1/5 of TGI.

3.6.1. Donating on other players' behalf for them to get diamonds in exchange for their in-game gold is illegal and will be prosecuted as violation of 3.6.
This is ingame selling , a new mechanism only for selling diamonds.Also my suggestion would require change in rule.Thats why its in I&S . Also admins didn't allow donating for another player bcause it is unsafe and my idea doesn't require donating for another players.
Trading any in-game property or service for real money, as well as trading not game-related property or service in the game is forbidden. Real money includes not only cash, but also transfers in all kinds of currency, including the money of different paying systems, like webmoney, E-gold and so forth
Thanks for pointing it out. But here diamonds are in-game elements and so is gold. So no violation.
can't believe you are asking that.only and only the character which donated for diamonds has the right to get the benefits.
I asked bcause I can't find a good way to exploit this new mechanism to create NEW ways of cheating. Why should a player donate and sell diamonds to his multi to get a FEW 500-1500 GOLD when he risks-
1.Being banned and making the donation useless.
2.His multi losing 10k gold to empire.
3.More chance of being caught as it is easy to monitor diamond transfers as it would happen rarely.
4.There are others ways of earning more money through cheating which doesn't require donating like selling arts at high prices whitout multi losing 10k gold to empire.
So I fell only a fool would try to cheat using diamond transfer . This helps admins most as they would get more donations. Also benifitial to players and it would create an encouragement to new players as they too can use diamonds if they enroll more. At the same time, it wouldn't create more lvl campers as such players would camp even without this diamond transfer , for TGI. This idea would reduce the price of TGI, but not too big, and duration of lvl camping will be also reduced, much to relief of admins and players.
Every time you win an ambush, its difficulty increases by 5% and every time you lose, difficulty decreases by 2% right? Thats why I put 3:1

I think the number is 7% and 5%, have no idea where u get the 5% and 2% number from.

someone in our clan has counted all his TG battles with some script he made by himself, and found that his winning rate is about 45%. He's got over 2.3k wins in TG.
Let me give my opinions on the 4 suggestions you made in the first post:

1. Thieving is a long term investment. If you're willing and able to spend 1m gold (or 80 euros) to buy a TGI, I would say it's likely you will have the endurance and persistence to reach TG5 too. I disagree with TG5 being very hard to get.

2. Do you know why TGI prices is around 1m at the moment? Because entry costs 80 euros = 80 diamonds = 1.2m gold. This is the price ceiling. If the price was reduced to 50 diamonds, the price ceiling will be instantly set to 750k and equilibrium price will probably be around 600k. What are the players who just bought it going to say when they got ripped off 400k gold just because of a sudden decision admin made? Whether the number of diamonds needed should or should not be changed, I'm currently sitting on a fence, but I feel it should definitely not be changed so drastically.

3. If this happens, to be fair all players who have already attained the level for TG recommendations should also get one. The sudden increase in supply will also push TGI prices down substantially, which I'm fine with as long as it doesn't happen overnight (my view expressed in previous paragraph). Also do note that by giving an added bonus for reaching TG2 or TG3, it will also inadvertably increase the advantage between TG and non-TG players. I'm not sure if this is a good idea.

4. Don't know about this one.
2. Do you know why TGI prices is around 1m at the moment? Because entry costs 80 euros = 80 diamonds = 1.2m gold. This is the price ceiling. If the price was reduced to 50 diamonds, the price ceiling will be instantly set to 750k and equilibrium price will probably be around 600k. What are the players who just bought it going to say when they got ripped off 400k gold just because of a sudden decision admin made? Whether the number of diamonds needed should or should not be changed, I'm currently sitting on a fence, but I feel it should definitely not be changed so drastically.


Could be just me, but I would think those people that had to pay 80 euros to compete would be far angrier that you used to be able to pass around a TGI for free and make a lot of money, than the price dropping.
That's why I'm said I'm fine with the TG recommendation; it will not create an overwhelming flood of thieves straight away, but slowly boost the numbers. It is actually a good idea.

I think the problem is not that players don't have patience to reach TG5; it is the low fertility rate. Unless people pay 80 Euros to enter TG, the number of TGI available is going to get less and less. Since 1 player has to consume 1 TGI and take an indefinite amount of time to produce another TGI at TG5, it is technically impossible for the number of TGI to increase. At the same time an arbitrary number of players will quit and never reach TG5, so in the long run TGI quantity will decrease.

Hence TG recommendation helps to alleviate that problem by increasing the fertility rate slightly. Of course this is under the assumption that nobody pays for TG entry. And none of us know what Administration's intentions are, nor do we have the statistics to support any argument as for which action is better from their perspective.

About what Arctic wrote, is he referring to LG cut? If they are relying on that to decrease TGI price it is quite clear they want to do so with minimal market intervention. Or else they would have introduced a lower price ceiling long ago before prices skyrocketed to over 1m.

> TGI cut short in Dec 2009 - I believe this is how it was intended to be all along. In the earlier part of the game, a maximum of 2 TGI given out for every 1 that was consumed was the initial mechanics just so as to 'get the ball rolling'.
> AI updates - This is a game improvement. Better coding to make artficial intelligence more robust. If this was available from the start I think they would have used it.
> FSP camping through hunts - This was a unique style of playing that admins overlooked and didn't expect some players to be doing. It was never intended for players to play that way.

I got it from Q&H a long time ago when another player asked for it.


That's incorrect... dont try to spread wrong data =P
For vishnus:
2.8. It is forbidden to publish contents of private correspondence with any character on the Forum without previous public consent of the other correspondent.
#31#

The TGI price on market would not drop that drasticly, look on ru, its 80$, and on market the price ranges from 999000 to 808000, and there are 8 TGI ofered on market right now. Here there is no more than two TGIs in one moment on market, in fact, usualy only one ore even none. Suply and demand will regulate its price.
If only people know how over rated the thief guild is. It's a luxury and it doesn't even give much of an advantage. In my opinion, a hunter-mercenary can stand up to a hunter-mercenary-thief easily. The initiative boost given by thief guild can be overcome by the extra faction skill points you can have by not ambushing. Remember folks, thieving gives double experience now...
"Thieving is luxurious.. get used to it!"

It's far too important for competetive play to be luxurious. Not that I am surprised that such comments come from players who got their TGI already most likely before the last changes which eased it up a lot.
"If only people know how over rated the thief guild is. It's a luxury and it doesn't even give much of an advantage. In my opinion, a hunter-mercenary can stand up to a hunter-mercenary-thief easily. The initiative boost given by thief guild can be overcome by the extra faction skill points you can have by not ambushing. Remember folks, thieving gives double experience now..."

Since when doesthieving lead to you getting less hunts and mercenary quests done?
For one you reach the maximum you can do in min arts soon enough and both are not frequent enough that doing thieving addititionally would hamper the advancment in both in any way.

I often have nothing to do for up to 40 mins after 1 hunt and 1 merc bar PvP whch often takes more than an hour costing you much more and giving you nothing bar fsp and exp. You neither get money, artifacts, elements or anything else for it unlike the other 3 activities can.
And high AP PvP is extremly expensive.
Since when doesthieving lead to you getting less hunts and mercenary quests done?

Experience gained per combat means that there's a cap for guild levels for every level. If you focus on hunts, you may not be able to reach higher stat for mercenary guild and vice versa. Ambushes push you to the next level faster than either hunter's or mercenary's guild. I'll use myself as an example. Check my stats. Right now I have four strategic choices:

1. Do only hunts and hopefully reach HG 6 before CLV 10.
2. Do only mercenary quests and hopefully reach MG 4 before CLV 10.
3. Do only ambushes and hopefully reach TG 4 before CLV 10.
4. Do only hunts and mercenary quests and hopefully reach faction level 5 on both Knight and Demon before CLV 10.

Ambushes gives me between 3k to 2k experience. Hunts and quests vary from 200 to 1.5k experience. I don't know about you but those four choices look mutually exclusive to me. I don't know what it's like in the higher levels but I bet it's going to be just like that. So, yes, doing ambushes lowers your hunter's and mercenary level potentials. Not to mention that it sucks as a way to raise faction skills...
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