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AuthorSomething wrong with my swordsmen....
https://www.lordswm.com/warlog.php?warid=497685755

This's the battle link.
I was wondering how the system calculate the chance of swordsmen to perform 'Stun', 20% or 2%?
Hope you watch patienly.
If attHP >= tarHP, then
_Probability = 25% + 3% * (attHP/tarHP);
else
_Probability = 25% - 3% * (tarHP/attHP),

where:
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is "-"-" of the target stack;
» Trigger probability does not exceed the bound of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-> For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
-> For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
» The only ability that can trigger on retaliation counterstrike is Knockback.


and stun on retaliation is a bit pointless, because the enemy just had its turn and already has 0 initiative.
so you had 0/2 stun and after that your hp was way very low compared to the demon stack and stun chance was 5%
Stun:
† Triggering special ability.
After every attack, the creature has a chance to stun the target so that it would not retaliate and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.

If DHP ≥ THP, then
Probability = 25% + 3% * (DHP/THP);
else
Probability = 25% - 3% * (THP/DHP)
where:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
» The moments to calculate the probability differ depending on the ability type

Good luck!
Well, got it, thanks
closed by Lord Patrickou (2011-05-22 19:33:31)
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