this is because of the wizards special ability
The Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
in case of area of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area]. |