| Forums-->Queries and help--> 
 
 
Back to topics list| Author | Vague special abilities descriptions | 
|---|
 | there are a lot of special abilities with descriptions that dont tell everything, i will give 1 exampla 
 Special Ability: Unruly
 
 This creature has a chance to deal an extra strike after its first one.
 
 
 
 
 ok it says there is a chance, but they dont tell what it is. is it 50% chance or 20% or what?
 [Player banned by moderator DragonEater until 2011-08-07 18:43:24 // posting with multi, relapse x2]
 |  | The description in the Help section clearly indicates that it's a "Triggering Special Ability" (I think they meant "Triggered Special Ability", but anyhow ...).  The chance for these abilities to trigger is explained there. |  | ¤ Chance for ability to trigger: 
 If attHP >= tarHP, then
 _Probability = 25% + 3% * (attHP/tarHP);
 else
 _Probability = 25% - 3% * (tarHP/attHP),
 
 where:
 » attHP is the total leftover HP of the stack that's using the ability;
 » tarHP is "-"-" of the target stack;
 » Trigger probability does not exceed the bound of [5%;75%];
 » The moments to calculate the probability differ depending on the ability type.
 -> For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
 -> For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
 » The only ability that can trigger on retaliation counterstrike is Knockback.
 
 Formula above works for all triggering abilities. They are marked here:
 https://www.lordswm.com/help.php?section=32
 
 Soldier's luck increases the likehood to trigger creature's ability: a 2nd attempt is made, with same chance to trigger as 1st one. As such, if chance for ability to trigger in one attempt is in interval [0.05;0,75] then chance with two attempts belongs to interval [0.0975; 0.9375]
 
 
 ¤ % of cost you get back (when selling a 0 durability repaired item) = 65%*(max durability)/(original max durability), no less that 25%
 
 
 - *** -
 |  | Probability of triggering a special ability is 
 Probability = 25% + 3% * (DHP/THP);
 Probability = 25% - 3% * (THP/DHP)
 
 » where DHP is the total remaining HP of the damaging stack;
 » where THP is the total remaining HP of the target stack;
 » Trigger probability lays within the interval of [5%;75%];
 
 Like Sven91 said.
 |  | thnx Sven, 
 sorry for multi posting
 |  | closed by _Daedalus_ (2011-08-08 06:42:14) | 
|---|
 |