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Hunt difficulty


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AuthorHunt difficulty
-1
-1
Since I took a ~2.5 year break from hunts, then using that formula my hunts should be as easy as a level 1 player.

If we're taking it into context with TG mechanics, then new hunts should start at red! difficulty and not white (so you need to wear enchanted hunting sets to win or pass 100 times first). Also every time your combat level goes up the hunt numbers should increase.
+1 Breath life into hunting. BUT like thief missions you need to attempt them to get the reduction in numbers.
I.e. Not just passing by the hunts but failing them and wearing ammunition points while doing so should allow the numbers to decrease.
+1
I prefer this way:
- if you lose hunt and almost kill all then you get 5% less next time
- if you kill almost nothing then you get the same amount next time
- if should work only for red dot hunts.

The general formula:
- for example, if you attacked Treefolk (144) and killed 66 then next time you'll see Treefolk (140) of them, because
144*(1-0.05*(66/144)) = 140.7

This way it will be no point to lose hunt intentionally, at least you will get XP for that (i.e. not free).
But it will revive some hunts.
- if should work only for red dot hunts.
- it should work only for red dot hunts.
(I hate NO EDIT option)
If we're taking it into context with TG mechanics, then new hunts should start at red! difficulty and not white (so you need to wear enchanted hunting sets to win or pass 100 times first). Also every time your combat level goes up the hunt numbers should increase.
sounds more fair im my opinion.
To apply TG mechanics to all guilds
That would remove level 15 people to fight 10 goblins (but i recently found out that experience is the pure evil and fsp is the only stuff that matters, nonsense in my eyes). The hunts then for example would start at green level.

Anger is absolute sure for taking piece of cake hunts from these "fsp-hunters".

Just some thoughts.
Changing the hunt mechanics now would grossly favor those at low levels and campers. The removal of leisure hunts was a step in the right direction. Making hunts easier would only take away that progress. If hunts are getting too tough, it's time do something else. Or level up.
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