Author | escape thieves! |
when we get ambushed by thieves there should be a small 2x2 escape route in the corner of the map so the player ambushed can have a chance of escaping just like in real life. |
hehe tbh,..nice idea dont know how it will implemented..so +0.5 |
so...
how will all of your troops fit into that 2x2? |
for swehtet0705:
Run with hero? Troops go out gradually? |
if hero can run, what is his/her speed or how can he/she be stopped?
if troops go out gradually, lets say i have all my troops out, but 1 rogue left on the field
the enemy shooter shoots, killing my rogue, now what will happen? |
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-1
Hands off from TG!!! |
can thieves also have a 18*18 area to escape from (full arted) players :) ?
then +1 |
for swehtet0705:
if troops go out gradually, lets say i have all my troops out, but 1 rogue left on the field
the enemy shooter shoots, killing my rogue, now what will happen?
you lose lol |
and if thief notices attempt of escape he can punish victim by taking every single peace of gold victim is owning + give permanent -10 to atk |
for naapa92:
and if thief notices attempt of escape he can punish victim by taking every single peace of gold victim is owning + give permanent -10 to atk
umm -10000 |
hmmm. then, ambushing knight who travel with only royal griffin become almost impossible. since royal griffin will dive to that small 2x2 escape route everywhere in the map and escape. |
lol... |
hmmm. then, ambushing knight who travel with only royal griffin become almost impossible. since royal griffin will dive to that small 2x2 escape route everywhere in the map and escape.
well it then i will be harder to escape
how will all of your troops fit into that 2x2?
server can have 1 selected unit to escape like for de could be mino or cavs or bandits but a very low chance of it ever being rouges for they can run through in 1-2 turns
unless it could be 2 different units to go through and you auto escape.
f troops go out gradually, lets say i have all my troops out, but 1 rogue left on the field
the enemy shooter shoots, killing my rogue, now what will happen?
if it will be all soldiers then if your 1 rogue dies you will lose only part of your like usual so say you lose 1 life (out of 100) then only 1% money will be lost. |
well it then i will be harder to escape
well then it will be harder to escape and then how will you kill your opponents if they will just be at the 2x2 area? |
How about hero has to escape and they only one sqaure every turn
so if u can survive 6 turns then u can escape.
so thieves still have a chance to win. |
-1
Nice, creative idea; but not thought out at all.
-how does the victim escape?
-what are the results of the battle? xp, fsp, gold?
-who wins/loses if escape is successful?
-what if there are 2 victims?
-what if the thief wants to escape from thief hunter or caravan? |
Nice idea, but I was thinking why not make the victim get all of his/her units out one by one. This gives the thief time to get as many of the victims troops killed as possible. The experience FSP and gold obtained by the thief is based off how many troops he kills before they escape. |
Hah!Everyone will then escape if ambushed and everyone should fight against caravans only.Only wishing players will fight ambushes.So bad idea.
Imagine what will happen if a player set an ambush and then after an hour,a player will come to be ambushed and then he escaped!The player will be in a great anger!So bad idea -1! |
Hah!Everyone will then escape if ambushedi wouldnt.. |