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AuthorThe Wastelands - a dream of all
more event is good. this is like venomancer/demon/rebel event.

but, this one surely not happen:
- those battles should be a good way to earn your gold
(enrolling shouldn't be the only way to earn gold)
+1
+1: very good idea imo
+1 i need more gold, so
- those battles should be a good way to earn your gold
(enrolling shouldn't be the only way to earn gold)
cont with my post:-

combat feature:

since it is an adventure to explore land. the battlefield can be either a advance (normal gb, left vs right) OR ambushed (players at mid while opponents at left and right, just like the nerco event)

the chance of getting ambushed should be higher. and it is possible if there is a monster-type creature lead the wave if being ambushed.

reward:

exp and fsp formula can be based on the event we had.

gold reward = 100 * combat level * ((LG + HG + MG + CG + current FSP)/5). so, it means we are not only encourage players use this wasteland to earn gold. it will further boost the reward if you have train other guild and faction as well.

item reward = resource and artifacts can be random appear with 5/5 durability. keys, yes, i mean keys. collect the keys (can be 4-6 different key) and go back to RoH look for NPC to exchange reward chest (add new public service at RoH), the reward range can be wide to show who is lucky :)
+1 I really hope this gets implemented!
+1
keys, yes, i mean keys. collect the keys (can be 4-6 different key) and go back to RoH look for NPC to exchange reward chest (add new public service at RoH), the reward range can be wide to show who is lucky :)

I like keys idea.
Locked chests have better reward. 25% chests can be locked (it's random).

Thieves should have a chance to unlock chests!
Chance to unlock = 2*[your TG level] (each team player can try to unlock the chest, but only once per player)
+1
+1
28>

i mean collect key set, just like the xmas vault key. you need a set of keys to unlock. of course, it will be a 100% unlock if you got the correct key set. the content of chest will be another story ;p

i dont feel want to see TG as part of the factors which affect the result since not all the players have TG :) that's why i didnt include TG as part of the formula on gold reward.

the chest reward should be wide. gold was awarded more enough to cover your AP expense for normal arts. same to the point above, sorry if you were using enchanted art, those gold will not be able to cover your expense :) so, the chest award is more like little bonus or redeem :)
gold reward = 100 * combat level * ((LG + HG + MG + CG + current FSP)/5).
whoah
that seems a bit too much.
One fight would be equal to almost 20 enrolls then
+1: very good idea imo
Thought about asking someone who knows russian to put this in the .ru InS? That might be the only way we'd ever have a chance of getting this implemented here.

+1 to an awesome idea!
Thought about asking someone who knows russian to put this in the .ru InS? That might be the only way we'd ever have a chance of getting this implemented here.


Good idea
+1 Great idea, hope at least some pieces will be integrated. And it will give a boost to the Mil. clan system.
+1
very nice idea, admins should implement this, thats how this game should be, earn more gold trouht fighting cos we are lords, we r no miners... this isnt miners of war and money.
+1.

Except about the part where all combat levels have the same exp/fsp ratio, that would discourage lower levels and encourage higher levels. I think it would be better just to have a 50% fsp increase for all battles so that the ratio is improved for all combat levels.

I especially like the part where teams are better than a solo player :)
Super Thumbs Up to the Suggestion!

+Infinity

Seriously, that's what this game should have been on the first place . . .
+1
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