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NEW FACTION!!


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AuthorNEW FACTION!!
Bit OP but i like this faction.
Bit OP
that's why i needed help with how many recuits should i do for dragons.

i like this faction
however, thanks ^^
Bit OP, but less than most of these self made ones. Can be fixed by recruiting like dark elves, which also may seem little op, but have small recruiting
tier 1- 23 upwards
tier 1+- 4 more
tier 2- 9 upwards
tier 3- 8 upwards
tier 4- 4 upwards
tier 5- 3 upwards
tier 6- 2 upwards
tier 7- 1 upwards

is this good?
if not, plz remake it not just put comments like this sucks and go away.

dragon's talents:
offense,defense,luck,morale,nature and chaos.
if a specific talent requires another talent then basic, advanced or expert, they will have (#X) next to them and a new talent will have (@X) next to them.

offense (9p): basic,advanced,expert
cold blade, battle fury, retribution, tactics
tail sweep(#1,@1)

defense (10p): basic,advanced,expert
barrier, vitality, avoidance
endurance(@2), last breath(@3)
concentration(@4)

will be posting soon with indexes.
if a specific talent requires another talent then basic, advanced or expert, they will have (#X) next to them and a new talent will have (@X) next to them.

the other way around..;; sry for double post
morale (10p):
basic, advanced, expert
rally, keeper instinct (#2)

luck (7p):
basic, advanced, expert
soldier's luck, resistance

dragon element (#3,@5)

nature (7p):
basic, advanced, expert
dominion of life,
dragon enviroment (#4)

chaos (9p):
basic, advanced, expert
dom of fire, dom of forst, dom of tempest
magical emaciation
holocoast (#5, @6)

CENTRE TALENT

8p- dragon mind- hero gains ability to perform dragon mind on a stack. for every duration magic casted on them, they recieve 5% less damage and this lasts until hero's nex turn. however, hero is moved back on the scale by 0.5 ATB.

INDEXES!!

#1- hero attack a 3x3 area in the battlefield, dealing 50% hero's damage. hero is moved back 0.3 in the ATB scale.

#2- dragon keepers show their instinct and is granted +3 attack and defense.

#3- instead of 5%+3%*(per fsp,) it becomes 6%+4%*(per fsp).

#4- your troops recieve 20% less damage from nature spells while summon phantom spell's mana cost is decreased to 15.

#5- fireball and meteorite rain's spell power is increased by 5.

tailsweep- requires retribution

endurance- requires vitality

last breath- requires dragon mind

concentration- requires last breath and battle fury

dragon element- requires dom of life

holocoast- requires dom of fire.
-
Too many dragons lol. Too many and the hero also a Dragon.

Lol..
Tier 1
The Slayer(Human)

Attack:30
Defense:20
Damage:25-35
Health Point:255
Speed:25
Initiative:22
Shot:-
Mana:_
Morale:5
Luck:5
Range:-
Abilities:Large Sword, Invincible and Attack, Immune of Magic

Good one. Try it.
Tier 1
The Slayer(Human)

Attack:30
Defense:20
Damage:25-35
Health Point:255
Speed:25
Initiative:22
Shot:-
Mana:_
Morale:5
Luck:5
Range:-
Abilities:Large Sword, Invincible and Attack, Immune of Magic

Good one. Try it.


what's that?



Too many dragons lol. Too many and the hero also a Dragon.

Lol..


then come up with new names. at least i think i can make better factions than u and ive tried my best.
Tier 1
The Slayer(Human)

Attack:30
Defense:20
Damage:25-35
Health Point:255
Speed:25
Initiative:22
Shot:-
Mana:-
Morale:5
Luck:5
Range:-
Abilities:Large Sword, Invincible and Attack, Immune of Magic

Tier 2
Prince Slayer

Attack:50
Defense: 45
Damage:50-100
Health Point:500
Speed:40
Initiative:25
Shot:-
Mana:10
Morale:5
Luck:5
Range:5.5
Abilities:Large Sword, Stun, Retaliate, Use Magic, Invincible attack.
haven't been here for long and nothing changed..
cool i say
+1 but not gonna be implemented in the next 2 years i bet
Hmmm we was waiting dwarfs for about 2 years (maybe longer and they was already in russian server) so if this will be accepted then this will be implmented about 2015 MAYBE.
First thing. Bump much? I actually kind of like this idea. Maybe every other tier can be a dragon, but not all. That a lot of dragon there.
:))

some things to aprove, but you get

+++
Tier 1
The Slayer(Human)

Attack:30
Defense:20
Damage:25-35
Health Point:255
Speed:25
Initiative:22
Shot:-
Mana:-
Morale:5
Luck:5
Range:-
Abilities:Large Sword, Invincible and Attack, Immune of Magic

Tier 2
Prince Slayer

Attack:50
Defense: 45
Damage:50-100
Health Point:500
Speed:40
Initiative:25
Shot:-
Mana:10
Morale:5
Luck:5
Range:5.5
Abilities:Large Sword, Stun, Retaliate, Use Magic, Invincible attack.


I think these units are very weak, need a little boost. Try increase 500% the stats. :)
Tier 1
The Slayer(Human)

Attack:30
Defense:20
Damage:25-35
Health Point:255
Speed:25
Initiative:22
Shot:-
Mana:-
Morale:5
Luck:5
Range:-
Abilities:Large Sword, Invincible and Attack, Immune of Magic

Tier 2
Prince Slayer

Attack:50
Defense: 45
Damage:50-100
Health Point:500
Speed:40
Initiative:25
Shot:-
Mana:10
Morale:5
Luck:5
Range:5.5
Abilities:Large Sword, Stun, Retaliate, Use Magic, Invincible attack.


you can read some more rocket science fiction books to help your balancing talents...



Maybe every other tier can be a dragon, but not all. That a lot of dragon there.

I will ALWAYS welcome new names!
also, tier 4&5 have the ability "flyer" too
tier 1- 15 upwards.

I think fix by recruiting like dark elves was a good advice; I thought hatchling were weak then I look at farmer stats then im o.o

tier 2-
this faction is pretty similar to knight (as in the pattern of unit typs.. e.g. defense, shooter, offensive creatures etc) and I saw archer's stats and compared it to the fiery dragon. MEH. weak. I changed it to a semi-shooter.

Tier 2
fiery lizard

Attack: 5
Defense: 2
Damage: 3-3
HP: 13
Speed: 4
Initiative: 10
Shots: 3
Mana: -
Morale: 1
Luck: 0
Range: 6
Abilities: Dragonic: fire, Shooter. No melee penalty.

tier 2 upgraded

Fervant Dragon

Attack: 6
Defense: 4
Damage: 3-4
HP: 11
Speed: 4
Initiative: 11
Shots: 12
Mana: -
Morale: 1
Luck: 0
Range: 7
Abilities: Double shoot, Dragonic: fire, Shooter.

tier 3- same but let me specify dragonkeeping. It can be used continuously but the effect does not stack.

tier 4- change the speed to 8, reduce the attack and defense by 1.
tier 5- this was tough... compared to genies, this unit was way to strong and slow but genie is a random caster... so I'll change it in my best-

tier 5
Doomier

Attack: 12
Defense: 12
Damage: 10-15
HP: 70
Speed: 5
Initiative: 10
Shots: -
Mana: 16 (spell power 4*per 1 stack. darkness magics lv 2.)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, contamination.

tier 5 upgraded

Attack: 16
Defense: 14
Damage: 12-18
HP: 80
Speed: 5
Initiative: 10
Shots: -
Mana: 24 (spell power 6*per stack, darkness magics lv.4)
Morale: 0
Luck: 0
Range: -
Abilities: undead, caster, contamination, immune to magic.

tier 6- not much. just delete call of thunder/ regeneration and change name to "the elder one/ the respected one"
tier 7- specifying dragon call- summon 1+1*(per 2 dragon lord)
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