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AuthorAll about Elves faction: Stats, Talent, Tactics, Strategy
:) against holy knight too
Will it work against necro?
Yeah mate it works, but meeting with wizzard is just demotivation with def builds and skill points in defense.
Guys can you give me some advice for all types of battles? CL 12
well i HG & MG..depends on creature you can choose many builds,talents etc
well many times you can see more ancho is good against PvP and PvE, they are are the 1st priority troop in you army try to use them as much as possible

For TG..you may find difficult for a common setup...:)since some like max efk/sprites/uni/bow/ancho/tree in order.. but new AI upg(AI ignore phantoms) you may use more bow/ancho ...

For CG. well you may watch some former lvl12 elf CG players tactics
i find that max gmb, max ancho, max tree, and 12 uni works really well since those higher tier creatures have more base attack/def/hp. split anchos into 4 stacks of 8/7 and use them to stoneskin troops and shoot(if you face holy people with evasion, it is best to shoot first)

I generally go a defensive build with shooter army, it works well, just pray you dont end up facing spell de or wizzy or no chance to win :P
hey guys i am level 7 now ^-^ so should i go with sprites or forest also plz suggest some talents that would be a big help ;]
Any good tatic against Necro at lvl 14?
first make sure to hit first, thats always good in every CL but i cant give u a tip. didnt foight aggainst necro at this level
I understand, but even shooting first I am having troubles since the necros of my level have elf resistance. What talents seems better: Basic offense + tatics + expert fortune + basic leadership or basic offense + tatics + advanced fortune + basic defense + avoidance?
if i would choice between theese two, i really would take first option with two morale on character, since this gives a huge advantage over necros... yeah mate u still need to hope on moral in fight but three luck is so cheap in talent points and both together is a heavy damage boost
Indeed... my main problem is the faction resistance. I have not it and almost all lv 14 who plays on CG have resist against elf... they really hate us.
i would suggest a build like this: max anchors, max gmb, max uni, max trees, and maybe a few efk to serve as blockers/retal takers

talents: basic off, archery, advanced fortune, and basic def+vitality or basic leadership+rally

on necros it is probably best to put crit on skels, but you probably already knew that :)
forget tactics, people who rush right off the bat usually die first :P

set similar to this(this is with your current setup, other corner works same way): ( A= anchorite, G= grandmasters, T=trees, B= brilliants, D=dragons, and X= blank space)
A G
X A
X A
T T
T T
D D
D D
B B
B B

You can change dragons and Brilliants places depending on who you want to fill the hole, when dragons get their turn, move them into the hole next to gmb, this will prevent other dragons from having the possiblity of draconnic breathing your bows.

obviously if you are facing a dark elf or demon with tactics, this will have to be modified such as going full gmb stack in corner and anchor stack in back next to gmb with 2 2 stacks of anchors in front row
Then you mean:
A G
T T
T T
X A
X A
D D
D D
B B
B B

Sure?
the setup you show can be a problem... dragons can still hit GMB by hitting the trees at the right angle.

X A G
X T T
^ T T

If dragons hit trees diagonal from the ^ spot, it will also damage GMB.

but, if you follow what I stated earlier:
(beginning of combat settlement, X is still blank spot)
X A G
X X A
X X A
X T T
X T T
X D D
X D D
X B B
X B B

and then when dragons get their turn you move them as such(this is top right corner of battlefield)
X A G
D D A
D D A
X T T
X T T
X X X
X X X
X B B
X B B

other dragon stacks cannot hit gmb from any angle.
You could even put dragons 1 more space forward to attack on thier next turn, ofc you can always put brilliant unis there instead of dragons

X X A G
D D X A
D D X A
X X T T
X X T T
X X X X
X X X X
X X B B
X X B B

I will find a combat where I used this tactic, ik im 2 lvls below you but the principle should be about the same.
this is what I am talking about, note my setup in beginning:
https://www.lordswm.com/war.php?lt=-1&warid=35042207

but you can also move the troops gaurding your shooters out 1 more space to put them into good attacking position for the next turn, and if the oppenent charges you, then they will be in range of al your shoters :) attack+ defence in good order will help you win
Ah bro, sorry. I understood now. I was considering it:
A G X
T T X
T T X
X A X
X A X
D D X
D D X
B B X
B B X

not it:

X A G
D D A
D D A
X T T
X T T
X X X
X X X
X B B
X B B

You are a bit smart =]

But I dont know if it will really works. But serious now, my main problem is the necros become a bit more smart after I defeated then a lot of times. Now they not use archliches to protect skelleton and are spending some points on deffense, that makes then really hard to kill.
Anyone have a tip of how should I spend my atribute points? To have 21% ini (enough to fire first in 80% of times) I have 39 attack and only 23 defense... then if I attack skeletons the liches kill GMB... if I attack Liches the skelleton kill GMB... and almost all times I cast stoneskin on GMB. Seems I am so offensive, maybe the key is the defense in this case.
sry, that was probably my fault, looking back now I probably shoulda specified which corner I was talking about..mb :P

maybe this will help... first shoot skels with gmb and anchorites(you said you get first shot about 80% of time), they are first priority. Then(im pretty sure archlich cant kill ALL gmb by themselves), so next shooting turn aim for vamp counts, as they are very annoying... they should be almost to the point where your melle troops can kill them in 1 hit. try to use trees on appas, and if you get them rooted, defend with trees on thier next turn. You can finish appas when all other necro troops are dead or almost dead,

after your shooter take vamps out.. or close to it, try to hit archliches with dragons,

if you go archery like I previously suggested, then you should have almost no trouble killing those skels if you have crit on them, and vamps will also fall pretty easily since they have defensive talents to protect from MELLE, not range, and since very few necro actually go avoidance, I think you should be fine.

skel dragons can probably be taken care of by brilliant unis and anchorites.
I good thing to remember is that if skel dragons are in a position to hit your archers(anchors, gmb) move something to block them, possibly dragons or brilliant unis.. if they charge, they will be in archers range, leading to thier doom. I will find another combat where I use this strategy(luring enemies into shooters range)
here is a good one:
https://www.lordswm.com/war.php?lt=-1&warid=35014322

ik it is not agianst necro, but the general idea should be about the same.
Nice one bro. I will try something like it later.
Thx!!
This topic is long since last update and considered obsolete for further discussions.

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