Author | Change to "unlimited retal" ability |
I've been thinking about this special ability that certain creatures have (including my griffins and wizards' modern golems). How is the retaliation "unlimited" if when a de's minos or a barb's wolves hit them, they can only fight back after the first hit? What are they doing on the other shots, sleeping?
In short, I'm suggesting that the retal be truly unlimited as in you get hit by a double or triple strike creature, your creatures ffight back after each and every hit. Your thoughts? |
linguistically, it would suit the term better... don't know about game-balance though... |
Well... Golems and grifs have lot hp and def...
Black wolfs if take more than 1 retail will lost so much, in some cases can cost the battle...
It's a "game balance" |
hmm that will be bad for barbs if implemented . :) hard to kill modern golems and griffins .. :) |
Well, I'd say get your facts straight DecayWolf.
Wolves easily kill griffins, under good conditions even in one strike, not to mention triggering luck which will result in an instant death for griffins all the time this happens.
Not sure about golems but I guess it will be quite similar and even if some units survive the second strike of wolves, it won't be that many to do any serious damage. |
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction. |
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction. |
closed by Yuri_Gagarin (2012-03-09 01:22:24) |
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