The Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
-in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
-in case of area of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area].
This damage increase has no effect with the "Firewall" spell. |