Author | custom spells |
i gess it might feel awkward taht a barbarian is proposing this but i think we should be able to name our spells loke you know
custom names we could just call them something else while the effect would remain unchanges or we could allow magic guild to function as a guild
the magic guild can have points depending upon how many enemies did you kil with magic on the highest guild level you can make a spell with custom effect (not ivincible though rasonable) like XXXXXXX damage stock=XX amplifiable(*spell power)=XX mana=ZZ where mana can not be lesser than (stock+amplifiable)/4 and amplifiable increases 2 points per talent level or something like that
+1 on my side |
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Well if barbs want magic, then let them have a new combat school in which they learn stuff only like Chastise, bless etc....only attack increasing spells
That to on a particular level and effect directly depends on FSL like Dwarf's runes.... |
better increase our hero delay and damage
or maybe damage area like chain
damage all creatures same until chain is not broken no HALF DAMAGE |
lol
What do u want ?
A barb hero doing doing 80 damage at level 11 with thursting might and weighty talent to all creatures in a row ?
Isnt that a bit too much ? |
only noobs use thrusting mighty
basic offense is much better than that
creatures in a row ?
if creatures are standing together then only which is very rare
+ do 50% to them |
no bsic offense is horrible |
-1 |
+1 you can call them battle cries just like in HOMM V |
Thats just dumb and stpd.... huge -1
barbs have big damage with hero 2x and more then other heros have stuning and 50% damage if some stack stand next to him and he don,t even need mana.........
if you want spells change faction! |
As far as I understood, it's not about barb having spells but about custom spells for those which have spells.
-1 for naming spells - even if it would be fun, people wouldn't understand each other
-1 for custom spell - people which use magic for a long time would have a big advantage over those that just start with magic because they don't have enough points. If you want more XX (amplifiable), just add spell power. If you want them to cost less, take concealed knowledge (or just add 50% mana with intellect, or use lorekeepers etc.). We already have a lot of options to customize our spell damage and mana. |