Author | Magic Proof vs Magic Shield |
Hi have 30% magic proof from arts and 20% magic shield from talents. How will these work together ?
Which one is better ? |
You multiply the % of dmg you'll receive. 0.7*0.8 = 0.56
You'll receive 56% dmg of spell, ie 44% resist. |
1. magic proof and magic shield is the same thing.
2. If combined you have 100% - 30% - 70*20% total resistance.
3. the 30% is better (proof and shield is the same thing). |
Damn I always write the opposite thing, rofl. Correction :total resistance. = total damage you receive. |
And what if caster has art which ignores 20% of magic resistance? When you have 44% resist (and so you recive 56% damage), will it be 0.44*0.2=0.088 so your total resistance is only 44%-8.8% = 35.2% and so you recive 64.8%? Or what? |
2. If combined you have 100% - 30% - 70*20% total resistance.
This math confused me. SO if I ave "both" 30% magic proof and 20% magic shield, how much effective magic proof do I have. If they are the same, dont they simply add up ? |
OK to make it really simple
Shield and Proof are the same thing sooo
If i were to punch you for 100 damage
BUT
you had a 20% shield and were 30% proof then it depends on what order the game deals with them in
it could be
((100damage * 80%) * 70%) = 56
OR
((100damage * 70%) * 80%) = 56
In this case they are both the same but with different combos of shield, resistance and *anti*resistance it will change based on the order the game deals with it
A basic rule is
-TOTAL RESISTANCE = (Magic Proof * Magic Shield) * quoted damage |
#7
Lol the order of multiplication does not matter. |
for DragonEater: I pointed out that in this case it doesn't but
(a*b)/(x*y)
is entirely different from
(a*b*x)/y |
yes, but in post 7 you dont divide
you put ((a*b)*c)
if its still confusing for the OP;
resistance = 1-(1-0.30)*(1-0.20) = 0.44 = 44%
(and a simple check, this total resistance always has to be less than the individual resistances added together (20%+30%) |
Yes but if you take into account something like "Magic Penetration" then you will have to divide |
And what if caster has art which ignores 20% of magic resistance? When you have 44% resist (and so you recive 56% damage), will it be 0.44*0.2=0.088 so your total resistance is only 44%-8.8% = 35.2% and so you recive 64.8%? Or what?
Yes, your math is right.
If they are the same, dont they simply add up ?
A general rule in this game is that things never add up, but instead, you have to use formulas as above, multiplying everything (enchants value when wearing several arts,...). |
for r_vamshi:
No they don't add up, they get multiplied. Because if they added up you could have more than 100% magic resistance. So, imagine a scenario where you have 150% magic resistance with some shileds that were added, that means that you'd heal half of the damage you were supposed to receive as damage. It's no sense, is it ? That's why it's multiplied.
The general rule to help you udnerstand that weird math is :
First magic resistance you get is added from 0%.
Second magic resistance you get applies to your remaining ratio of vulnerability. When you have 30% first resistance, you are vulnerable by 70%, so when you get 20% resistance, that is applied only on your vulnerable part, no the whole 100%, because the rest 30% is already taken into consideration. This makes all the following resistances you get to be multiplied on your later "exposed" ratio of vulnerability.
Sorry, I can't explain it any further, it's as complex as that ! |
OK to make it really simple
Shield and Proof are the same thing sooo
If i were to punch you for 100 damage
BUT
you had a 20% shield and were 30% proof then it depends on what order the game deals with them in
it could be
((100damage * 80%) * 70%) = 56
OR
((100damage * 70%) * 80%) = 56
In this case they are both the same but with different combos of shield, resistance and *anti*resistance it will change based on the order the game deals with it
A basic rule is
-TOTAL RESISTANCE = (Magic Proof * Magic Shield) * quoted damage
I am thankful to everyone for trying to help me understand the workings of this aspect of the game. Thanks a lot everyone. :) |
There's hope for you. You managed to understand the most misleading (or rather, plainly wrong) complicated post of this thread. |
for Geryon:Not Appreciated
I contacted Arctic almost a year ago now on my old account asking for formulas such as this one. He said he can give the basic formula but the actual resultant damage DEFINITELY depends on the order in which the actions are calculated by the server. In the example I gave I showed the in this case with only these numbers it stayed the same but I went on to show that if you bring division (or addition or subtraction or exponents) it, like I originally said, depends on the order of calculation.
Regards,
SoS |
Nobody said the order of calculation doesn't matter, only that the order of MULTIPLICATION doesn't matter. Everybody knows that multiplication and addition (but not division and subtraction) are commutative and associative.
Anyway, this is wrong:
-TOTAL RESISTANCE = (Magic Proof * Magic Shield) * quoted damage
Luckily, everybody apparently gets the gist of your post, wrong though it was. |
for Geryon: If by wrong you mean that TOTAL RESISTANCE should be "Damage Dealt" then sure I made a typo but the gist of my post is correct
Now before we get into a petty fight over a formula I suggest we call it quits before one of those things we call moderators swoops down and bans us |
TOTAL RESISTANCE should be "Damage Dealt"
No, that's still wrong. |