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   Forums-->Queries and help-->

AuthorUseful formulas
https://www.lordswm.com/help.php?section=40
Q: What is the likelihood of artifact hunting?
A: (3 + [level guild])%. That is, when the 3 rd level GO likely to be 6%. On the third level of the guild master set of artifacts fall-hunter, from the 5th - Nimrod, from 6 - St. John's wort. All of these and other types of kits can be seen here - https://www.lordswm.com/help.php?section=40

Q: What was the formula determined by the increase in the number of creatures on the hunt?
A: Increasing the number of neutral army to hunt given by the formula: N = n * 1.69 ^ max (Y; 0.1),
where
N - number of new creatures,
n - the number of old (before the victory over them)
Y - umelka taken in the last victorious battle with them. If successful hunt was carried out on its own (ie, Y = 0.5), then the Army will increase by 30%.

Q: What was the formula is calculated in the single player experience of the hunt?
A: The experience of hunting = (experience of being * N / 5) * K
where: N - number of creatures;
5 - divider for hunting;
K - coefficient depending on the worn artifacts and combat level players. It can not be less than 1, the maximum value of - 1.14.

Q: What was the equation accrued experience and skill to hunt together in random?
A: For the victory in this battle, both heroes can get to 0.5 skills fractions, the same amount of experience points and skills obtained TD = * 2.

Q: Formula damage hero.
About: mindam = round (1 + pllevel + upattack * 0.5 + updefence * 0.5 + artattack / 3)
maxdam = round (3 + pllevel + upattack + updefence + artattack / 3)
where: pllevel - the level of a hero
upattack - the amount of stats to throw in attack
updefence - the amount of stats to throw in the protection of
artattack - the amount received from the stats artov
round - to the nearest whole number

Q: Formula base damage.
A: The damage from the spell of the hero is given by X + Y * [Magic], where X and Y - the unique coefficients for each level of spells and magical skill.
Damage spells beings calculated by the formula X + Y * [Number of creatures] 0.7, where X and Y - the unique coefficients for each caster being.

Q: What are the formulas for calculating the damage to units?
A: a) If the "attack" (A) more attacking unit "Protection» (D) The defending unit, the
Damage = Razmer_otryada * random (min_uron, maks_uron) * [1 + 0,05 * (AD)] * [1 - * Umenie_zasch 3/100].
b) If the "attack" (A) less than the attacking unit "Protection» (D) The defending squad, then:
Damage = Razmer_otryada * random (min_uron, maks_uron) * [1 - * Umenie_zasch 3/100] / [1 + 0,05 * (DA)].
where: Razmer_otryada - the number of creatures attacking unit;
random (min_uron, maks_uron) - random number from the range defined by the parameter "damage" being;
Umenie_zasch - the ability of the hero defending the order of the faction to which the attacking team.
Q: What was the formula calculates the effect of blood lust?
A: The effect of bloodlust is calculated as: 1.3 * (the attack the victim without modifying the order of the hero) * (deceased force unit) / (power of the whole army hero unit owner) and can not be less than 1. Bloodlust is on the whole fight, but the effect is cumulative.

Q: What was the formula calculates the effect of anger?
A: The effect of anger is calculated as: (Attack of the deceased hero squad without a modifier) ​​* (deceased force unit) / (power of the whole army hero unit owner) and can not be less than 1. Rage is on the whole fight, but the effect is cumulative. The maximum bonus from the fury of the attack can not exceed a value of 2 * Level hero.

In: Proc skill attack fear, Concussion Blow, Blinding, Stopping a shot, throws punch, blow with his paw, a lightning strike.
A: "If the HP unit> HP goal,
Probability = 25% ± 3% * (HP unit / HP targets).
"If the HP unit <= HP goal,
Probability = 25% - 3% * (HP goals / HP unit)
where:
»HP unit - is the total number of units in the health unit, using the skills;
»HP goal - is the total number of units in the health unit, in which a blow is applied;
"Chance can not leave the interval [5%, 75%];
"The amounts of HP and HP unit goals are substituted before the impact;
"The ability to work with can not counterattack, besides being struck by lightning, casting a blow, blow with his paw, and Blind.

Q: Charges of experience and skills in the unequal power relations of the characters.
O: A = HeroLevel (A) + MaxCreatureLevel (A) * 2
D = HeroLevel (D) + MaxCreatureLevel (D) * 2
If A> D, then ExpKoef = 1-0.2 * (AD), another ExpKoef = 1.
If ExpKoef <0.1, then ExpKoef = 0.1
GainDamage + = Damage * ExpKoef,
where: A - attacker,
D - the defending party
HeroLevel - the level of the hero,
MaxCreatureLevel - the highest level of creatures in hero's army,
ExpKoef - lowering the coefficient of experience and skills,
Damage - damage done,
GainDamage - the total damage done to calculate the experience and skills.

Q: The formula for calculating experience for the characters when you turn on tick 'distribution team experience. "
A: When the ticks' the distribution of team experience, "calculation formula for the characters is as follows:
Experience Total Experience Team = * ([Hero Level] ^ 2 / [sum of the squares of the characters of levels] + [OA hero] / [amount of OA team of heroes]) / 2.

Q: Why in the hunt mages do more damage with magic?
A: The faction in the battle mages guild hunters and mercenaries gets bonus magic damage:
- Damage from single spells obychnyy_uron = * (2 + umenie_maga) / 2;
- Damage from area spells obychnyy_uron = * (+ ploschad_zaklinaniya umenie_maga) / ploschad_zaklinaniya.

Q: The formula for calculating damage from spells with trample and magic resistance
A: Suppose that
C - resistance, P - breaking through, ECU - the base damage. The resulting damage can be divided into two parts:
A. Damage that is not resisted: BU * (1-C)
Two. Damage, which resisted: BU * C * P
Accordingly, the final damage = BU * (1-C + C * P)

Particular cases:
A. If you have hit on a player without resistance, ie C = 0, then Done = BU.
Two. If the beat without the penetration, ie, N = 0, then Done = BU * (1-C).
Q: How do I get skill points?
A: Skills are available from the 5th level of combat. The number of skill points depends only on the level of character and is calculated by the formula 5 * (level - 3). For example, your level of 8, the number of points will be: 5 * (8-3) = 25. Choose a skill here:https://www.lordswm.com/skillwheel.php

Q: Formula skill "Hellfire."
A: The troops are the hero (30 + 2 * skill of the hero)% chance to inflict additional fire damage at a rate of 7 + 7 * the power of magic hero. Each attack takes 5 mana hero.

Q: Formula skill "Soldier's Fortune."
A: If the chance of getting admission in one attempt X1 is in the interval [0.05, 0.75], the drop rate for two attempts X2 = 2 * X1 - X12 and is in the interval [0.0975, 0.9375].

Q: Formula skill "wide the gates of hell."
A: The number called up from hell beings are increased by 10% 5% * (luck hero).

Q: What is the total resistance of the magic?
A: All of the same type of effects are as follows: 1 - (1-x) * (1-y). For example, a bathrobe magic defense and magic resistance skill in the sum will give 32% magic resistance: 1 - (1-0,15) * (1-0,2) = 0.32.

Q: How necromancer consumes a reserve?
A: The skeletons are lost in proportion to the ratio of the reserve base and, after a bout 75% of the reserve is restored. For example, if in the battle of the 151 skeleton (56 base, 95 back), lost 50, then the losses are distributed as follows: 19 basic and 31 * 0.25 = 8 reserve. After the attack the thief and job destruction in the guild of mercenaries to protect the reserve squad is not lost.

Q: The formula for calculating the amount of experience, which will receive a blacksmith for the repair of the subject.
A: [The cost of repairs] / 4000, and the time required to repair the same amount of experience gain in hours.

Q: The formula by which the resultant effect will be evaluated, if two different artifact to install one and the same modifier.
About: N = 1 - (1-N1) * (1-N2),
where: N1, N2 - the effects of modifiers on the first and second artifact, respectively. For example, when installing two modifiers by 5%, the effect will be equal to 1 - (1-0.05) * (1-0.05) = 9.75%, not 10%.

Q: The formula calculating the physical damage of creatures, when the arms supplied all modifiers.
A: Efficient Damage = [effective fiz.uron] + [effective fiz.uron] * ([dop.uron magic fire] + [dop.uron magic water] + [dop.uron magic land] + [dop.uron air magic ]).

Q: The formula for calculating damage from piercing and resistance.
A: The final ticks is calculated as [base damage] * (1 - S + S * P), where P - penetration magic defense, and S - magic resistance.
Q: Spells of light and darkness.
A: There are times when a detachment of two superimposed directly opposite effect. Formula for calculating the variation of the parameters that are affected by superimposed effects are listed below.
a) At the same time being imposed acceleration and deceleration. Then the total value of the initiative of the detachment is given by [Base Initiative] * (100% + R) * (100% - D), where R - coefficient of acceleration, and D - of slowing down.
b) At the same time being imposed by Blessing and Curse. If the coefficient of the blessings of> the curse of the coefficient, the resulting minimum damage = MIN + (MAX - MIN) * (B - C), if the coefficient of blessing <curses factor, the resulting maximum damage = MAX - (MAX - MIN) * (C - B), where MIN - the minimum damage to the base, MAX - maximum damage to the base, B - coefficient of blessing, and C - coefficient of the curse.
c) At the same time being imposed punishing blow and the infirm. Then the total value of the attack unit is calculated by the formula [Basic attack] * (100% + C) * (100% - W), where C - coefficient of punishing blow, and W - infirmity.

Q: The price formula with an initial deposit of artifacts cost to the state.
A: The price of delivery artifact to the initial value of S and the current strength of a / xmax is: S * (0.85 - 0.2 * (xmax - a) / xmax).

Q: The price formula putting the artifact after repair of the state.
A: Price artifact after the repair falls under the formula: 65% * [strength] / [original strength], but not less than 25%, where the strength of a = x a / x.

In: Proc Formula morality or good luck.
About: luck1 + [number of successful operations] - [number of points nesrabotavshih] * luck / (a-luck),
where: luck - or udacha/10 moral/10, for good luck and morality separate counters.
Topic started on what would help the robot caretakers, and other players.
Maybe the topic can be given a paper clip?
almost all your QaA can be found from game manual. and, do you expect a sticky on a copy and paste work?
6 position error, delete it. Topic started collecting useful links that would not look for it.
almost all your QaA can be found from game manual. and, do you expect a sticky on a copy and paste work?

But still people ask all this.
Sticky please
almost all your QaA can be found from game manual. and, do you expect a sticky on a copy and paste work?


But I must say something, this is a ready reference for all formulas in the game. Rather than searching the whole forum for those, it would be a ton easier to find them here.

You have done a good job collecting all info together.
rofl...

wow.... dont be lazy and learn how to search.

although sage is serving for QaA, but it doesnt mean you should ask from A-Z, in and out.

spend some time to read. you wont always in combat, will you?
Man, I guess you should appreciate his work. He has put in some effort for the benefit of the whole community...
yes, sages are here to answer doubts (and so can you and everyone willing to help a fellow Lord), and we promise not to answer with sentences such as

a) If the "attack" (A) more attacking unit "Protection» (D) The defending unit, the
Damage = Razmer_otryada * random (min_uron, maks_uron) * [1 + 0,05 * (AD)] * [1 - * Umenie_zasch 3/100].


A: The faction in the battle mages guild hunters and mercenaries gets bonus magic damage:
- Damage from single spells obychnyy_uron = * (2 + umenie_maga) / 2;
- Damage from area spells obychnyy_uron = * (+ ploschad_zaklinaniya umenie_maga) / ploschad_zaklinaniya.


or this piece of poetry:

After the attack the thief and job destruction in the guild of mercenaries to protect the reserve squad is not lost.

there's too much bad translation in there. make proper formula descriptions and perhaps you'll earn your topic a sticky.
closed by Lord syrian (2012-08-11 21:08:15)
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