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When you save items as setup in inventory and you sell the item due to no durability and buy the same item again, it should replace the item you sold without having to save the setup again. this can be frustrating when doing battles in max ap and you have to equip half the items cause nearly all of have same durability.
True, but no easy way to implement this. How would the system differentiate between duplicates?

I guess a different solution could be artifact shop selling many common items at super high durability, but with extremely high repair cost. This is so that people don't need to keep rebuying items for normal use, but at the same time prevents people from enchanting them. Of course the cost per durability remains the same (if one doesn't repair).
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