Author | new spell |
since mechanical creatures can now be destroyed using 'destruction' there should also be a 'rebuild' spell for resurrecting the unit |
You mean that gremlin engineers' ability repair should be in the spell book?
You think that the elite lords are mechanics? XD |
-1
You think that the elite lords are mechanics? XD |
its just that living creatures can be poisoned and as well as resurrected before and mechanical creatures could not be resurrected nor poisoned
Now they can be poisoned but not resurrected
So that's why... |
You mean that gremlin engineers' ability repair should be in the spell book?
when u got magic anything is possible and that doesn't mean ur a doctor if u heal some units |
+1 |
new faction maybe? [Player banned by moderator SV22 until 2012-12-19 08:39:33 // LR 3 and 5: you have to create seperate thread for this. Please read the local rules before posting in forum sections.] |
-1 |
-1 |
-1
If you do this, then there should be a "heal" spell for living units, elementals, and even undead (no, not raise dead). |
The arrival of this new spell had 2 backdrafts, the evident one, to make 'mechanical', 'undead' and 'elemental' abilites less useful (knowing that these units already had global worse stats compared to other units on same tier, to make up for their immunity), and an undocumented one, to be that "poison" (the one done by arrows) is now unavoidable.
That means that you can't disperse it anymore.
I'd feel that destruction is all right as it is, since it enters the magic group that one can disperse (yes, you'll need to use some mana - but so did the guy that cast it), but i'd rather get something to heal the other poison, as now it's those thugs that are getting invincible.
Likewise, I wish there was something to counter disruption..
So.. +/-1.. |