Author | All about Necro faction: Stats, Talent, Tactics, Strategy |
id sujjest all :) but thats expensive, the main ones id say would be wiz, elf and DE |
want to know abt unholy necromancer center ability
haven't played since a month
Plz help |
id sujjest all :) but thats expensive, the main ones id say would be wiz, elf and DE
insert knights as well above level 12-13... |
@322 it greatly increases the power of your raise dead spell, but thats all i know about it |
but according to the new announcement it dosent work |
but according to the new announcement it dosent work
The unholy ress spell still dramatically increases raise dead spell efficiency. It doesnt cost 4 mana though, rather than 9, as the normal necro raise dead spell.
Unholy necros are still tough opponents but they need more mana nowadays. |
want to know abt unholy necromancer center ability
haven't played since a month
It increases raise dead efficiency by roughly 20% |
https://www.lordswm.com/war.php?warid=559640588
pls take a look at this and tell me how to improve. i knw i did not use all my mana, i hv built a magic guild but didn't hv an opportunity to use them. I lose almost every fight, pls tell me how to improve. Thx.. |
can someone help? |
its my personal belief that as a lvl 5 normal necro you shouldnt go for the magic build, plus in general necro's are weaker than most in min ap
i believe you should go for might build, with a few knowledge points to raise ghosts |
its my personal belief that as a lvl 5 normal necro you shouldnt go for the magic build, plus in general necro's are weaker than most in min ap
i believe you should go for might build, with a few knowledge points to raise ghosts
+ |
" After casting "Raise dead", lord's turn comes faster by [3*FSL]%. "
Still confused about that. I am a fsp 8 necro and understand that I get 24% faster turn after each raise dead, But how does the sorcery talents factor in ? |
ok so, as we all know a hero has the initiative of 10, and say basic sorcery talent is added, it will be 10% quicker so therefore (10*1.24)*1.1= 13.64
so you initiative will be 13.4 for next turn
basic sorcery would be *1.1
advanced sorcery would be *1.2
expert sorcery would be *1.3
ps of cource you would have had to use raise dead on last turn for this :)
this is how i think it works anyway, correct me if im wrong people |
How to win against dark demons in paired tourney? They are insane overpowered.
Mistresses kill team partner with seduction. Imps keep sucking mana. Horse+fiends clear the rest, while demon hero gets constant supply of mana and casts dark magic.
Very frustrating. :/
Admins never thought that dark demons are so overpowered lol ? while they nerfed the unholy necros :S
Mass delay kills us. Mass curse, weakness make all our troops pretty much nothing.. |
Teamup with a holy partner and everything will be fine. |
334: Dark demon is not so strong. Try to play him and you will see. His damage is low and fiends are lottery with 1-4 base damage. Dark magic is nasty of course, but you as necro can have it too (almost the same strong). |
what are the talents that unholy necros need to learn most at lvl 5-10 ? |
if your going for unholy necro then, nature talents are the way to go |
hey, Gaviena
I don't want to sound rude, But can you show me just one combat where You have fought a dark demon in duel or 2v2 or 3v3 and won that?
I will gift you 500 gold as a token of my appreciation ;) |
What are the best talents for necro at lvl 9.... should I be magic or fighter
and how much knowledge and/or spell power if magic?
??!?! |