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All about Wizard faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Wizard faction: Stats, Talent, Tactics, Strategy
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Hi i'm a level 5 wizards and I have some questions about skills, recruiting and stuffing


It is that we will prefer increase knowledge, defense or magic power ?


What are the best units at levels 5 in recruting ?

What kind of stuff can I buy ?
Someone (lvl16 wizard) answer to me but if I could have another point of view I will be thankfull !
Hi,

Been a long while since level 5.

For arts I remember that I was using commonly the axe, defender shield and medal of bravery. For level 5 you should just need two. Those were the cheapest arts at the time, so good to make savings. They added new arts since so maybe there is even cheaper now.

Magic arts are preferable to be more efficient but they are more expensive so not good for routine fights (you will want to use them in group battles though).

For parameters, you want enough knowledge to be able to kill your opponent and dump anything else above that into spell power. Defense is best acquired through artifacts. Maybe 4 knowledge at your level? You will probably want more in hunts than in PvP.

I really don't remember for units and typically it depends on the type of battle; magi should be more valuable in PvP for exemple because they ignore defense while in hunts you will face lots of low defense troops with high HP. You can make a point against high tier hunts I guess (angels,...).
I have find a balance in battle cast wizard (lot of wreckles gremlins, magi and golems), I go full SP and Defence, it works :)

Thanks a lot for your advices
Yes... Battlewisewizard has not much use for gargoyles while it is one of the strength of the other wizard.
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https://www.lordswm.com/war.php?lt=-1&warid=780519844

Can anyone explain why, in this combat my Battlemagi did 0 damage to the Sphinx immortals on their first attack?

Do they have a special ability?
^^

Is it because there was a battle magi adjacent to them on the opposing team?
yes
because of careful aim
it is supposed to be a bug but admins decided not to fix it
This topic is long since last update and considered obsolete for further discussions.
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