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All about Wizard faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Wizard faction: Stats, Talent, Tactics, Strategy
Guys any suggestions for lvl 15 wizard with DU for PvP? Mixed...
Any good tip against alt elf?

I can't hide shooters with dragons. I can't hide large units because both bethren and uni can reach almost any front tile in settlement. Then if morale bursts, I'm doomed and they can hit twice before most stacks get their turn.

With range, grems can kill a few rangers but when they get their first turn, they can still kill most grems easily.

I have no clue how I could stand a chance as a battlewise when I face one... I guess that it's even worse as old wiz.
for Slust:

battle wiz not worse lol...i have problem against charmer with necro/unholy/tribal
they are just not balanced and overpowered
battle wiz not worse lol...

That's not what he said.

Anyway, how good is upgrading to brown gargoyles (sorry can't remember their name) for battle wizards at level 8? I haven't seen anyone use them. I'm planning to try them in PvP when i reach level 8.
Is it worth upgrading genies to senior/fortune?(with diamond)
I dont do pvp only watchers and hunts
If you can afford it, yeah.
Its a nice upgrade it will help your win rate for sure.
Anyway, how good is upgrading to brown gargoyles (sorry can't remember their name) for battle wizards at level 8?

I don't use them because recruit count is too low. They aren't bad in themselves and mine + aura effect allow for powerful spells but I see no point in having a weak stack that can't attack without dying from retal when I can just say get more golems or more gremlins,...

If you're in for PvP, they aren't a must have but I always find it handful to have one or two small stacks around for support (retal/blocking or even aura).

As for genies, it's night and day. More speed, more HP, more damage, more abilities,...
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I need some tips...

i just turned CL 11 and got sphynx and enough talent points to have 5 talents in offense

i used to play basic offense, battle furry, basic and advanced chaos magic. and i played TG and it went preety well but now idk if i should go for full might and use the extra talent or keep it the way it was...
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for xXmaxyXx:
I find full might better than hybrid, but maybe I just didn't find the right way to play hybrid.
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What should I use as my mini-artefacts?

I'm FL 4 at level 4, and I just got the +1 speed artefact. I'm thinking use it on gargoyle.
I would use it on my golems too, but that would take away their +3 attack.

Also, do wizards eventually get to give a troop more than 1 artefact at a time?
For PvP, I think I would go with attack for golems and HP for gargoyles, or defense if you still don't have HP.

For PvE, I would go with speed for gargoyles and IF creatures have 5 speed, then speed on golems; otherwise perhaps attack for golems too.

You get to have up to 3 mini artifacts per creature depending on your combat level.
for Slust:
Thanks! I mainly PvE atm. Is TGI recommended for wizards? Especially at a low level like me..?

You get to have up to 3 mini artifacts per creature depending on your combat level.
Really? That sounds awesome! At what level do you get more than 1?
I find little use in TGI for wizzards. Full might battlewise wiz would certainly benefit from some extra ini because of its strong reliance on range, but any other build probably wouldn't. Magic battlewise gets loads of ini from racial ability and the usual wizzard can get more than what a TGI would get you through mini arts. In terms of character development, there are better alternatives. If it appeals to you though, it's not a bad investment, probably better than most diamond upgrades.

I don't remember for the mini arts; actually it worked differently when I had your combat level. I recommand you have a look at A&D's publishing house, there's a guide on almost anything, including wizzard faction.

http://angelsndemons.freeforums.org/publishing-house-f28.html
Thanks! I mainly PvE atm. Is TGI recommended for wizards? Especially at a low level like me..?

If you can start TG at CL 6, it will be very nice, as enemies aren't very hard and it is a pretty fun guild :)
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