Problem:
The current crystal of time recruiting interface is extremely cumbersome.
Right now if I want to reduce the numbers of a particular troop, I need to reset my army and start all over again.
Recruiting my lorekeepers (for example) in multiples of 2 is way too slow. It may seem fine for now because all of us only have a few hundred CoT. But it's only the first day of the event, and I'm guessing this will become a significant problem as the days roll by and we collect more CoT.
Suggestion:
Make the recruiting resemble the troops recruiting (the one in your castle) maybe? So that we can increase and decrease the numbers of troops we want more easily.
I understand that troops have to be recruited in 'batches' and not individually, so some consideration has to be taken in that aspect. Perhaps recruitment can be done with a up-down arrow button instead of a spin-button? And this up-down button will dynamically refresh the troop count so we don't have to wait for the page to load for every click.
Although I'm guessing the event will be over before admins decide to take any action... |