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AuthorNew Guild - Hunter Guild Expansion
Hmm, +1 :D
This is a good idea.

But why not introduce Hunt Assists involving more than 2 players of same combat level?

For.e.g. :-
A, B , C V/S 10k Farmers.

OR

X, Y, Z, P V/S 90k Recruits.

Of Course , the exp/fsp gain in such cases can be a matter of discussion.
+1
wow, Madam Huntress ! :)
great idea madam huntress. Though it still needs improvement
+1 . this thing must be done quickly
although great brainstorming which generated lots of complicated formulae, unfortunately, this will never happen.

current hunt system already provides fair gold revenue if hunts shared smartly, especialy at mid combat levels.

remember tons of forum arguments expecting free fsp to be given to .com players after the merge ? Suggested sytem to be implemented is even less likely than that.

extra fsp, HG points, gold and increased art drop.. well, while asking, why not ask some free diamonds as well.
+1

Many a times hunt assists go unanswered, mainly because it is simply not worth it. Such incentives will lead to quick joining of hunt assists, thus a faster game play experience involving less of waiting and more of playing.

I myself don't join hunt assists many a times, because as of now at this level, all it does it ruin my xp/fsp ratio for a minute 0.1 HG Point.

for Lord selfist:

Comparing absolutely unrelated suggestions and making it sound that both don't imply any betterment for the game and for the players, I disagree with sir.

Giving out free fsp compared to fsp for playing the game, duh.
Such incentives will lead to quick joining of hunt assists, thus a faster game play experience involving less of waiting and more of playing.

Not more of "playing" but more of "playing against computer". Sell PvE to the admins and maybe you'll get somewhere. My impression is that they favor PvP over PvE. Hunts will still get impossibly hard whether incentive is given or not for helpers. And they must have a reason for capping helper's FSP at .25 and minimum XP at [CL*1000/4]...
[CL*1000/4]

My bad. It's [CL*100/4]. At CL 12, helpers get minimum of 300 XP.

https://www.lordswm.com/war.php?warid=536068715
https://www.lordswm.com/war.php?warid=537113888
https://www.lordswm.com/war.php?warid=536525293
+1
^ Bump

Sorry, my internet was off for a spell. I'm back now, and yes - I am still interested in further development of this idea.
Nice idea.

+1
+1
I don't agree with the extra fsp/exp bonus or with extra % of lot a artefact, the extra gold could be added if there's not chance of lot anything.

To be honest, help some one is already enough earning.

Pros:
1 - You'll help a buddy or clan member.
2 - You'll get 0.1 hg bonus.
3 - Allow another way to gather exp/fsp and rush for next level.

Neutural:
1 - You'll lose some ap durability, but has a chance of lot any artefact and could profit a lot with it. So it compensates and became neutural for both sides (pros/cons)

Cons:
1 - If you panther is or bacame afk, the hunt will be difficult and the fsp ratio will be lame.

So there's nothing wrong with currently system, your idea is good, but won't will be fair for those who make single hunts or don't assist other people very often.
If you want get a +1 for me, you should come with a new system for single player hunt, so will be fair to everyone.
With the currently idea only focused to improve who assist in hunts, I've to cast a -1 for this idea, because it's not complete/fair.
+1
+1
+1

this is a good start. But i feel that these new additions won't give enough incentive to others to assist.

I suggest a whole rework of the hunt assists.

Something like: if the hunt is green or higher, and you ask for an assist, the total availble skill points increase to 1.0 instead of the old .5
+1
@ Faith

Very interesting idea, but I think a rework of what constitutes a gray, green, yellow, or red hunt. I've had yellow hunts which are easy - yet I've had plenty of gray hunts that I can't beat even when assisted.
+
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