Many games are ruined by an AFK. I think we should "refound" the waste of time and money of both teams, since the winners get an easy win, with low exp and FP, while the looser team waste artifacts. Some ideals:
1vs1: the winner take full exp and FP.
2vs2 / 3vs3 / group battles: the winner's team take full exp and FP from the AFK(s), equally divided between players. The looser's team don't damage the equipped set (except the AFK(s)) and get full health and mana after the match. It still count as lose.
To prevent boosters, we may apply it from lvl 5.
Let me know what you think, thank you. |