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   Forums-->Ideas and suggestions-->
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AuthorImprovement in cash flows
At present a lvl 10 player needs about 1500 gold to fight a full arts battle. This will take him/her/it 4-5 enrolls- almost 5 hours of only enrolling. So he can play about 2 times a day.

I suggest that the arts be made cheaper on the enroll wages higher so that full arts games may be played with the proceeds of 2-3 enrolls.
Well, I sort of agree with this Idea, a guy really needs sometime to enroll & collect gold. I don't know its tru or not, but some people cry around that some people use enrolling bots, I don't know if they exist or not. But I think that sort of thing must be done LEGAL, or we should have like 250 or 350 gold per enroll.

+1
Well, I sort of agree with this Idea, a guy really needs sometime to enroll & collect gold. I don't know its tru or not, but some people cry around that some people use enrolling bots, I don't know if they exist or not. But I think that sort of thing must be done LEGAL, or we should have like 250 or 350 gold per enroll.

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well +1 for reducing the lease amount to about 25% of there PPC but -1 to increasing enrollment wages.
for Greyfalcon:

long ago, LG coefficients was TWICE of what is now. Admins decreased that for a reason. I let you discover what their purpose was ;)

for KillerZ:

(again long ago) I've talked with some technicaly able friends. They say breaking captcha code is extremely hard and never with high success rate. If there are some people trying that, they should be sending a lot of requests (code tries) to server and failing a lot in a short time. that extreme fail pattern should be very easy to detect.
for Lord selfist:
he meant bots for selling resources, not for enrolling.
e.g. you buy a defender shield to create a spot to work there, but a bot sells wood and ore to the facility, so there is no gold left on the balance.
for Sven91:

some people use enrolling bots, I don't know if they exist or not.

then I miss-understand above line of Killerz.

I almost never bought an art just to enroll purpose. Buy 1-2 crystal, always safe ;) But agree, those sell bots are realy very annoying.
art facility gives ~35 more in base wage. Multiplied with LG modificator it can give almost 100 gold extra per enroll.
Some people keep buying arts every hour and sell them with a small loss (lets say 20 gold) on the market, to sell them fast. So they still gain a nice extra 80 gold per hour.
But it would be difficult to solve this problem. Because a captcha for selling resources would make no one happy.
+1
hunts and merc quest cost only 125 gold to do, and you make profit on those as well :)

enrolling is not the only way to make money.
I suggest that the arts be made cheaper on the enroll wages higher so that full arts games may be played with the proceeds of 2-3 enrolls.

You haven't yet explained to the admins that more battles are necessarily better. While it is a popular idea that the AP rules and wage reductions were introduced to encourage donation, I lean more towards the notion that those were the admin's attempts to reduce the number of battles for whatever reason. I mean, I was there when we could fight naked and when enrolling gave more gold and when those were taken away I did not feel more need to donate than I did before. People who donate will continue to donate and people who don't will simply enroll more or fight less...

But back to the point, if you belong to a certain demographic of players who are online a lot (maybe you work online or play many different games or use social sites or you just love the internet), the slow trickle of gold from enrolling is not going to be a problem. However, if you are one of those people whose sole purpose of going to the internet is to do battles 24/7 in https://www.lordswm.com/ then your patience will surely be tested. Or your wallet. XD
+1
-1 game lives from donations
or we could have the market system i was talking about.I would most certainly make items cheaper or atleast make great bargains available for longer time periods.
I don't know you guys, but I want money.
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