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   Forums-->Ideas and suggestions-->

AuthorGuarantee to enroll when enroll code was entered
It often happens that we buy resources or artifacts to enroll but:
- someone else enrolls instead of us
- someone sold resources and emptied facility treasury.

So I propose to let players always enroll if the code was seen and properly entered within let's say 1 minute from opening enroll window.

All the expenses would be carried on onto the facility and gold deficit would be allowed. Other deficits (such as resource deficit or amount of jobs deficit) would not be allowed and nothing would change comparing to now.

I assume that thanks to this change, entering the enroll code while facility is low on gold, will not be that stressful ('will I make it this time or not?!' will be removed).
-1
This idea does not relate to suggested idea:
2. Enrollment code simplification or possibility to change them.

Enrollment code window would not change comparing to now (still it would be same window with numbers and letters).

Idea relates to gold balance management in the factory. When 2 people ennroll at almost the same time, factory balance instead of refusing one of the players to enroll, would allow both to enroll.

Afer the enroll, it would show balance, let's say -500 gold, depending on the wages paid.
-1

It might work fine for mining facilities but it could be potential disaster for production facilities..why?

If deficit situation keeps on happening, the production facilities will run out of resources easily as all the gold used up to pay wages for enroller..Unless there is a lot scripters camp there..Otherwise if deficit going on, like i said material buying for that facility will become obsolete

If balance for that facility is negative and resources for production is 0..and the stock runs out as well..It will be a deadlock
for moro888:
I think the margin of situations as described in this idea, will be low, such as 1-3% of all enrolls. When balance of the facility is near 0, enrollment window will not show up as it is now so it is not possible to enroll when balance was near 0 from the very beginning.

It is just to cover the situations when there is little gold and few players want to enroll at the same time.

Each enroll generates comsumption of gold and resources in production facilities but also it generates profitable production for the facility. So the total facility ballance will stay positive. Defcits on gold account should not go higher than 1-2k gold (when 3-5 players would enroll at the same time while there was let's say 500 gold).

For example, if Steel works had gold balance variaton from 0 to 1 million, after the change it would be from around -2000 gold to 1 million gold.
-1

At festival times, that -2000 gold barrier may increase significantly, as the number for enrollers may increase.
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dont be lazy.just hit enter
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I can't even imagine how fast would this drain diamond mine.
for overclocker:
This is not true. Diamond mine has just 5 jobs and 8,5 million gold. So gold balance is not a problem but the availability of jobs which is not influenced by suggested change.
+1
+1
I assume that thanks to this change, entering the enroll code while facility is low on gold, will not be that stressful ('will I make it this time or not?!' will be removed).

I have seen people stressed by updates, the merge, disagreements, clan fanboyism/fangirlism, etc... but this? That's pretty intense! XD

Seriously, LG is already overpowered as it is. I mean, it gives you free gold without effort and it gives you combat bonus applicable to all battles without the fattening experience. You need to make a stronger case for the admins to further boost it. I'm actually in favor of making it harder to enroll... or nerfing it...
I'm actually in favor of making it harder to enroll... or nerfing it... for Grusharaburas:

Then it would force more players to donate if they want to play the game. That would be even more against the whole project idea:
This is a non-commercial project, it is a free online service from gamers, for gamers.

Above suggestion is just a little facilitation for the gamers. It won't make them to have much more gold, just will take out some stress while enrolling.
-1
It is rather usual that players buy a little from a facility so they can enroll. If the facility suddenly have a large minus, noone would do that and pick another facility. The facility might end up with that minus gold for ages.

It might also end up in annoying situations:
1. Player A and B opens a facility with 0 gold.
2. Player A buys enough goods for 1 enroll.
3. Player A and C enrolls fast. The facility now have minus gold.
4. Player B buys enough goods for one enroll but it will just return the facility to 0 gold.

There already is an option for players that don't want the stress: Empire Capital.
But no, everyone want maximum gold and they want it easy.
for Lord STB:
thanks for your opinion. There are some risks but I think it would not have minus gold for ages as there are players who buy items/resources not only for enroll but when they actually need an item and facility balance is not an issue for them.

The situation you have described (A,B,C) is one of risks that might hapen and I now recognize it.
closed by Elrond (2013-09-15 12:35:50)
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