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   Forums-->Ideas and suggestions-->

AuthorAI hero specific to the class.
In different pve combats (like TG,RG,Contest ground,survilurgs) the ai may posses troops from different classes of a faction but the ai has talent build and unique ability similar to that of a normal class.

Different classes of a faction have there unique talents and upgraded units ,merging of troops of different classes will create overpowered creatures .

Ex:
Normal demon (offensive build) having blazing hounds.
Normal necromancer(defensive build with vitality) having skeleton crossbow.
Knight (offensive and morale build) having crusader/wardens.
Barbarian (offensive build) having fire birds and goblin archers.

So AI must also have classes(as it is for normal players) and there mush have upgraded troops/unique ability specific to there own class.
(Only for the factions who's alt classes has been introduced)

In this way a faction's class can fight a specific class of AI faction and decreases the number of overpowered creatures.
Nice Idea buddy :)
Sorry to say but I think admins will not change it:(
+1 !
And also, having creatures not belonging to its original faction's class seems pointless to me ! :(
+1

Abyss Demons Gating... Serious Headache.
-1

The AI and players troops are different... It's more funny when you don't know actually what are you facing... If you got enemies OP, then you lose and your enemies will have lower difficult...
+1 since it is increasing more caravan types in TG :)
+1 , fiends with offensive talents...
-1
AI players are no strategists
+1 since it is increasing more caravan types in TG :)

AI players are no strategists
Some AI are better in tactics then some players :).
I are better in tactics then some players?

except dwarf runes selection
I've just seen in them attacking the nearest stack or according to preference order:p
for _elf_007_:
According to my assumption admins will introduce it ones all factions have atleast 2 altgrades but i suggest to introduce the as soon as that specific class is available.

for Enano_:
I dont see any difference btw ai troops and normal hero troops except the mix of classes in ai.
It is more intresting to play against specific class then a mixed class.
Does loosing replaces class concept ?

for _1rip1_:
yes,ai dont have stratagies but that doesnt mean mixing class troop wont balance it but The number and different troop combination will do(of same class).
+1, but this will gives alot of work to admins, they do have some projects on list to finish. Besides that I haven't seen much the point about this idea, beyond bring a little more complex, randomness and "fun" for those special pve battles. I don't think this idea has a base strong enough to hold and consider bring this idea to life.
Locking this as it has been implemented for survilurgs and hope it to be implemented for other ai's as well.
closed by Murali (2014-02-19 07:24:00)
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