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Author[News] Fury and Shadow
well fury barb got 3 different rangers but goblin rangers got 3 hp and they die before they can get tribal spirit too easy to kill
number of orcs have be lowered to 30s instead of 50s at level 13
cyclops are ok but there initative is not that high just ok
fury barb got loads of offence but 0 defence. against DE with tactics they die.
if elf got high initiative and there troops move first they die
so i think fury barb is ok
but shadow barb need confusion as there only fast troops is boar which got insane damage but again easy to kill
ogres are main army for shadow barb and they are too slow and rangers get them all time
for Lord great_barb:
shadow barb need confusion
but fury barb is ok?dude have tried any CG battles with them?
they have no meat at all and die pretty quickly
well fury barb got 3 different rangers but goblin rangers got 3 hp and they die before they can get tribal spirit too easy to kill
well if i play as fury i took vitality talent like classic might necro if i am going to use Glob archer.
well if i play as fury i took vitality talent like classic might necro if i am going to use Glob archer.

well i took that talent
compared to skel they are too easy to kill
also skel necro get is from there fsp
there is no way that rangers in fury barb can get level 2 (get 500 points)
with each range attack they get only 50 points. so 10 turns
even if they kill few stack or few alli stack die wont help much, they louse more by taking damage(already got conservation of spirit)
ask any fury barb how many times there goblin arch got tribal level 2
well if i play as fury i took vitality talent like classic might necro if i am going to use Glob archer
I tried it with rally talent
sounds fine but the recruiting still needs to be worked upon.
[Post deleted by moderator ElfPride // Off-topic/please ask here:http://www.lordswm.com/forum_thread.php?id=110]
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well if i play as fury i took vitality talent like classic might necro if i am going to use Glob archer.
well necro gets 350+ skel at level 13 while barb gets 220 arch
also goblin gets 25% less hp than skel
and skel are from necro fsp and even without skel necro got pretty good army
devs will balance it if they think so, there's no reason to explain it to other players. i know you are disappointed but get over it and stay classic atleast untill they give shadow barb the spells from MG3.

Good luck.
Admins may do the troop balance, eventually, but I don't think shadows will get the confusion and weakness spells.

That's just my opinion though.
I think shadow barb will have MG 3, it's written "Double Insight!" update:

2) Shadow barbarians do not have combat school in their castle. Instead, they have Magic guild level 1-3 with Darkness school spells available;

Actually there is no MG3 because the normal barbarian doesn't have Combat school 3.

When CS 3 will be added to normal barb, shadow barb will have MG 3.
well necro gets 350+ skel at level 13 while barb gets 220 arch
also goblin gets 25% less hp than skel
and skel are from necro fsp and even without skel necro got pretty good army
for troops count wise it is true? but do you think at CL 13 necro come with 350+skl with offense(including archery) build :P
This topic is long since last update and considered obsolete for further discussions.

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