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   Forums-->Ideas and suggestions-->

Authormake some tourneys to promote mercenary guild
survival tournaments gives extra hunters guild point
pvp tourneys gives extra comander guild points.
daily tavern tournaments to promote gamblers guild
in past there were event for thieves...
my idea is to make an event or tournament to promote mercenaries guild
so you want another non-popular tourney that needs to be sweeten by giving extra guild points :d

actualy, anything that gives MG points is welcomed, damm so hard to reach lvl 8 :p
I need MG points D:
So a +1
No. This guild has an appealing sort of order in it. A player with 500 MG points is most certain to have succeeded in 500 quests. Giving MG points outside the quest system messes up this fine order. Adding more quest types and adding more monsters to kill will be a better way of increasing MG growth. If the admins want to make it easier to gain MG points.
-1

My MG points were hard earned. I would not like to see others get them as a giveaway.
Whatever + or - we give, this Guild needs to be updated somewhat. It is rather obsolete and has a severely punishing rate (most times). My 2 cents.
mg was almost same like hg in com. now after updade you get 1 fsp while mg remains 0.5. at least would be nice to increase fsp to 1
MG could definetly need some tune-up.

I would like to see a little more dynamics at the fsp you get.

Maybe harder quests (Imp monster level 7) should give a bit more fsp then easier quests (Imp monster level 2) to create more interest for the guild, since I believe most just click away the harder quests all the time.
+1
No,but maybe increase the gold reward you get for killing monsters.thats very low
i think each time your rep goes up by two it increases your fsp, exp and gold so make the quests harder so people try harder to get to 10
I would like to see a little more dynamics at the fsp you get.

When the Hunters' guild was modified, a little side effect was introduced to make sure that late starters don't get more HG/XP (and possibly FSP/XP) than early starters. That was to introduce the minimum XP gained by 70*CL after reaching CL 3. This has an unfortunate effect of punishing players for not hunting at low levels. This means that with the latest mechanic, engaging in fun PvP battles before and outside CG is bad since you may end up fighting a weak hunt mob at a higher level and gain more experience.

If there was a similar "improvement" with MG, I'm pretty sure it will (and should) come with a similar effect to prevent late starters from getting too much advantage over the early ones. I imagine that minimum XP per level per quest will be imposed as well. And that would punish players even harder for engaging in fun PvP battles outside CG. Game should make PvP more rewarding...
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