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Author | MG |
i had few queries about MG and would be happy if some one could clarify.
1. when does mg become profitable, because i need to pay 7000 gold for a mount every week and extra for arts, while the only source of income seems to be the luck meteorite shard, (got it just twice in the last week)
2. When do we start getting double dropping, or two elements at a time?
3. why do i always need to be full ap mage for most armies and monsters. is it my play, my faction, or the level in general.
4. why do dwarf and tribal quests (armies, invaders, vanguards) all seem to be very diificult. is it because magicians are weak against these factions?
5. is it actually possible to do these quests without getting a mount, as travelling individual stops seems to be a headache | MG is profitable if you do not use a mount and use min ap only. If you use a mount and min ap, MG is still profitable, you just have to win a lot of quests within that week to balance the cost of a mount. Double drops are very rare, and become possible once you reach MG 4.
Wizard is one of the best factions for MG, especially at low levels. If you need full ap to beat armies and monsters, I suggest waiting till you reach a higher level so that you can win in min ap. At level 7, monsters will become a lot easier to beat.
Dwarf and tribal quests were introduced later in the game than other quests, so they are harder in general.
It is definitely possible to do quests without a mount, it just requires a lot of patience. | Tnx, | closed by Anony-mouse (2013-11-23 22:24:50) |
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