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Author | Hunting - Help needed |
Hello,
If I invite another hunter, does the creature increase for the next hunt depends if I hunted alone or with another hunter?
Thank you. | Hunters' Guild
Hunters’ guild is a foundation that protects the Empire's lands from neutral creatures' attacks. According to the scouting reports, they can be spotted all over the global continent map. Besides improving your combat characteristics, facing neutral creatures can also grant you additional income as captured gold and artifacts. Challenging neutrals is possible once in a [40 min.; 60min.] period (random occurrence each time). Passing by the neutrals or moving to another location while having neutrals on track brings up another ones in half that interval.
A lord can ask for assistance in hunting after getting level 2 in the guild. The assistant must be present in the same region, and be either of the same combat level, one or two levels lower than the main hunter. In case of victory, the assistant gets half the gold and resources, gains 0.1 hunt points, up to 0.5 faction skill points, full experience and has a chance to find an artifact. The combat initiator will get the amount of hunt points proportional to damage dealt during the hunt, and the other half of the gold and resources.
Hunting gives twice less faction points and 5 times less combat experience if compared to PVP combats. After getting enough hunt points to get a new guild level, the guild will teach you more complicated combat tactics increasing your attack skill by 1. Details
With the hunt points amount increased, numbers of neutral creatures on the map grows, too, as well as treasures, guarded by them, and artifact value. For example, after getting level 3 in hunters’ guild you will be able to find some resources in addition to gold.
The probability of getting an artifact is determined by the lord's hunter level. The higher the guild level is, the more probable it is to find an artifact. Thereupon, new hunters' guild levels ensure finding better items. Artifacts found have unique properties and can be kept to gather ammunition sets. Details
Attacking neutral creatures is only possible anytime the regular combat is possible:
1) Your troops must be 100% ready;
2) Your character must not be in a combat challenge;
3) The "Defense" parameter of your character mustn't be negative;
4) Your character must have a minimal amount of troops recruited in the army.
Hunters should take to consideration, that three quarters of mana used in hunt will be immediately restored after finishing it. | It does.
N=n*1.3^max{0.2, min{1, Y} } is the formula
N = next number of creatures
n = current number of creatures
Y = the fsp you gained (the base one, not the fsp you got with any bonuses I think) | and if You are hunting alone, next hunt will be harder than taking help of another player and both kill half
there is minimum creature increase when hunting with assist, so its not possible, hunter partner kill all creatures and u will get the same hunt
dont remember the % but from what i remember its 30% if you win alone
maybe someone will write, what is minimum hunt increase after winning it with hunt assist | for dziadu:
minimal increase is roughly 5.4%, maximal increase is 30% | for Classic Dyna:
thanks for info, playing this game for many years, still i dont remember minimal increase :D | Thank you very much. |
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